Iconous Guardians

Repulsion

How can you defeat such a fleet of Iconious guardians as Vasari, they simply just push any of my ships away meaning i cant get in range to attack. Ive tried disabling them with the Vasari support ships, they cant get in range to jump into them to disable them. Ive tried a massive fleet of bombers but that didnt work either anyone have any ideas to help me?
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Reply #1 Top
Assailants are the guardian killers :O Phase missile them down :) Though I never had to deal with the pushback. It may be a pain in the...
Reply #2 Top
Phase missiles can do the job, but that may be difficult if you can't get into range. :P I use the Guardian for the very purpose of herding my enemies. I believe an opposing strategy would be long range weapons. I'm not sure if the assailant has the inherent range to fight from outside of the repulsion area... there is a tech that increases the range a bit.

I recommend using Kanrak Assailants with the range upgrade, drone cruisers, and Subverters with Distortion Field. All of those ships should be capable of handling the guardians. Although, you did say that all of these didn't work for you. If you wait a short time the Guardians will run out of juice. Neither, bombers nor fighters, are very effective against support cruisers, but they are better than nothing. The best ships to use against Guardians would be the standard frigate since they are designed to fight utility cruisers.

Of course, a good Advent will combine the Guardians with the Halcyon Carrier to keep drones at bay. :P

It should be noted that when you they are outside your range of fire, they too cannot fire on you. I recommend worrying about what "can" hurt you while you are unable to fight the guardians.


...Oh yeah, I recommend a simple strategy of luring the enemy ships away from their Guardians. I do believe that Guardians are a little slower than the rest of the fleet, so you can lure other ships outside of their repulsion field.
Reply #3 Top
The Vasari don't use drones - their strikecraft are heavy armored 'silver-bullets'(few in number but very strong).

Nitpicking aside, Kanrak Assailants with their Charged Phase Missiles would be effective vs. Guardians. The Charged Missiles ability disables their engines while the ability is in use, but gives them extra range and installs splash warheads on their shield-piercing missiles, so you can cut up a Guardian wall with them.

Or the Stilakus Subverter can be used, not to directly disable the Guardians, but to increase the shield-negation chance of all friendly weapons by 25% and kill the Guardians that way.

And the Vasari light frigates(Ravastra Skirmishers) won't work because they neither have the range nor the firepower to fight Guardians, and they're more expensive than Assailants as well.
Reply #4 Top
thanks guys i have the game saved and we will probilly resume it tonight, providing everyone else gets on. So i will try repel the fleet thats attacking me with these tactics. Once the guardians fall its extremly easy to kill the rest of the fleet but until that happens its hard.

Yeah my opponant has alot of Halcyon carriers so when i tried a bomber fleet that got massively anniahlated. I think i tried the Kanrak Assailants but never bothered to upgrade them to have charged missles and have them in significant numbers also i didnt realise that the stilakus subverter had that ability so will be intresting to try that out.

i will post on here anyway tell you guys how the tactic went :p hopefully it will all work out.
Reply #5 Top
And the Vasari light frigates(Ravastra Skirmishers) won't work because they neither have the range nor the firepower to fight Guardians, and they're more expensive than Assailants as well.


They are designed to fight the support Cruisers such as the Guardian. Those frigates are going to do optimum damage against them, and I'd say an overall greater damage than the Assailant... that is, of course, if the skirmishers can get into range. :P

It's not like the Skirmisher's are obsolete because you have the Assailants. :P Every ship has a purpose.

https://forums.sinsofasolarempire.com/?forumid=404&aid=177607

As you can see, the Standard frigates possess anti-heavy weapons... and according to the manual, we know that the Guardian uses heavy armor. Of course, the Skirmisher can also acquire the ability to steal anti-matter.
Reply #6 Top
hmm jong's looking for help on the forums against my guardian and halcyon fleet even though its 2v1 against me  :LOL: 

from my point of veiw try to spread my fleet out but even if you do get somthing within range of shooting me i should have enough fighters from my carriers to take them out one by one.
Reply #7 Top
They are designed to fight the support Cruisers such as the Guardian. Those frigates are going to do optimum damage against them, and I'd say an overall greater damage than the Assailant... that is, of course, if the skirmishers can get into range. It's not like the Skirmisher's are obsolete because you have the Assailants. Every ship has a purpose. https://forums.sinsofasolarempire.com/?forumid=404&aid=177607As you can see, the Standard frigates possess anti-heavy weapons... and according to the manual, we know that the Guardian uses heavy armor. Of course, the Skirmisher can also acquire the ability to steal anti-matter.


Vs. Heavy Armor,

Kanrak Assailant

Cash: 360
Metal: 55
Crystal: 35
Supply: 6

Shields: 340
Armor: 2 Light
Hull: 600

DPS: 9.75 Shield-Negating Area-Effect(w. Charged Missiles)
Range: 7000(w. Charged Missiles) or 6800(normal)

Upgrades: Charged Missiles
Antimatter: 0

Ravastra Skirmisher

Cash: 420
Metal: 70
Crystal: 0
Supply: 7

Shields: 440
Armor: 3 Medium
Hull: 700

DPS: 13.125
Range: 3500

Upgrades: Cripple Abilities, Reintegration
Antimatter: 0
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Upon analysis, it is correct that Skirmishers do deal better damage against Guardians. But there are 2 problems:

1. Getting within firing range.

2. Getting past the Guardians' shields.

Problem 1 can be solved with micromanagement, and using the Cripple Abilities upgrade to knock out the Repulsion field. Problem 2 can be solved by fleeting the Skirmishers with high-tech Stilakus Subverters and using the Subverters' 25% shield-negation buff to fire 1 in 4 Pulse Gun shots straight through the shields, bypassing mitigation and regeneration to kill the Guardians.

So the Ravastras have a role after all. Interesting. Neither fighters nor bombers can pop them with ease, so all one has to do is bring along some Lasuraks or a Skirantra, loaded with heavy fighters, shoot down the weakling Advent drones, and then pound out their carriers with bombers, long-range frigates, and/or heavy cruisers.
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Advent Fighter Drones call for Hull, Armor, and Laser upgrades.
The Advent main fleet urges for Hull, Shields, Beam, Laser and Antimatter upgrade. Thus, harmony is broken because the warships overrule and the Advent end up running around with swarms of unarmored fighters with an hp boost and wielding psi-lasers, since Advent don't understand the concept of armor.

Vasari Fighters call for Hull, Armor, and Phase Missile upgrades.
The Vasari main fleet requires Hull, Armor, Phase Missile, Wave Cannon and Antimatter boosts. Thus, the Vasari eventually end up with a couple of tough, heavily armored, extra-quick fighters with upgraded missile warheads. In their own territory, they can win a fighter-vs.-fighter squadron duel against the Advent without taking any losses, and in enemy territory, they'd lose 1 fighter(24 seconds rebuild) for 9 enemy drones(108 seconds rebuild).
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Of course, the fighter combat results would only show so brightly when both sides have teched up, so either grab high-tech ships(Transporter, Enforcer, Subverter) and equipment(NME Warheads, Atomic Lattice Armor) or build Sentinel flaks to defend from fighters.