Strategical Advantage: Ship positioning above/beneath planets?

I just today noticed a fleeing AI cap carrier moving to a exactly opposite phase-line to where he phased in, while not evading the planet by moving besides it but above.
As it was the first time for me seeing that I was puzzled so I tried myself, and after 3-4 trys I figured out how to do it.

Well, it looks like in the standard installation the z-Axis-Movment has by default no keybinding to it. And unknowingly as I was, no mentioning in the tuturials, and not reading the manual I jumped to the false conclusions.
But anyway is z-Axis-movement used in Multiplayer or not? I´ve never seen it.


Where to (ab)use it?
My first thought was cruiser-carriers sitting on the top of suns (with hold-position setting) if you´re in a game with multiple star systems, as the 'invaders' tend to pop up randomly around you´re homeplanet-systems sun and you will in the end need less ships to defend against or weaken the incoming fleets as the all the bombers/fighters don´t have to fly around the sun. Additionally your force is gathered in one place (maybe along some repair cruisers) and not so easy hit&run-prey for flyby enemy fleets picking one of the all around scattered ships.
On second thought if positioned beneath the suns/planets, your opponent (if he has zoomed in from above the grav well) would need to turn his viewing angle all around to look at your fleet giving you time for micro/macro while he´s looking for the enemy.


One additional question in the end (kind of related):
I couldn´t figure out clearly whether the weapon range only counts horizontal or not.
(Can ships fire at something if it comes into its targeting range 'cylinder' OR 'orb'?)
The difference wouldn´t do much as you can´t normally move your ships above or beneath the flat layer of the grav wells, but there are exceptions as the one I pointed out or when ships fly around as group some fly 'higher' as the others.
5,515 views 11 replies
Reply #1 Top
uhm, you CAN move your ships on the z-axis, its built into the game
Reply #2 Top
Would you please tell me then how to directly move them in the z-axis? I played a few 2v2 and never saw anyone using it.
Reply #3 Top
How? I've tried using ` but it never works.
Reply #4 Top
Ok, I´ve looked in the Options->Keybindings and it looks like the 'z-Axis Movement' has nothing binded to it in default, so I tried it with 'z'!
Seems to work, but not with the standard right-click movement but only with click on the 'move'-button and then pressing z while moving the mouse.

Looks like I overreacted (major). Sorry.
Reply #5 Top
-deleted, already mentioned.
Reply #7 Top
you can then click on the enemy unit in the empire tree and it will take you quite close to it, even if it is obscured by the planet/massive swarm of ships, you can tell where it is.
Reply #8 Top
True, its just that while not playing, some of those little gizmos don´t come me into mind. Time will show.
Reply #9 Top
Advent will probably be using this the most , that is the Z-Axis and that's specifically for Illuminator micro. That and probably Kol users if they want to utilize their broadside autocannons in conjunction with frontal ones.
Reply #10 Top
As much as it would seem usefull I could not place structures on the z axis at all. Also camera control gets a bit flaky when dealing with fleets at the top or bottom of the z. I do however sentry units on the z some times so I do use the function.
Reply #11 Top
Yeah you could do some pretty funky stuff with the Kol, like having it up above the rest of the fleet and tilted to its side, so that when its front is pointed towards a rear ship in the enemy's fleet, its broadside will be firing on the front line of enemy ships. It's probably only worth the trouble very early-game, though.