question about certain variables

and other things


- what does 'PointStaggerDelay' control in ships' entity files ?

- does shot's duration for beam weapons get added to cooldown (PreBuffCooldownTime) delays ? (I know I've already asked it, but maybe someone will know. I don't have any savegame now to test it experimentally :o )

- similary to above - does shot duration in any way influence the damage dealt ? (I assume it doesn't)


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