Deliverence Engine

I just completed a match where a buddy and I duked it out after defeating some AI on co-op. We just wanted to play around with some of the units in the game. I was using some Novalith Cannons on him, and he was using his Advent Deliverence Engines on me.

It seems to me that the Deliverence Engine is not very useful. He fired 5-6 shots at one of my planets and it was still 60% allegiance. Is that supposed to survive? What makes this gun worth the time consuming tech path, expensive cost and long cooldowns?


12,505 views 19 replies
Reply #1 Top
What the deliverance engine is good at is ensuring that one way or another, that planet (and planets surrounding it) will surely fall. It'll just take some persistence.

However, what it also does is prepare a good battleground for your fleets. The Advent get a nice shield mitigation bonus in areas where their culture has dominance (something your deliverance engine will guarantee) as well as pseudo-permanent sight there.

Allegiance can only drop at a maximum of 0.05/s. So it does take awhile for a planet to really revolt. What happens in the meantime is that production slows down (your total allegiance in the planet is also how much of a percentage you get of total production) and you get less benefits from the affected planet and all planets affected by the beam of love.

Technically, you could shoot 4 deliverance beams at one enemy planet and the whole galaxy should fall under your culture, severely annoying your opponent.
Reply #2 Top
I'm not completely sure how it functions haven't been able to get my copy of the game yet sadly but I was watching a video forget the post's there in but the links to em are somewhere in the forum's and it seemed to boost the spread of your culture alot when used on one of your own planets as a target which did seem fairly useful to me but once again not really sure since I haven't played yet. I seem to remember reading somewhere that it gives friendly units in the sector a boost or something as well and the enemy's a debuff.
Reply #3 Top
And, of course, you can use it to boost allegiance on your own planets. I use it just before I invade an enemy planet, though I havent noticed any big difference.
Reply #4 Top

And, of course, you can use it to boost allegiance on your own planets. I use it just before I invade an enemy planet, though I havent noticed any big difference.


You won't see the, "Enemy culture is too strong to colonize" message.
Reply #5 Top
it produces 25 influence per sec from the planet you shot it at, but it will be less after the enemies culture.
Reply #6 Top
I found it was great for making a strategic strike in enemy territory. Normally, if you try to take a planet near the main empire of someone, it'll say that the culture is to strong.

However, fire that thing, then go in and you got yourself a planet. It's good for setting up a production base right next to the enemy. You can just keep pumping frigates into your attack force, plus it affects all the nearby planets.

However, putting it up against the TEC end game wep, it does seem slightly less useful. That thing will just outright destroy a planet.
Reply #7 Top
Rather than shooting a lot at one planet, shoot at all the enemy planets. Devastate his culture.
Reply #8 Top
I actually defeated two hard computers using nothing but deliverance engines. I selected random hard and the two enemies ended up being fortifiers. So I just conquered my entire star system and built deliverance engines by every planet. Needless to say, with 30+ deliverance engines, the enemy started loosing colonies quickly.
Reply #9 Top
I'm not gonna argue 30+ deliverance engines isn't useful. But how much faster would you have won if it was 30+ novalith cannons?
Reply #10 Top
not very, as 30+ noveliths will take away 10% of the current health of every ship in the blast radius, therefore making it impossible to win with just them.
Reply #11 Top
You're thinking of the Kostura cannons. Novaliths destroy planets.
Reply #12 Top
The Deliverance Engine and Kostura Cannon have their strategic uses, but the Novalith Cannon stands alone and probably needs rebalancing. The power to spread culture and temporarily disable planets is strategic, and is designed to be followed by a fleet assault.

The Novalith Cannon will simply destroy the planet. One shot will take out any astroid and less bunkered planets. Getting two or three ensures an enemy planet, and all the massive resources he spent on pop/defense/etc upgrades, is immediately destroyed. Add in that cannons can be placed on some backwater astroid in the very rear of the TEC empire and it gets a little silly.

But then, Vasari's Returning armada is similarly overpowered. Two phase stabilizers on a couple planets each and you'll never leave your fleet popcap, even when it's maxed. I've taken dark armada fleets through high level pirate bases, killing it all, simply to save myself the jump time of going around it.

Comparatively, while advent are powerful, they don't really have a game ender.
Reply #13 Top
Comparatively, while advent are powerful, they don't really have a game ender.


Advent don't really need one. They are powerful enough. Their cheap supply (disiple vesels) and abilities (1.5 damage per sec in a certain zone with crusadiers) Make them Extreemly powerful. Add a game ender weapon that would directly affect enemy planet health and then they are a garentted win.

All the races have stong and weak points, you just have to figure them out. :HOT: 
Reply #14 Top
It's not racial balance when the arrival of one piece of technology completely changes the gameplay. That's called bad balancing.

The two big contenders are Returning Armada and the Novalith. When either of these are fielded the gameplay changes drastically for the worse. Things like planet development, culture, research, and combined arms are completely thrown out the window.

Returning armada with multiple phase stabilizers will completely fill a completely researched popcap of ships in roughly five minutes, all free. After that it is almost impossible for your opponent to destroy ships faster than they are summoned for you. Try attacking a maxed out pirate planet with a popcap of dark armada, after the massive 5-10 minute battle you will still be at your popcap of ships.

The novalith can one shot any asteroid and two shot most planets. The development costs to redevelop a single planet is rediculous, especially in terms of crystal. It takes a good ten minutes simply for the population to come back up. Even if a player somehow lets his novaliths get destroyed one after another it is still almost impossible for them to not be cost effective. Consider that they can be built on any astroid in the back corners of the system and cannot be stopped. The Krostura Cannon and Deliverance Engine can be good, but are much lesser effects and must be stratgically followed up by an assault.

In small maps it is less common for the game to go on nearly as long, and thus these imbalances are less apparant. In larger maps there is significantly less ability to harass, and unlikely that any player will lose before researching and particular technology he wants. In larger games a Novalith can destroy planets faster than your fleet could even jump to them.

The races are otherwise relatively balanced around each other. TEC has the fastest and strongest economy, Advent can utilize much more micromanagement to gain the upper hand, and Vasari has powerful ships and high mobility.
Reply #15 Top
It's not racial balance when the arrival of one piece of technology completely changes the gameplay. That's called bad balancing.

The two big contenders are Returning Armada and the Novalith. When either of these are fielded the gameplay changes drastically for the worse. Things like planet development, culture, research, and combined arms are completely thrown out the window.

Returning armada with multiple phase stabilizers will completely fill a completely researched popcap of ships in roughly five minutes, all free. After that it is almost impossible for your opponent to destroy ships faster than they are summoned for you. Try attacking a maxed out pirate planet with a popcap of dark armada, after the massive 5-10 minute battle you will still be at your popcap of ships.

The novalith can one shot any asteroid and two shot most planets. The development costs to redevelop a single planet is rediculous, especially in terms of crystal. It takes a good ten minutes simply for the population to come back up. Even if a player somehow lets his novaliths get destroyed one after another it is still almost impossible for them to not be cost effective. Consider that they can be built on any astroid in the back corners of the system and cannot be stopped. The Krostura Cannon and Deliverance Engine can be good, but are much lesser effects and must be stratgically followed up by an assault.

In small maps it is less common for the game to go on nearly as long, and thus these imbalances are less apparant. In larger maps there is significantly less ability to harass, and unlikely that any player will lose before researching and particular technology he wants. In larger games a Novalith can destroy planets faster than your fleet could even jump to them.

The races are otherwise relatively balanced around each other. TEC has the fastest and strongest economy, Advent can utilize much more micromanagement to gain the upper hand, and Vasari has powerful ships and high mobility.



You speak the truth.
Reply #17 Top
No...he's complaining that the Deliverance Engine can't compare to Novalith or Returning Armada.
Reply #18 Top
There's another thread about the same topic going round atm. There's a pretty good explanation why they can in there.

I'd place N-Gun as the weakest of all 3 albeit the flashiest.
Reply #19 Top

I'd place N-Gun as the weakest of all 3 albeit the flashiest.


Care to explain why?