Vasari Heavily Outnumbered, need ideas

Hi guys, I wanted to see if anyone had any ideas concerning a predicament I am having in mylarge random map game with ten factions. I am playing as the Vasari, I have maxed out all research and fleet caps, and I am getting my ass handed to me by roughly three to four different factions that seem to be working in an alliance to get me. Here is the situation and my fleet specs:

Fleet 1: Defends my homeworld and surrounding planets comprised of about 40 vasari heavy Enforcer cruisers and some lighter ships that have warped in from my phase gates with the "Remnants of the Dark Fleet"(or whatever it's called) skill. This include ten or so carriers with interceptor squandrons to keep bombers from swarming too badly.

Fleet 2: This is my main battle fleet and has just finished capturing my second planet cluster. It is comprised of my capital ship forces and I use it to take on the vast hordes of enemies away from my homeworld. It is made of 4 Vasari Battleships, 6 vasari carriers, 2 marauders, 2 colony ships, and 2 dreadnaughts.

Situation:
I have two clusters of four planets in my posession, and for each of these clusters I have an extensive network of phase gates so I can move in between them at a relatively high speed. However, there is a prblem. Connecting these clusters was a VERY tactically important defence planet in which I could funnel the enemy forces. The bots want this planet soooo bad that they attacked it with a fleet that literally sent planet's ship tracker bar past half of my screen with all the different units. Now that they have this planet, I am getting raided every five minutes by fleets that are much bigger than the two I have, and I can barely fend them off even if I send the other fleet to aid them via the phase gate network. My capital ships are needed to defend the tactically important second cluster, as I have three of the doomsday planet bombardment superweapons on these planets. However, my other planets cannot be lost, because of the fact that the fleet cap has strained my recources to the breaking point, meaning that all of my recources are now coming in at a trickle even with all my trade ports and refineries. I need to expand so I can fix my recources, but huge fleets attack my thin defences when I do so. I really have no more ideas to win this game. It seems that I am going to be worn down until I have no recources left to build reinforcements with, and that the computers wil inevtitably force my fleet back to the homeworld with sheer numbers.

Any ideas are welcome!!! I do not want to lose this game to a bunch of computers who are too afraid to fight me one on one.
8,102 views 11 replies
Reply #1 Top
Heh... I'm in more or less the same situation right now, in a 10 player game. What I'm trying right now is to build a sizeable fleet of Siege Frigates and try to wear down the oppositions colonies to impede them to reinforce their huge fleets. Just have to find a way to manage to make that fleet come past the opposing fleets...

Good luck, you'll need it.
Reply #2 Top
Have you thought about splitting up your "attack" fleet? If the AI's are throwing that much stuff at you, that means that they have undefended planets.

Also, I found in one game that I played that I could tie up the enemy fleet at one of my planets long enough to take 2-3 of theirs by sacrificing that planet. IE: I lost one, but the AI lost 3 in the same amount of time. Not sure if this would work, but it's a suggestion.

Reply #3 Top
Drop the cap ships, at this point they are going to be a large hindrance on your fleet points.

Upgrade you ships' hull and armor. Get the repair skill (it's the one with a + and a mobius strip). That repair skill will do wonders for your Skirmishers and Enforcers.

Upgrade your ships' weapons.

Strategy:
Produce a small fleet of siege frigates and send them, with a small fleet of other ships, to an outlying planet of the enemy's while you fight with your main fleet.

Of course, this is just how I prefer things... it might not work for everyone. ;)
Reply #4 Top
i would assume that you are in your starting star system, am i correct?
i found myself in the same position, and actually it played out kinda like the vasari backstory... heres what i did:

1. i figured out that no matter what i did, i could not defend my worlds while effectively turning the tide in my favor

2. i took all my capships (i had 16 by this time) and went on an exodus to a nearby star system, make sure it is the star system that no AI start out in (and there is almost always one in large maps) and go to that system; the system is ussualy smaller than the systems AI and players start out in, and thus alot easier to cleanse if any AI colonized it

3. THIS STEP IS ESSENTIAL:
make ABSOLUTELY SURE that at least 1 of your planets will survive while your fleet is traveling to your new home system, if all your old planets die before you can colonize, its GAME OVER

4. if AI have colonized the system, they rarely, if ever, destroy and take the pirate base, use that to your advantage by doing so to keep yourself alive while your old planets fall

5. if AI have not colonized the system, which will probably not be the case so late in the game you can clear out the pirates and take all the planets, thus rendering the star itself as the only chokepoint you need to defend against maurading AIs
when u leave the systems the AI are in, you should find they attack far less frequently and with almost no force at all

6: if there are AI in the system, establish a base on an untaken planet or pirate base, and then proceed to make war with the AI there... ussualy there is only a single AI presence in these systems, meaning only one large fleet to deal with(ussualy)
if you have all your capships, it should be a fairly decisive victory in which you crush all their capships and send their fleet running

7: proceed to conquering the system, build it up then proceed to conquering the galaxy :D

8: bask in your glorious victory over the overwhelming forces of the AI :)
Reply #5 Top
You didn't lose 3 doomsday devices... you lost 3 Vasari SuperWeapons, huge difference.
Reply #6 Top
Thanks for the advice guys, especially from you alway, at this point, that may have to be exactly what I must do. However, there is hope, as I did manage to win a massive battle against two of the factions and decimate their cap ship fleets, I am currently attempting to retake my lost planet and take down the most weakened of their alliance. I'll update the situation if I need more advice, and feel free to type any more ideas if you have them!

Thanks Again!!! :D 
Reply #7 Top

Thanks for the advice guys, especially from you alway, at this point, that may have to be exactly what I must do. However, there is hope, as I did manage to win a massive battle against two of the factions and decimate their cap ship fleets, I am currently attempting to retake my lost planet and take down the most weakened of their alliance. I'll update the situation if I need more advice, and feel free to type any more ideas if you have them!

Thanks Again!!!  


You lost a planet they lost a fleet..I'd say you won that fight
Reply #8 Top
In the time it took to kill the fleet, they made a new one.
Reply #9 Top
when playing against the AI in larger games, it is always a good idea to go to the unoccupied system as soon as you have around 4 or 5 planets and can put together about 5-8 capships
unoccupied systems are much targeted much less frequently by the AI, as they prefer to stay in system, or to systems linked by wormholes
one of my first researches is the star to star jump ability allowing me to spread out to the safety of the suburbs...
in fact, the empty systems are almost never attacked by large AI fleets, meaning that a small task force is enough to defend the entire system (along with planetary defenses such as hangar defenses on planets near the star) this leaves enough capacity to send a large offensive force out to other star systems the AI are heavy in
Reply #10 Top
With Bring the Dark fleet you have free ships. Send a good number to enemy worlds to destroy structures, and build up a fleet of destructors to blow up planets.
Reply #11 Top
1. scuttle any defenses at your core worlds and replace them with phase stabilizers.
2. Once they are charged with am and rdy to be used, send in all of your ships (not the caps/bombers though) to meet the enemy. Do the "do the most damage possible" routine.
3.) Focus on high level capitals with that first strike, then go after the smaller fries. Your goal is to achieve maximum economic atrition on your target.
4.) After all your ships are dead, activate returning aramada, group the darkfleet ships and repeat the process.
5.) Use your capitals in one fleet to gang bang colonies, have the capitals round up enemy fighters, carriers and flak frigates while your bomber frigs tear down the planet. After its gone you immeadiatly go for the next or retreat back to your position.
6.) Hae at least 1 evacuator, better 2 in that fleet and make sure you get them to level 6. Leech a planet to oblivion and get ressources for it! The marauders speed buff also is a nice feat as is its leve l6 ability to get you back to a phase noded planet of yours from anywhere on the map.
7.) The efficiency of returning armada rises with every phase stabilizer you build and with every fleet supply upgrade. Don't fear the ressource penatly for having max fleet supply, your reinforcements cost you nothing after all.

When researching ahip upgrades, focus on am upgrades, then hull/hp, then cruiser weapons, then anything else.


Its always an option to suicide the dark fleet ships into the enemy, they cost you nothing but time.

The bigger the map is the better, more stabilizers = faster replenishment.

As long as you take out planets and keep killing valuable ships you will gain superiority step by step.

Thanks to the awesome effects of phase nodes and speed hax, your whole empire can be defnded quite easily even if youre outbumbered, your fleet is just one jump away and a quick replenishment of your forces with returning armada will grind down any strike force an enemy could send at you.