Big charts of offensive / defensive data (discrete dot) and abilities

Charts can be found at: SoaSE stuff.

If you find any errors or have any ideas let me know.

Cheers
10,076 views 11 replies
Reply #1 Top
I've updated almost whole TEC, basing some on information I dig around these forums.

Currently stats are split into offensive / defensive tables. Most of the stats are present, including adjustable levels (which change almost all stats) for capital ships.

Armor influence is assumed to be 5% per 1.0 of armor (dug on forums) - it affects 'total' hull and of course - hull restore rate.

Remaining races will follow later :)

Regarding TEC though - the numerical values are often out of 'sync' with manual data - i.e. Koi battleship looks like if it had aft/port - fore/starboard ACs swapped. Other captial ships should have no aft weapons, but according to files - cap. support and cap. carrier have some. Etc.

Cheers.

EDIT: DPS stats for all races done, started adding ability data / ship.
Reply #2 Top
All races, with reference to damage, delay, level and ship are in place. I started slowly adding detailed ability descriptions, but it's gonna take a bit of a time. The in-game ability descriptions often lack details (i.e. Marza's radiation bomb is a bit more complex and interesting).

I also plan to replace 'continuous' dps by 'discrete' one (so thing like 1st shot being essentially delay-less can be properly included), with settable time period - analogously to how you can control level of capital ships now.

BTW - is there anyone using thses tables ? I'd be happy to see some comments and/or suggestions how to improve them.

Reply #3 Top
TYVM! downloading and checking it out!
Reply #4 Top
Nice, first link is broke, SoaSE Stuff link works though.

Ummm, why is the illuminator (advent) have stats like a capital ship? That dps it is putting out also seems extremely low...
Reply #5 Top
Illums have 3 beams, DPS is per beam. Dealing Capital damage is their special.
Reply #6 Top

Nice, first link is broke, SoaSE Stuff link works though.


Removed that link :)



Ummm, why is the illuminator (advent) have stats like a capital ship? That dps it is putting out also seems extremely low...


The cooldown is 6.5 (PreBuffCooldownTime). Shot time is 2.5 (Duration). I assumed that total delay between shots is 9 seconds then. Cells where effective delay is bigger than raw delay are yellow. So yes, their dps are lower, but they can shot from 3 sides at the same time after all.

That's how I interpret entity files at least :) Corrections welcome.
Reply #7 Top
Ahhh, thanks. Very interesting stuff.
Reply #8 Top
Just my 2 cents, you may want to insert a key/legend as you throw out a ton of abbreviations that some players don't know. Great work btw, my suggestion is only concerning accessibility to the data.
Reply #9 Top
Good points. Added legend :)

Also switched from dps to ddot. Might feel a little strange at first, but I think it's more useful.

TEC capital ships abilites seem to be finished as well.
Reply #10 Top
Good stuff. Thanks for the effort.
Reply #11 Top
Tiny update - added defence platforms and turrets where applicable.

Also few more abilities in TEC list as well + explanation how to look at negative percents in SoaSE.