ManSh00ter ManSh00ter

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

Previously known as "The Last Stand"

 

 

Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.

ETA: To Be Announced

Planned changes/content will include:

  •  A new playable race, created to the highest quality standards. The Xin are a race of utterly alien origin, and the massive fleets of their living, semi-sentient ships have been ravaging the galaxy for millenia. Countless races have perished under their onslaught - and now TEC, Advent and the Vasari will have to face this terrible enemy and win - or die trying.
    Assume the role of the defenders and try to stem the tide of death and destruction, or take command of the invading armada and destroy the impertinent insects wherever they choose to make their last stand. 
  • Volumetric Explosions & Damage Effects, providing not only greater excitement to your space battles by transforming all explosions and persistent damage effect into true 3D affairs, but also better visual cues as to how the battle is going, enabling you to spot at a first glance the hotspots and even the level of damage on particular ships.
  • Dynamic Battle System, where each ship class' strenghts and uses are not determined only by its stats and abilities, but also by its flight characteristics. Certain ship classes will be able to move during fleet battles, which, coupled with the reworked stats of all ship classes should prevent "cookie-cutter" or "spam" strategies.
  • New Ship Classes for the new faction, ranging from specialist ships such as the Warmaster or Emperor Battlecruiser all the way to Titans acting as mobile superweapons capable of facing down an entire fleet on their own or even destroying an entire gravity well in one powerful surge.
  • Reworked Balancing, aiming to further focus various ship classes on their roles, removing any overlapping advantages which ultimately make one ship type or the other the ship to produce. Changes will also include increased gravity wells as well as greater class difference in turning rates and top speeds in order to further accentualize fleet placement, strategic positioning of forward bases and other such details which a great admiral make.
  • New Planet Types, which will also be visually enhanced, primarily by increasing their size in order to make them a true centerpiece of a given sector. New planet types will provide greater variety without providing game-breaking advantages to players.
  • Enlarged Gravity Wells which, coupled with the dynamic nature of space combat, will challenge players to an even greater level, requiring careful placements of planetary defenses and orbital structures, as well as fleets.
  • Unique Structures for the new faction, ranging from formidable Heavy Defense Batteries to deployable Outposts which will be capable of guarding even sectors around otherwise uninhabitable astronomical bodies such as stars or gas giants.

==MEDIA SECTION==

 

==SCREENSHOTS==

 

==TRAILERS==

DRONE SPOTLIGHT I

A short ingame exposition of the Scout, Assault and Siege drones.

 

 

 

==BACKGROUND LORE==

Pangalactic War Timeline 

Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!

 

==UNIT INFORMATION==

 Pending.

 

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Reply #1501 Top

lightningpointed or something... The one in the picture directly above,

Do you have that textureanimation fixed in volumetric explosions? It tiled incorrectly from what I could see...

Reply #1502 Top

It's possible. But I am resizing some texture animation files because they were too big anyway, so it should be fixed for the next version. I'm also adding a nice feature to go together with the dynamic combat, now there'll be a chance for destroyed ships to tumble out of control for a second or two before blowing up.

Reply #1503 Top

Just by retiming the time that ships can drift a bit and distributing that among randomized effects.

Reply #1504 Top

Yep. But you have to add the motion bit because it looks silly if they stand still when they blow up.

Reply #1505 Top

ManSh00ter. Have you thought about setting ship explosions up in such a way that they are still able to shoot while they are exploding? Of course once they finally do go 'boom' they wouldn't be able to shoo anymore. I'm mostly thinking about as the ship is beginning to fail structurally etc the gun crews / automated systems etc would still be firing until the very last. Just a thought.

Reply #1506 Top

Unfortunately, that's hardcoded. As soon as the explosion sequence starts, the ship is effectively destroyed.

Reply #1507 Top

Bummer. :-(

Reply #1508 Top

This game has some odd things hardcoded in.

Reply #1510 Top

Bumpity.

Reply #1511 Top

Bump Bump

Reply #1513 Top

the vasari want their battleship blueprints back.

Reply #1514 Top

Yeah, I've also received a copyright infringement notice from TEC on account of ships designed to float in space being their exclusive intellectual property.

Also the Advent have been complaining about the Xin ship designs totally ripping them off by virtue of being curved.

The Xin have replied to both that their complaints have been noted and shall be dealt with appropriately in the near future.

Reply #1515 Top

:banhammer:

Reply #1516 Top

Quoting ManSh00ter, reply 1514
Yeah, I've also received a copyright infringement notice from TEC on account of ships designed to float in space being their exclusive intellectual property.

Also the Advent have been complaining about the Xin ship designs totally ripping them off by virtue of being curved.

The Xin have replied to both that their complaints have been noted and shall be dealt with appropriately in the near future.
End of ManSh00ter's quote

EPIC WIN IS EPIC.

Reply #1517 Top

Quoting ManSh00ter, reply 1514
Yeah, I've also received a copyright infringement notice from TEC on account of ships designed to float in space being their exclusive intellectual property.

Also the Advent have been complaining about the Xin ship designs totally ripping them off by virtue of being curved.

The Xin have replied to both that their complaints have been noted and shall be dealt with appropriately in the near future.
End of ManSh00ter's quote

 

Reply #1519 Top

Man Sh00ter please check your pm.

Reply #1521 Top

Boom Boom Pow!!! :D

Reply #1522 Top

Quoting ManSh00ter, reply 1520


Guess what these do.
End of ManSh00ter's quote

EPIC SPACE BEAST SHIPS ARE EPIC.

Reply #1523 Top

Epic spaceships make Whiskey a happy panda. :andrew:

Reply #1524 Top

Burn baby, burn.

Reply #1525 Top

That. Is. WIN.