but what does it DO?
from
Sins Forums
I'm absolutely amazed by the depth of this game so far, but there are a few questions the manual didn't really clear up for me.
Several structures in this game are clearly worth building and "good" but I'm still not even sure why or how they work.
Trade hubs- I know these give me more money, but how? how do i know how much im getting? Is it worth building a hub at every world?
Refineries- These gather resources from nearby systems' asteroids according to the manual. what if I already own those systems and have extractors on them? are refineries still useful? what do they do, exactly? How many systems does each one cover?
Culture- what does culture do? I know you can't capture a system with lots of enemy culture, but are there advantages to having culture in an area other than that? How many jumps is ideal between broadcast centers? Do I want one at each world?
I'm having a blast with the game but I wish I had a better idea of what I was doing...
Several structures in this game are clearly worth building and "good" but I'm still not even sure why or how they work.
Trade hubs- I know these give me more money, but how? how do i know how much im getting? Is it worth building a hub at every world?
Refineries- These gather resources from nearby systems' asteroids according to the manual. what if I already own those systems and have extractors on them? are refineries still useful? what do they do, exactly? How many systems does each one cover?
Culture- what does culture do? I know you can't capture a system with lots of enemy culture, but are there advantages to having culture in an area other than that? How many jumps is ideal between broadcast centers? Do I want one at each world?
I'm having a blast with the game but I wish I had a better idea of what I was doing...