Delphic Delphic

Fun WAR story--post yours, too!

Fun WAR story--post yours, too!

3rd game, I got into my first big war. In this summary you'll see a bunch of newbie mistakes; but it is noteworthy, for all those of you who are thinking about buying GalCiv but haven't decided yet, how the game makes it possible to recover and make a difference despite early losses.

I kind of forgot what my whole game strategy (WGS) was (newbie mistake #1), but since I had chosen the Technologists as my party, I was pursuing as many tech improvements as possible. Earth was up to 120+240 research, for example. Things were going well; my military was rated in the high 80's, which obviously isn't the best, but certainly not the worst. I had eliminated the Yor and Drengin in two previous, brief conflicts. So it's only good guys; looks safe.

Funny how someone will always step up to the plate to make things difficult (in a game with well-written AI, anyway). I noticed the Torians moving some combat transports around, but that was nothing new. I had been doing the same taking over any new minor races that came up. Suddenly the Torians contacted me, demanding that I hand over a Starbase near their turf that is "obviously intended to disrupt our empire" or somesuch. Since I had, in fact, packed it with influence mods (everything short of Party Palace, I think), I obviously couldn't let them have it. ;) So I called their bluff, thinking they'd just go away. After all, it's their first threat for at least 4 years. LOL

Newbie mistake #2.

I hadn't really noticed just how many capital ships they had built (#3). Turns out that they outnumbered me, cap ship-wise, about 10 to 1. Most of that 80-rated military of mine was in Defenders and Battleaxes, which I erroneously thought (#4) could stand up to cap ships. Four turns later, ALL my starbases were gone, and not only in the isolated arm of my empire near Torian space. All of them. Now they were moving en masse into my core worlds.

I immediately contacted them and put a peace treaty on the table. And some techs. And some more techs. And a few ships. And some more techs. I gave up before I ever found out what they would have accepted to stop attacking me.

I did a smart thing and took out most of their transports before my navy was literally annihilated a few turns later. Not even my core worlds had any defense left. I considered going back to my last save, but I was having WAY too much fun! The Torians had me completely outgunned. I could only be thankful that their allies hadn't joined the fray (they never did, thank GAWD). I decided on a guerilla warfare strategy; make scout drones to see what's going on in their space (I could crank them out every turn on the one planet that wasn't good enough to slap dreadnoughts together) and make corvettes to hit their trade routes. It's my only chance.

I never did get more than two corvettes out at a time. They had cap ships patrolling that would usually take them out. BUT I was able to start hurting their trade. In the meantime, about three combat transports of theirs managed to get through. Two invasions repelled (barely), one world taken. Eh, didn't like that planet much anyway. ;p I was also able to get enough cap ships orbiting my systems that they stopped attacking.

After about six months of stalemate where I'm completely turtled but they're losing trade ships, I ask for peace again. They paid ME to stop, about 2bc a turn for 50 turns. :D

Now I've got at least one corvette sweeping every sector on the frontier. They've rebuilt their trade with me, but I've redirected all my trade to the Arceans, Altarians, and minor civs. Their edge seems not to have lasted, and I am about back where we started, though still with fewer SB's. All the resources I lost gots snapped up by the Altarians and Arceans. My only roadblock really is the debt, but I've found I can sell DN's to the Altarians for twice what I would pay to keep them up myself.

I just think it's so cool that the game supports being able to figure out a way to hit the Torians where it hurt even though they had me completely strangled at first glance. And now I know that defenders can't keep a ranger at bay. Looking at the numbers, it's obvious in retrospect, but hey!

Any more cool war stories out there?
1,405 views 29 replies
Reply #26 Top
I just finished a small galaxy with all civs on normal in the year 2199. Hail to the King baby (My Metaverse name is Army of Darkness).

~SDC~
Reply #27 Top
I have played and won two games on begginer level (though due to problems with the patch it is not apparent on the metaverse), and I have abbandoned a few more besides due to my growing pains learning the game. In my current game I am a Federalist, with economic, influence and research bonuses. Medium sized galaxy with sub-normal opponents.

I decided that instead of playing this lengthier style game (my previous games were tiny galaxies) I would try play my Empire a little more realistically. My goal would simply be survival, if that means when its all said and done I am the ruler of the known universe gravy! :) However, I am kind of trying to play "in character" and run things in a logical fashion.

My starting position was in the middle, which I am finding quite advantagous as it allowed me to quickly colonize six star systems. I was right next door to the Drengin and the Yor. I quickly made a lead in the tech race and made some major income off of selling the more benign techs to my neighbors (I didn't want to give them any war techs if I could help it). I quickly got the lead in economy, and I was paranoid on defense having no less than 2 defenders protecting each of my worlds, and 4 defenders gaurding my starbases. Where Starbases are concerned I was able to quickly grab several resources without much competition, and made sure to insure I could defend them before I built them.

I also found myself rather close (two sectors) to the Carinoids, who I established my first trade route with. I also established one with the Yor as they began to rise in power, even overshadowing me. In this game, on sub-normal intelligence I have found the AI to be quite a bit more competent than they were at beginner, and the Drengin and Yor have a much more commanding presence. It was clear that I needed to maintain good relations with both of them.

I eventually found the Arceans, in the upper right corner of the galaxy map, and decided they two would be my best friends. I established another trade route with them. I noticed at this point, due to my incredible defense build up, I had become the predominant military power, no complaints here, as my neighbors became increasingly more polite with me.

Recently the Drengin and the Yor (though not allied) have decided to bust out and declare war on the galaxy. Over several turns the Drengin managed to declare war on every race except for me and the Yor. I demanded that the Drengin end their war with the Carinoids as they are a trade partner of mine and a lonely minor race which they scoffed at, and it became apparent that I would have to build up my military in case it became neccessary to protect my friends. Meanwhile I sent money and ships to my new friends the Torians, the Altarians, and the Arceans who were also at war with the Drengin and were not ready militarily to deal with the threat.

As the game stands now I have mobilized for a possible war in defense of my friends, with Battle Hammer tech and two large fleets ready to strike the Drengin core systems (1BH,2BC,2BA,3TR). My intention will be to take these core worlds by force and then offer them back in exchange for peace. The way I figure it realistically I don't want to create any harsh feelings in the future from the Drengin, they will in the future be valuable to my economy. I just want to smack their nose, call them bad Drengin and make them behave. I will also offer the same ultimatum to the Yor Collective.

Though I am not aggressivly pursuing any paticular victory condition, I am having a blast playing galactic politics against my AI opponents who are acting in a very logical manner.
Reply #28 Top
Well, I won the game listed above in the end. The latest update nerfed the ability to make massive profits off of ships, but it dawned on me the only way out was to actually start making money.... so I put some cash into construction and built Trade upgrades for my starbases.

This got me close enough to the lip of the hole that I could stay afloat, when combined with a somewhat dodgy tactic: AIs like planets, so I continually sold and re-sold a planet I overwhelmingly dominated, culturally, to the AI. Sell, collect boatloads of cash, get it back through culture, sell, etc. :)

The only problem came when all the AIs had run out of cash: my trading ability let me suck them dry to service my debts - and thus my debts were, in effect, close to demolishing the entire galactic economy.

Eventually, my cultural influence began to tell; I gained a number of planets and a two-year notice of impending victory. At this point, the influence map started to change oddly, with sectors flipping in and out for no apparent reason, and my influence occasionally dropping through the floor for a turn. No idea why....?

In any event, two out of the three remaining civs were already close to me, and when the third became so, I formed three alliances and won the game via an alliance victory.

I'm *really impressed* by the impact that delayed payments (X for Y turns) has on the game: it makes the economics feel far more real. You have to balance short-term and long-term profit and loss, and initial minor outlays the inflict long-term debt can be truly crippling. Way cool. :D


On the other hand, some of the numbers in the final screen didn't add up. I was listed as paying out over half a million BCs on debt and tribute - fair enough. However, I serviced that debt through payments from other civs - and they were listed as paying out, net, a few thousand or *zero* in tribute - including civs that (should have) paid me thousands over the course of my planet-sale and ship-sale scams. What gives?


A further question: do the other civs stop paying their tribute when they run out of cash? Sometimes it seemed that might be the case...?
Reply #29 Top
My funniest war happened yesterday.

Some civ was starting to piss me off cause they were owning several economic ressources. They had 6 start systems. So I gently built 6 terror stars since I was able to bank the 30.000 bc rather quickly. Then I wiped them out of the game over a single turn lauching one star attack per system at the same time.

The funniest part is I had 0 military ships.

Conclusion : don't mess with a civ that has cash.

~SDC~