Allegiance & Rebel "problems"

My current game has being going for 9 hours (10 players). Long story short my planets are having low allegiance and i do have media hubs around but my culture doesn't seem to spread back to my own planets. Shouldn't it spread faster to my own planets?. (Max. technology too).

I'm getting rebel problems as a result, not big but annoying since the low allegiance also eats away my profits.
13,224 views 18 replies
Reply #1 Top
If they're rebelling and going neutral, it sounds like your culture is losing to the enemy culture. Build up a few broadcast centers on your border worlds to push it back eaiser. Culture spread stacks, so a few in the same grav well can work wonders ;)
Reply #2 Top
Nope it's not like that actually. It's spawning Rebel ships that attack anything in sight. Hmm, if my opponents have found an relic, can it cause things like that?. On most of the planets the allegiance is stuck at 60% (with no gains or loss), some are as low as 25%. Strange things. Oh i hope it's not the culture cannon though. There's two advent factions still around.

Actually thats the least of my problems. The AI has allied against me ;P. I think i'm done unless something happens that can make them fight each other again. Maybe even 6vs1 (or heck 8).
Reply #4 Top
The ultimate TEC tech causes Rebel ships to pop up and randomly attack enemy empires. That's pretty much it.
Reply #5 Top
ah damn forgot about that, doh ;). Then i know who it is too. I think i'm going to have my sweet time blowing up his planets with my super weapon, over and over :P. As far as the "Hey lets all join alliance against Vasari" thing going on, they're gonna need it.
Reply #6 Top
Think of the Rebels as a mixed blessing. Sure, they're causing a mess in your system, but it's better than getting nailed with a novalith cannon. Rebels will attack everyone, even the masters of the culture that spawned them to begin with, so when the enemy shows up to take your rebel-infested system from you it's a 3-way battle. Left to their own targeting priorities, I've observed the rebel and invader fleets trying to take down each other's siege frigates rather than fighting their common enemy!
Reply #7 Top
The rebels will fight with the TEC player who caused them, but they won't actually attack his planets.
Reply #8 Top

The rebels will fight with the TEC player who caused them, but they won't actually attack his planets.


The point I was trying to make is that, for the TEC player, rebels can actually make it more difficult to take a system, since the rebels will drop what they're doing and attack any siege frigates in the system thanks to the goofy targeting priorities, and the TEC ships, if left alone, will also attack rebel siege frigates who are bombarding the planet the TEC wants to take. The player who actually owns the planet can just sit back with his fleet and wait for the rebels or TEC to win before he really needs to do anything. It's bizzare.
Reply #9 Top
Um.... given the strength (weak) of rebel attacks, any serious assault force (heck, even a mere raiding force!) would seriously out power any rebel forces. The only way they'd interfere is if you're trying for an AI style siege frigate raid
Reply #10 Top

Um.... given the strength (weak) of rebel attacks, any serious assault force (heck, even a mere raiding force!) would seriously out power any rebel forces. The only way they'd interfere is if you're trying for an AI style siege frigate raid


Actually, I've had rebels (multiple heavy cruisers and a dozen or so frigates) damage my force of a Marza (level 4) 2 siege frigs, half a dozen Cobalts, and half a dozen Javelis LRMS enough that I had to retreat. It helped that the rebels were attacking me instead of the Dunov (level 1) belonging to the person they were rebelling against! I know a serious attack force would have wiped both the rebels and the Dunov, but I didn't have one that wasn't busy at the time. Besides, why should I need a full-scale attack force to take down a planet that's had half of its orbital structures destroyed by rebels who theoretically support my cause and is currently being bombarded by those same rebels? If it had been just the enemy defense force, it would have been an overwhelming victory for me, but because 'my' rebels were there I was forced to retreat and come back later. As such a high-level tech, Insurrection should be more useful and less of an annoyance to the player using it. The rebels aren't enough to take a planet on their own, or to even threaten a planet with some decent defenses. They might be useful if they would fight alongside you, allowing you to do more with a smaller attack force, but for now they're only good for harrasing poorly defended planets that you don't have the spare forces to attack yourself, and then only if your opponent allows your culture to reach those planets unopposed!
Reply #11 Top
The rebels I fight are a major annoyance I hate them worse than pirates because they often come with 10-15 ships with multiple heavy cruisers.

Thats *not* a weak force. You actually have to divert a lot of resources to fight them and they spawn like this at multiple planets. Rebels need a slight nerf.
Reply #12 Top
try using frigs, lrm frigs and support cruisers to fight the rebels. don't divert your main fleets.
Its your turf, so repair bays will heal you constantly while fighters will maul your enemy alongside your little defense group.
Reply #13 Top
Rebels are the Civ version of the Dark Armada or Novalith cannon. Once the enemy gets them, it's generally supposed to be game over.
Reply #14 Top
Not realy, when going against an *equal* empire all that it does is add an extra sting to the usual culture wars.
Reply #15 Top
A few hangars of bombers and a handful of cannons with a repair station to back them up can generally make mincemeat of insurgents and average pirate attacks.
Reply #16 Top
How can i manage the allegiance on big maps (10+ stars, 100-200 planets).

My planets always stuck at 25-35 %. i build broadcast centers on each planet but i couldnt get them to 50+% .
Reply #17 Top
How can i manage the allegiance on big maps (10+ stars, 100-200 planets).My planets always stuck at 25-35 %. i build broadcast centers on each planet but i couldnt get them to 50+% .


Movign your homeworld can help with allegiance. Your max allegiance is only 10% more than the allegiance you have when colonizing a new planet. Your homeworld has max allegiance of 110%. Every jump from homeworld has 10% less!

Reply #18 Top
35% is basically the "standard" allegiance level for outlying planets which are like 6+ hops away from your capital. There is nothing you can really do about it. The standard allegiance will be 25%, +10% for friendly culture, +10% for maxing the Advent allegiance tech. That's all you can do, short of moving your home planet to a more central location, which will just shift the issue around. More broadcast centers will not really help, it doesn't sound like you actually have culture problems. And yeah, a cannon and hangar cluster supported by some repair bays will shred pretty much all rebel assaults with no real intervention from you.