info about armor from gameplay.constants file.

found this in gameplay.constants
HullPointPercentageIncreasePerArmorPoint 0.05
what this could mean is that:
a ship with 0 armour and 1000 hull has 1000 ehp (effective hull points)
a ship with 10 armour and 1000 hull has 1500 ehp.
a ship with -6 armour and 1000 hull has 700 ehp.


3,816 views 2 replies
Reply #1 Top
Very interesting if true. It would be nice if we knew how armor worked for modding purposes.. :)
Reply #2 Top
If that is the case... my mod will change the value to 0.01 and just multiply armor values by 5, so that it is easier to read and understand onscreen :) (as in 50 armor would mean an EHP of +50 percent).