Mega-Game Strategy (10 players)

Has anyone else yet dared to taken on a game like that?. I did and well it was interesting expirience :D. Probably the way it should be except the AI being so touchy when not doing the missions, ehem. A picture how it ended: Check it

Wonder if it's necessary to spread faster or focus on 3-4 planets?. Locked teams of course removes the pain of AI forming alliances to take you down but it's part of the game. Would be nice if the penalty was nerfed though since sometimes it's impossible to do a mission they ask.

So... any tips? or just thoughts?.
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Reply #1 Top
I'm actually playing one of those right now and doing pretty well. I've gained control of almost my entire starting solar system. I've been sharing some of my experiences in this thread.

My early game strategy was to just expand. I expanded quickly to about 7 planets and built them up. But I didn't expand so fast that I couldn't defend them. The last couple of planets that I colonized were key choke points where I could easily defend my epmire. Once I was done expanding I began working on my economy and making sure each planet had a trade port.

Playing diplomacy right was the key. Even if you make an alliance with someone, eventually they will brake it because it's impossible to complete every mission that they give you. Make an early ally with one of your neighbors then attack your other neighbor but keep an eye on your ally. If your allegiance with them falls below 60% you had better fortify your border because they are going to attack.

Key is to have 3-4 fleets gurading key chokepoints into your empire and only expand if you can defend your new colonies.
Reply #2 Top
Yeah that seems logical. I made a costly mistake at one point that lead to my doom, i was a little too slow attacking my neighbors planet with that out of the picture i would have had a change, probably, at least keeping one of the attacking faction happy. Gotta try again today ;)

I'm playing as a Vasari though. I might have made some odd decisions for my support ships that might be part of the reason i was losing so badly. Vasari only seems to have two direct support ships that can repair damage, the capital ship carrier & frigate. Cant tank as well as TEC do :P. Oh curse them little repair robot cruisers ;).

Hmm, for planetary defenses would it be better to use more aircrafts (hangars) than turrets on these games?. Turrets did very little damage all in all while a four squadrons of bombers can almost destroy a capital ship with two/three runs.
Reply #3 Top
What I did for my planets were 15-20 turrets, 2 hangars, 2 repair platforms and a planetary shield. Use fighters in the hangars so they can take out enemy bombers attacking your defenses. This defense could hold off an attack from a few capital ships for 10 minutes at the most, but that's more than enough time for me to get a fleet there. Planetary defenses are meant to stop an attack, only to delay it for enough time to get a fleet there.
Reply #4 Top
Holy cow what battles i've had in just three hours, insane as you probably know already ;). Anyway i'm doing fine now after a rocky start. Fighting my way to north against tec. I guess i was very wrong about Vasari's ships since my half-fleet was able to tank almost two fleets of theirs for very long time before i got bored of it and drove them away. Currently i've blockaded TEC to it's three planets.. :P. He cant get out and doom is coming, since i'm not gonna wait from him to recover.

I'm using balanced aircrafts, 1 for each type per hangar. Seems to work fine. Those higher tech Vasari cruisers are insanely good :O. As far as diplomatic relasionships go i'm doing my thing and accepting traders & alliances when they come. I'm hated by at least 3 factions that were all allied against me once.