agodin

How to combat the LRM?

How to combat the LRM?

ok so far love single play pretty much everything is great about the game.
so thought ill try it out online with the amount of diffrent ships,techs etc there should be some really nice battles out there with a good amount of strategy invovled but so far 7/8 games most of the players play TEC and it seems in all the game the same tactic has applyied rush too build the biggest fleet of LRM's which at the moment is very off putting in playing multiplayer games. i am just taking a stab in the dark but the LRM's are WAY too over powered long range good damage and they can even take a hit.

so i wanted to put it too a test just for laughts and giggles the battle eneded up with the player with 55 LRM's i had 6 cap ships and 40 illiusion ships i also added a few of the guardian shield ships (hopfully it helped) when i arrived all the illuison ships used there ablity so bringing my fleet to 80 illys first off the cap ships went down in seconds dont think they even got off any abilites. and low and behold the rest of my fleet lasted a few mins tops afterbeing completey wiped other player suffered min damage.

first question anyone else incounted somthing sim as this with the LRM's
and second has anyone found a way around this?

i have tried hit and runs,
i have tried choking them of resources (but the LRM's are very cheap)
1 have tried hundreds of the little ships (hopfully win in numbers)
i have tried max cap ships and a tone of other (hoping a mix range of abilites would help)
i have tried leading them back to a heavly defended planet (had max def most were hangers)and attacking them but to no avail.

so if anyone has any working tactics please let me know. as it stands when i got into a game and see a TEC player i tend to lose the will to play hehe

sorry for the long post
enjoy the game and thanks in advance
48,585 views 77 replies
Reply #51 Top
What is LRM ? Can you write the whole thing ...
Reply #52 Top

What is LRM ? Can you write the whole thing ...


Long Range Missile

Reply #53 Top
the only problem with LRMS is that there's no defense against missiles.
give flak frigs and cap ships an anti-missile cannon and have done with it.

The anti-missile attack should also have area effect, otherwise its likely that half your ships will fire on the same damned missile the way this system is set up, and the effect will be lost.
Reply #54 Top
I figure that if we have anti-missile guns in our current-day fleet (Aegis combat system) why can't the fleets in Sins have anti-missile guns? Throw tons of bullets at a ton of missiles and you're going to stop SOME of 'em.
Reply #55 Top
In fictional terms, would that really be any better than just tacking on more shield generators? And in gameplay terms, would it be any different? Anti missile guns work great in Nexus, they work great in SOTS, but in SINS it's kind of below your scale.

Reply #56 Top
If you read the damage charts closely, you will see that FLAKs are actually very good against LRMs. Anti very light does 100%+ to light armored LRMs. Most people don't know this yet. But you have to move the FLAKs into the middle of the LRM pack because the FLAKs only get full DPS when they are surrounded.
Reply #57 Top

I figure that if we have anti-missile guns in our current-day fleet (Aegis combat system) why can't the fleets in Sins have anti-missile guns? Throw tons of bullets at a ton of missiles and you're going to stop SOME of 'em.


With the volume of incoming missiles, I think more shields would be better than some anti missile gun :)
Reply #58 Top
I think some sort of missile defense would be nice. Either some lasers that target incoming missiles or anti-missile rockets or something. Maybe a capital and/or cruiser that can provide missile defense?
Reply #59 Top
In fictional terms, would that really be any better than just tacking on more shield generators? And in gameplay terms, would it be any different? Anti missile guns work great in Nexus, they work great in SOTS, but in SINS it's kind of below your scale.



uhh.. because shields would defend against everything, and anti-missile fire only hits missiles.
How could u possibly miss that? it would be completely and utterly different in all respects.
Shields are everything-counters. we only need missile-counters.. thats the point of the thread.

Seriously? you guys just don't see why adding more shields to ships won't make any difference except make combat last a little longer?
wow.
Reply #60 Top
i agree. I wouldnt mind missile defenses. force people to stop spamming LRM
Reply #61 Top
This thread is full of bad ideas to fix what is not a problem to any seasoned player. My suggestion would have to be "Learn2Play."
Reply #63 Top
i think spamming is one of the "stupidest"(i cant say what i really want to say) tactics in the game. it takes away from the whole idea of tactics if everyone spams this is gonna become just like every other stradegy game. USE TACTICS!!!! for god's sake even the AI uses tactics, so come on its not rocket science, or is it? idont know or care but think thats why u have brains.sorry about the rant if u cant understand wat i was getting at, my point was "use tactics, spamming is wussy and takes away from the game any idiot can spam. dont be that idiot."People spam ships because it's the path of least resistance to a victory. This creates a situation where players are forced to spam, to counter the spam, that is used because it's the easier way to win.It's not something the players should have to fix, they are well within their rights to use the best/easiest strategy to win. You have two choices: Start your own "tactics only, no spam" league with rules about how many of each ship you can create...or suggest a decent fix that IronClad can do at the gameplay level to stop it. Maybe a special game type that only allows X types of Y ship in Z amount of time.

fine be a &@(@ing coward and fight the way of the coward!!! ur not strong if u spam it just shows how bad you suck at the game if u spam i used a viarty of ships and i think the bulk of my force is the illu ships along with cursaders i dont spam never tried im not a coward im a warrior of honor i fight with the hope of win or lose i fight fair if u wanna be a sissy coward who wants to win the baby way go ahead but dont complain when i kick ur ass!
Reply #64 Top
lol anti-missiles hmmm, the advent LRM frig uses beams! mixed arms, just because it can dps well doesn't mean that it will last vs many of the support powers out there.
Reply #65 Top
fine be a &@(@ing coward and fight the way of the coward!!! ur not strong if u spam it just shows how bad you suck at the game if u spam i used a viarty of ships and i think the bulk of my force is the illu ships along with cursaders i dont spam never tried im not a coward im a warrior of honor i fight with the hope of win or lose i fight fair if u wanna be a sissy coward who wants to win the baby way go ahead but dont complain when i kick ur ass!


GG. /thread
Reply #66 Top

Fighters wipe out LRMs.  Pepole cranking out LRMs can be spotted a mile away (use scouts). Then just build a lot of cruisers with fighters and a few bombers. Include in your fleet some canon fodder to keep the LRMs busy while the LRMs die.

A mass of any type of ship will overwhelm someone who has a LOT fewer ships. That's just common sense. But it only takes a third as many carrier cruisers to wipe out a force of LRMs in my experience.

Reply #67 Top
I figure that if we have anti-missile guns in our current-day fleet (Aegis combat system) why can't the fleets in Sins have anti-missile guns? Throw tons of bullets at a ton of missiles and you're going to stop SOME of 'em.


Because current human warships don't have force shields on them, unlike Sins warships. Once you can just block out any foreign object with shields, anti-missile defense becomes obsolete.

And BTW, flak ships are only effective against the Illuminator, since Gardas, Sentinels, Defense Vessels and Illuminators all have their firepower diluted over multiple turrets. But against the concentrated longer-ranged weaponry of Assailants and Javelises, the dilute flak fire will not be enough to stop 'em.
Reply #68 Top

Why are people calling nerf anyway?

It can be pretty hard to beat a vasari assailant rush, for one thing.
Reply #69 Top
The simplest fix is to cap the maximum number of each ship type you're allowed to have, forcing players to have multiple ship types in their fleet.Another good fix is to take Rise of Nation's idea of "raising the cost of the same unit type" allowing people to diversify their fleets to save resources, while the rushers will be penalized by paying more for spamming the same unit.


That is what i would like to see. Either one or a combination of both.
Reply #70 Top
im gonna mention this again as I have in other threads: flaks.

There doesnt need to be any ship limit or complex solution, when there already exists a solution of making sure to scout the enemy and see what his doing and if his massing LRM DONT START SPAMMING LIGHT FRIGATES and make a force of flaks that consist of at least 40%-50% of his LRM's.
Reply #71 Top
Depends on the map, but by the time you have a good number of cruisers that can hold off any LRM rush you're already a few minutes past the LRM rush...... a good TEC rusher would have ground you to paste already, long before.



Reply #72 Top
I don't see the issue. I played against an LRM spammer and used just a Radiant battleship backed by disciples and drone carriers. With about 6 groups of fighters, a massive LRM spam (that outnumbered me, by the way) was thoroughly trounced.,
Reply #73 Top
When your opponent makes nothing but massed LRM, make carrier cruisers and crush him with 3:1 ratio of fighters:bombers. have the cruisers kite his fleet while his frigates are completely destroyed by your drones. LRM are anti-frigate ships, dealing huge damage with good range, yet no tank. Fighters will shred them like crazy, and LRMs will not be able to catch up to your cruisers easily, or do damage as easily (damage penalty against support cruisers, vs damage bonus against light frigates).
Reply #74 Top
i actually made a post on this. u have encountered a ship spammer. the best way around them (in a nutshell) is to go around and attack his worlds. They spend all of their money building frigates, meaning they have no money to build defenses. just hop around them, and while their attacking your orbital structures, pop their worlds
Reply #75 Top
That's an awful suggestion. Consider the fact that it will take a good 3 minutes to reach a planet, if not more on a map that isn't tiny.

But regarding LRM... they're overrated IF you know how to counter them. 8 advent Flak will utterly destroy 6 LRM with 6 advent ships remaining alive. All offensive cruisers destroy LRM as well.