Duel core

I have looked up and down the forums and found two posts that said this game is going to support dual core and one that said it will not.

Can anyone tell me if it is going to use Dual core?
11,188 views 21 replies
Reply #1 Top
maybe? :SURPRISED:
Reply #2 Top
Well a Dual-Core CPU is listed in the Recommended System Specs, so my guess is, it will be able to utilise the functionality.
Reply #3 Top
the game uses one core to load textures or something like that and the other core to do the rest... least i think thats what yarley told me
Reply #4 Top
Some clarification would be good.
Reply #5 Top
one core scratches the others back when it itches <3
Reply #6 Top
yea lol i agree with kosc
Reply #7 Top
I don't realy see a problem with duel cores. I have yet to see a game not be run properly simply becuse one is using a duel core or qwad core as aposded to the old singels. Unless thay just come out and say there's something wrong with them I woun't sweat it.
Reply #8 Top
even if DUAL core (sorry i cant stand bad spelling  :p ) processors are not supported in release I'm sure they will be soon after :)
Reply #9 Top
Alaric for the win! A duel is a battle between two people. I certainly wouldn't want my processor cores attacking and killing each other.

My contribution otherwise is:
Yes.
Reply #10 Top
Esatly. You can't clam this is going to be a game for low AND high and mashines if you're not going to support dual and quad cores. (coreted spelling ^^)
Reply #11 Top

Esatly. You can't clam this is going to be a game for low AND high and mashines if you're not going to support dual and quad cores. (coreted spelling ^^)


That makes absolutely zero sense. If there's nothing to use on those cores there's no reason to be aware of them.

Reply #12 Top
Quad cores are different from Dual cores because of the architecture, so not many games support them right now.

What I was told is that while the game won't use your second processor to the fullest, that second processor will still be handling background operations and streamlining the game. Also, a C2D has two fast cores, so even if it's just running one of them for the game it's still going to get good performance.
Reply #13 Top
Also, a C2D has two fast cores, so even if it's just running one of them for the game it's still going to get good performance


TBH i'd rather have Sins using all of one core and none of the rest than sharing it equally, because I run in windowed mode with dual monitors. So it only using another core for texture loading is a good thing.
Reply #14 Top
If you are using SLI/Crossfire or the "dual gpu cards", (cards really use SLI/Crossfire, of course they leave that part out) you can set the game to use only one CPU core through your SLI/Crossfire settings (CPU is not a typo). I really hope this game uses multi-threading, especially with all of the ships/ai/planets/meshes it has to process
Reply #15 Top
Sorry I think I must have miss spoken what I was trying to convay. Thay can't clam that this is a game for both low end computers and higher end computers unless the dual core's and quad core's can use the game. As for multi-threading that is a verry good qwestion and likewise I hope to see that function for the game.
Reply #16 Top

If you are using SLI/Crossfire or the "dual gpu cards", (cards really use SLI/Crossfire, of course they leave that part out) you can set the game to use only one CPU core through your SLI/Crossfire settings (CPU is not a typo). I really hope this game uses multi-threading, especially with all of the ships/ai/planets/meshes it has to process


Or you can just set affinity with ctrl-alt-del. But I trust the game not to overstep its boundaries, if it does I'll reign it back in :)

Sorry I think I must have miss spoken what I was trying to convay. Thay can't clam that this is a game for both low end computers and higher end computers unless the dual core's and quad core's can use the game.


No, this still makes no sense. If there's nothing to use it doesn't matter, it'll just run like a regular single-core application (are you under the assumption non-smp aware games won't run on dual or quad-core processors?). You want them to add a bunch of inverse square root function calls or something to run on the other cores just for shits and giggles?
Reply #17 Top
I have yet to see a game not be run properly simply because one is using a duel core or quad core as apposed to the old singles.


Supreme Commander didn't take advantage of the second core in beta...and required 2gigs of CPU power. My Dual 1.4 gig wouldn't run it because of that. Sins must use both cores, they both read as getting more use while it's running than when it's not (one typically goes to about 75-100 while the other moves up to about 50, with nothing running both are down in the 2s and 3s).

You want them to add a bunch of inverse square root function calls or something to run on the other cores just for shits and giggles?


If I answer yes to this does that make me a bad person? :P
Reply #18 Top

You want them to add a bunch of inverse square root function calls or something to run on the other cores just for shits and giggles?


If I answer yes to this does that make me a bad person?


Yes! It should be doing bubble sort instead!
Reply #19 Top
The second core is just used to speed up texture loading. That said, processors with multiple cores tend to be significantly faster than their single-core counterparts regardless.
Reply #21 Top
About 1GB.