another way to limit colony-spamming
from
GalCiv2 Forums
I noticed that one of the reasons why different-classed planets were introduced was to reduce the benefit or emphasis on early-game colony spamming. I have another suggestion - introduce planetary invasion MUCH earlier in the gameplay.
This would SEVERELY limit colony spamming since early-game there would be little resources to defend over reaching colonial development - which sorta adds some realism also.
Maybe cut the range of early ships in half and colony and troop ships in half again - let range be slowly researched and developed? More limited range would also limit colony spam as well as limit overly-ambitious home-colony invasions...
This would SEVERELY limit colony spamming since early-game there would be little resources to defend over reaching colonial development - which sorta adds some realism also.
Maybe cut the range of early ships in half and colony and troop ships in half again - let range be slowly researched and developed? More limited range would also limit colony spam as well as limit overly-ambitious home-colony invasions...



