When can we expect to see multiplayer?
GCIII or its expansion?
Just a question.
-Scot


My guess would be in a future sequel.
The turn-based fantasy strategy game we're working on will have it as well as The Political Machine 2008 (and Sins of a Solar Empire has it). So if we do a GalCiv III that would be the time to look at using the existing tech.
The reason why multiplayer isn't well favored by many people is because they know, from bitter experience, that multiplayer (which is used by a tiny % of the market in a TBS game) can often come at the expense of the single player experience (both in terms of budget as well as "game balancing").
And that is a reason I very much agree with. When GalCiv II: Twilight of the Arnor comes out and you see someone cheesing the high scores in the tournament mode, that is just a glimmer of the horror multiplayer would have brought.
If it were, it would not be listed a feature (e.g. "Saves and loads games", "displays to screen", "allows user input"). It would be nice to have it. But we only have so many people on the game team (and, by "so many", I mean "so few"), and it has consistently failed to be the top priority.
GCII is a great game the way it is and is getting better with TA. If in the future they are able to do a multiplayer I'll be all for it but, right now I'm happy with the game the way it is 
My guess would be in a future sequel.
A couple other notes:
Bioshock doesn't have multiplayer and it's a FPS.
Oblivion doesn't have multiplayer and it's both first person and an RPG.
So someone arguing that it's "required" is not reasonable.
Multiplayer only makes sense if the cost to develop and support a feature is significantly exceeded by the revenue generated. There's no evidence to support that in GalCiv II.
Only when the cost of developing the feature is distributed over multiple games can we really justify it.
So The Political Machine 2008 will have it and so will the fantasy strategy game.
Oblivion doesn't have multiplayer and it's both first person and an RPG.
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