AP Version 1.49 M up

Make sure that you get version 1.49M.  L wasn't reading the registry correctly so it wasn't reading in any of the Gal Civ files.

Version History:

+fixed bug in 1.49L where it wasn't checking the registry right
+fixed skip mission bug
+restart mission option added to select campaign screen first three
+missions are easier now fixed bug where AI was missing the resource
+(hence building two starbases
adjacent to each other)
+Campaign save games show up in regular load menus. (When saving a
+campaign
game, it still only shows campaign saves)
+made editors show new file extensions in menus fixed name of mission on
+campaign select screen (was showing the wrong
name)
+if you have team mates, their intelligence goes up as difficulty goes
+down
and vice versa
+fixed dead starbases still being used in bonus calculatations bug fixed
+wrong message displayed when you don't have enough money to build a
module bug
+fixed bug that made Gal Civ think that "none" was a custom map (still
+can't
submit games with scenarios or custom maps)
+fixed a crash on mini-freighter bug
+fixed bug where mousewheel could make status bars change

 

Please report bugs in the bug report thread.


[Message Edited]
425 views 9 replies
Reply #1 Top
Yippee!! I had no problems submitting "L" games.
Thanx! :) :)
Reply #2 Top
+if you have team mates, their intelligence goes up as difficulty goes +down and vice versa
End of quote


Great! I must download that this week-end!
Reply #3 Top
Actually, that will only work in the campaigns at the moment, since I have it tied into the campaign difficulty.  I'll have to work on it for single scenarios.
Reply #4 Top
Thank you! All the hard work you folks do on Galciv is still much appreciated. That old L game I had lying around because of the "it's a scenario when it is not" submitted under M and I am happy. :) Now to put M through the paces soon!
Reply #5 Top
Thanks Stardock. The "M" build is looking good so far. Still some "string not found" errors for morality, but nothing major, and submissions seem to be working fine.
:CONGRAT: :HOT:
Reply #6 Top
Thank you for "M" my two saved "L" games submitted with no problems!!!! :D LOL
Reply #7 Top
A question, why is the trade route limit capped at 10, when it is theoretically possible to get more, by begin good. choosing, the trade route ability, and UP issues relating to trade routes?

~SDC~
Reply #9 Top
A question, why is the trade route limit capped at 10, when it is theoretically possible to get more, by begin good. choosing, the trade route ability, and UP issues relating to trade routes?
End of quote


It was a gameplay issue, IIRC.

If you run this in a different direction it does still have a use. UP Issues that create trade routes won't appear after the Terrans have 10 trade routes, so if you rush for the trade techs and get no more than one UPIssue on the way, you can (or at least used to be able to) stop all non-good races from getting more than nine routes.

~SDC~