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I was rummaging through the RESEARCHSUBJECT files for the artifacts, and I was thinking about creating a new one. It would be easy to make new strings and gameplay constants for them, but how do you define what they do? I can't find any indication of what the Base and Delta arguments are sent to. Example:
artifactHullRepairOverTimeIncreasePercent
ResearchSubject "RESEARCHSUBJECT_ARTIFACT_HULLREPAIROVERTIMEINCREASE"
Base 0.0 <--
Delta 0.050000 <-- Where do these go?
Has anyone found how to define what is multiplied by Delta? I can't find any variables such as "Hull Strength" or anything, and the artifact's RESEARCHSUBJECT files do not seem to define anything but cost, name, description, and time to research.
artifactHullRepairOverTimeIncreasePercent
ResearchSubject "RESEARCHSUBJECT_ARTIFACT_HULLREPAIROVERTIMEINCREASE"
Base 0.0 <--
Delta 0.050000 <-- Where do these go?
Has anyone found how to define what is multiplied by Delta? I can't find any variables such as "Hull Strength" or anything, and the artifact's RESEARCHSUBJECT files do not seem to define anything but cost, name, description, and time to research.