THQ releases titles on Steam

Steam welcomes an all-star line-up of THQ titles from some of the most prestigious development studios in the gaming industry, including THQ's Relic Entertainment, Gas Powered Games, and Pandemic.

The following games are now available on Steam with a 10% discount through July 24:
• Company of Heroes (Strategy; developed by Relic Entertainment)
• Titan Quest (Role playing; developed by Lore Entertainment)
• Titan Quest: Immortal Throne (Role playing; developed by Lore Entertainment)
• Full Spectrum Warrior (Action; developed by Pandemic)
• Full Spectrum Warrior: Ten Hammers (Action; developed by Pandemic)

Stay tuned for the launch of additional titles, including:
• Supreme Commander – (Strategy; developed by Gas Powered Games)
• S.T.A.L.K.E.R.: Shadow of Chernobyl – (Action; developed by GSC Game World)
• Warhammer 40,000: Dawn of War Gold Edition – (developed by Strategy; Relic Entertainment)
• Warhammer 40,000: Dawn of War: Dark Crusade – (developed by Strategy; Relic Entertainment)

Source: Link
39,537 views 9 replies
Reply #1 Top
I still like a box and disks... No matter how convenient digital download is, its the feeling on having it in your hand that gives most purchasers satisfaction.

And the 10% discount should be standard all the time (on new games), they are saving mucho bucks not having to make and ship hard copies to stores.... $26.95 for COH isn't bad (It is a year old now), I saw the collectors edition (metal case, DVD)@ Walmart or was it Best Buy for $35.xx+tax.
Reply #2 Top
I just bought COH off of D2D two weeks ago because Steam didn't have it.   
I wish I could switch it to Steam somehow, since I already use Steam for a bunch of games.

Meh.
Reply #3 Top

I still like a box and disks... No matter how convenient digital download is, its the feeling on having it in your hand that gives most purchasers satisfaction.

And the 10% discount should be standard all the time (on new games), they are saving mucho bucks not having to make and ship hard copies to stores.... $26.95 for COH isn't bad (It is a year old now), I saw the collectors edition (metal case, DVD)@ Walmart or was it Best Buy for $35.xx+tax.



And game development costs is ever increasing, so I couldn't disagree more with the permanent discount.
Consider it this way instead, moving to the digital distribution might free up marketing resources that can be put towards actual game development and thus hopefully a better product in the end.
Now those games have already been made that THQ released, but for future releases the above holds true.
Reply #4 Top
Statistically Steam sucks. In reality it works... sometimes.

Personally most people dislike it, or thats how it goes usually.
Reply #5 Top
I like steam because everything is priced in dollars and the exchange rate with the UK is brillant.
Reply #6 Top
And game development costs is ever increasing, so I couldn't disagree more with the permanent discount.

I remember reading an interview with Gabe at Valve about Steam earnings. He stated that they got several times the amount of cash back on a purchase made via Steam as opposed to if someone bought the same game retail.

Let's imagine a $40 game that gives the actual creators $5 back per box sold (wouldn't be surprised if that's a generous estimate), as opposed to $20 if sold online. I think selling that game for $30 online is only fair. They're still getting at least twice as much income from me.

I'd never buy a game online for the same as the current store price. That's just ripping me off. Not to mention that I extremely rarely buy a game at full store price. It's just too much where I live (Norway). I might buy it at full US store price online. Lack of tax and the current exchange rate makes that about half off, which for some games is a great deal.

Consider it this way instead, moving to the digital distribution might free up marketing resources that can be put towards actual game development and thus hopefully a better product in the end.

I see what you're saying, I just don't agree. There's too much money to be saved on online distribution to not let the consumer get some of that.

Also, lowering prices (most consider game prices pretty high), would almost certainly increase sales. If you're already making twice the normal cash back per copy sold, that's a good choice from many perspectives.
Reply #7 Top
Somebody else has steam ! My steam games:

Counter Strike: Source
Garry's MOD
Nexus - TJI
Half-life 2
Half-life 2: Deathmatch
Half-life 2: Episode 1
Half-life 2: Lost Coast (technically a level from Half-life 2)
Half-life: Deathmatch: Source
Half-life: Source
Team Fortress Classic (ROFL, Can't wait for TF2 and the orange box)
Goldeneye: Source Beta 1 (source mod thats just like the n64 goldeneye: multiplayer only).
Reply #8 Top
Let's imagine a $40 game that gives the actual creators $5 back per box sold (wouldn't be surprised if that's a generous estimate), as opposed to $20 if sold online. I think selling that game for $30 online is only fair. They're still getting at least twice as much income from me.


Problem is, Wal-Mart and other stores don't want them to do that, because then no one would buy from them. So if anyone did try to sell at that price online, they'd loose the shelf-space. Which is a huge, huge tap into the casual gaming pool
Reply #9 Top
I wish what you're saying was true. That people would forget about stores and buy online instead.

Unfortunately, what's upsetting stores isn't that they'd lose all sales, it's that they'd lose some. If every potential buyer would buy online instead if download prices were lower, the stores would have zero leverage to demand anything.

I'll cheer the day when we no longer need the middle men of the games/music/movie industry and can put all our cash right to the source. Thankfully, we are slowly moving in that direction.