The defensive structure brainstorming thread.

post your ideas for defensive structure's.

Well like the title says this thread is for brainstorming defensive structures.

With that said here's my idea.

Missle Launcher platform

Hp: 3200
Armour: whatever is appropriate for it's power
Weaponry: 24 Heavy missle tubes.

Cost: more than the gauss platform but still inline with it's effectiveness.


Torpedo Launcher platform

Hp:2800 ish
Armour: whatever is appropriate for it's power
Weaponry: 8 Ship to Ship Torpedo Tubes

Cost: More than a missle launcher platform but not too much more
Caveeat Torpedos may be to slow too catch a frigate @ full speed and exceleration.

Will add other's too top post with idea Generator credited.
22,340 views 16 replies
Reply #1 Top
personally I would like to see missiles on a gauss turret, even if that makes the more expensive a bit, shoot missiles at range and switch to gauss when ships come closer, it would I think deal with a few issues that people have been seeing, like planet whizzing, I think having the defence structure as a dual platform would make them more useful
Reply #2 Top
I like to see a flak platform put inplace. Right now u r defenceless aganists swarms of fighters and bombers.
Reply #3 Top
unless you have a hanger bay,
Reply #4 Top
What about smaller turrets that come in batches - sort of like buying zerglings in starcraft? You could buy them once, and place perhaps 2 or 3 smaller turrets in various locations, that way you don't have to put all of your defence in one central location like with a gauss turret. They could be defences against fighters that are small, like turrets in games like Wing Commander 4, if anyone remembers it. That could be a solution to the fighters and bombers.

Here's another idea: Minefields. Since there are definable chokepoints already, such as with dead asteroids and the areas where jump lanes meet, it could be very advantageous to place minefields of various types. For example, a minefield for disabling craft, and another minefield for destroying craft. Only effective against cruisers and cap ships for example? That would make frigates more valuable in the mid-late game.

Just a few thoughts.

Reply #5 Top
Only effective against cruisers and cap ships for example? That would make frigates more valuable in the mid-late game.

frigates dont need to be any more valuable than they are already, I'm dissapointed in the lack of capital ships as is
Minefields. Since there are definable chokepoints already, such as with dead asteroids and the areas where jump lanes meet, it could be very advantageous to place minefields of various types

they sound rather cheap, given that EVERYTHING is a chokepoint in sins
What about smaller turrets that come in batches - sort of like buying zerglings in starcraft

I like this idea
Well like the title says this thread is for brainstorming defensive structures.

With that said here's my idea.

Missle Launcher platform

Hp: 3200
Armour: whatever is appropriate for it's power
Weaponry: 24 Heavy missle tubes.

Cost: more than the gauss platform but still inline with it's effectiveness.


Torpedo Launcher platform

Hp:2800 ish
Armour: whatever is appropriate for it's power
Weaponry: 8 Ship to Ship Torpedo Tubes

Cost: More than a missle launcher platform but not too much more
Caveeat Torpedos may be to slow too catch a frigate @ full speed and exceleration.

Will add other's too top post with idea Generator credited.

you guys need to take this thread in another direction: how to make turrets weaker, they are really powerful as is, anything other than a LRMS squad has difficulty with more than 2 gauss cannons with a few fighter craft/bomber details as guards.
Reply #6 Top
The problem I guess is atm we only have one defensive cannon emplacement which needs too be powerful enough that it is a threat the whole game.
Reply #7 Top
I am always up for more defensive structures!
Reply #8 Top
Flak and missle turrets would round it off nicely I think. Missle for long range, flak for shooting down bombers and fighters.
Reply #9 Top
I actually really like the mine field idea, but perhaps ONLY for dead asteroids. These asteroids are currently undervalued resources with many jump points. This means defending them is not worth the cost of lost ships. Perhaps the mines could provide a heavier deterrent as a means of using asteroid as a sort of blockade, as they usually lead the way into the heart of "sectors" of the star system.

I envision either the LRMs/bombers/new mine-clearing(though perhaps to specific a role) being able to clear the mines at easy, the other ships take relatively longer to clear. I don't want the mines to outright attack, but rather if the ships decide to rush through to attack another planet and run into the relative area the mines explode with force. This will create a blockade for some time and/or at least take a chunk of the invading fleets attack power.
Reply #10 Top
I've been thinking about this ALL day at work. I'm of the mindset that if you want to hunker down and defend a key planet or asteroid, then the more power to you. I don't think we should make emplacements completed overpowered, but I had some additional ideas for assisting in defense operations:

1) Capital Ship specific emplacements: If a swarm of 5-8 enemy capital ships jumps to a planet of yours, well you are pretty much screwed, unless you have 5-8 capital ships at that planet as well. How about making some emplacements that can only target capital ships, not so much to make turtling an ultimate strategy, but to give the enemy fleet commander at least a run for their money... You could have different turrets like you mentioned Craeshen, but maybe only allow one or two per planet so that they don't overpower cap ships, they just assist in defense of a planet.

2) How about an emplacement that slows down enemy ships approaching via phase jump (maybe you could research to first only slow down frigates, then cruisers, then finally capships). I'm not talking about slowing down to a crawl, but maybe just enough to get some reinforcements en route to the defense. Just an idea.

3) In another post today, I mentioned the idea of an orbital structure called a privateer platform - this could supplement planet defense by having CPU controlled ships (like trade ships) assist during pirate attacks and other enemy attacks. I'm only talking about a couple of frigates and maybe a light cruiser for the privateers, but this will at least help when your main forces are scattered over the rest of the map...

I've got some more defense oriented ideas brewing, I'll post once I work out some more details.
Reply #11 Top
I love minefields, I used to use them a lot in Homeworld 2 , or was it 1... Anyway , I'd lay them as much as possible.
Reply #12 Top
What can a missile turret do that a missile frigate cant? I mean, i think we should encourage defensive fleet use more; god knows theres enough tacticals use already.
Reply #13 Top
true about the LRMFs, I set them often to Weapons range and then place them just so their range touches the enterance of the gravity well, as soon as a pirate ship comes it, you hear SWOOOOSH as around 50-60 missiles fly towards it, hehe...

I still wouldn't mind if the Gauss cannons had a missile upgrade though.....
Reply #14 Top
Gauss cannons with a missile upgrade would be way too powerful. The only reason LRMs aren't the ultimate ship is because they have very little health. We already know that gauss cannons have a lot of health. If you add in the ability to hit ships right out of jumps, they'd be very overpowered
Reply #15 Top
a small bump too keep this on the first page.

Maybe have a battle station tactical structure.

Weaponry: something fitting for it's intended role
Cost:LOTS
Restriction only able too be built after a planet not any asteroid has been completely upgraded.
Reply #16 Top
I have to agree something more needs to be done on the defensive side of the house the current gauss only defensive system as I said leaves me very underwhelmed. We should have missile platforms as well as EM, disruptor and mine options to flesh things out a little.

The current system puts me in mind of the old "sandbag" defense for the TA franchise.