Pirate Kamikazi rush.
from
Sins Forums
Well and I'm on my third game so far. I think the pirate's planet rushed is kinda ...
What usually happens is a group of pirate that's about 30-40 ships in which 90% of them are Pillager (planet bombarding cruiser) jump in, ignore everything and go straight for the planet. And most of the time it doesn't matter what kind of defense the planet has it will most likely to fall under these attacks. In my second game one such group attack my capital planet, it's very well developed (around 6000 infrastructure points), 2 layers of gun platform, 4 hangars and a group of frigate. Like I said they ignore everything and knock out the planet in a hurry. On my third game, same story on a well developed ice planet, I even have a capital ship this time, but doesn't make much difference, and frigate is not powerful enough to stop them in time even when I have a group of them.
It's not hard but more like on the annoying side, the reason I call them kamikaze because my defense eventually wipe them out with barely a scratch, just not before they knock out the planet. And there is little to nothing for me right now to prevent that. There is shield, but they're on the one or two last research tier and usually too late for this.
I think there should be some more defense mechanism for planet against this kind of attack. Right now the hangar doesn't really do a lot, the Guass platform is formidable ... but only to those who challenge them. They're feel like anti-capital ship defense right now, and these attack will just ignore them all together. Maybe we can have another gun platform to guard against frigate or cruiser, or maybe give the planet some kind of surface-to-orbit weapon to defense itself. Taking down a planet should be hard, but these guys make it too easy.
What usually happens is a group of pirate that's about 30-40 ships in which 90% of them are Pillager (planet bombarding cruiser) jump in, ignore everything and go straight for the planet. And most of the time it doesn't matter what kind of defense the planet has it will most likely to fall under these attacks. In my second game one such group attack my capital planet, it's very well developed (around 6000 infrastructure points), 2 layers of gun platform, 4 hangars and a group of frigate. Like I said they ignore everything and knock out the planet in a hurry. On my third game, same story on a well developed ice planet, I even have a capital ship this time, but doesn't make much difference, and frigate is not powerful enough to stop them in time even when I have a group of them.
It's not hard but more like on the annoying side, the reason I call them kamikaze because my defense eventually wipe them out with barely a scratch, just not before they knock out the planet. And there is little to nothing for me right now to prevent that. There is shield, but they're on the one or two last research tier and usually too late for this.
I think there should be some more defense mechanism for planet against this kind of attack. Right now the hangar doesn't really do a lot, the Guass platform is formidable ... but only to those who challenge them. They're feel like anti-capital ship defense right now, and these attack will just ignore them all together. Maybe we can have another gun platform to guard against frigate or cruiser, or maybe give the planet some kind of surface-to-orbit weapon to defense itself. Taking down a planet should be hard, but these guys make it too easy.