STARCRAFT 2

StarCraft 2 has just been announced in Korea. Updates from IGN:
http://pc.ign.com/articles/788/788627p1.html

I thought the day would never come. Holy crap.
10,927 views 13 replies
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The new videos look awesome. Can't wait for the release ;)
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I never played the original StarCraft so I know little about the game. I have a couple questions about it I wonder if you guys wouldn't mind answering.

I took a look at the screen shots over on the StarCraft II site and it looks more like a Civilizations setting with things taking place on terra firma. Is that the primary environment in which the game takes place? Does it take place in space at all?

I'm not big on multi-player and from what I understand, that's where the game really accels. Do you think it would be worthwhile to play the game only for the single player experience?

Thanks.
Reply #6 Top
I took a look at the screen shots over on the StarCraft II site and it looks more like a Civilizations setting with things taking place on terra firma. Is that the primary environment in which the game takes place? Does it take place in space at all?


The original was fought completely on some sort of ground, from different planets to orbiting space stations. There are air units, but basically it's a ground-based came. The Starcraft name was always a play on words from the successful Warcraft series. So no, it's not in Space (like GalCiv, for example) but there's lots of different planets with lots of different environments and such.

Frankly, I loved (and still have nostalgic memories for) the original. I still pull it out, fire it up, and play through the single-player campaigns when I'm hard up for a fun gaming experience. I absolutely hate playing it online, because the hardcore SC gamers are the biggest . . . 'richards' . . . on the planet. It's no fun unless you're 'like a total gamez0r hax0r phr34k'.

However, for nostalgic purposes only, I'm looking forward to playing the second one. Lots of people bag on the single-player gameplay (it's usually build base, get resources, hack and slash) but I really liked the storyline and am kinda excited to see what happens now. I promise you I won't be playing it online, though . . .
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It is a ground based RTS. I myself haven't played Civilizations, so I couldn't compare the two for you, but in a nutshell the game has a relatively simple resource economy (minerals and vespene gas), focuses more on managing these resources and deciding what units are best to invest in, and each of the three sides have very unique units, unlike some other games where the factions all have a basic infantry unit, a basic tank, etc with minor tweaks. In fact, that's one of the things the game is largely hailed for: having very different units and still remaining very balanced so that no side (if properly handled) has an overall advantage. Personally I never really got into online gameplay either, but the campaign was very entertaining. What SanChonino said is somewhat true though, the campaign is essentially a bit of story and then a mission which might as well be a normal skirmish with nothing particularly interesting in the way of objectives (generally "Destroy all enemies"). From what I gather from their website, they seem to be sticking to the same formula, with an emphasis on larger battles with many more units. I would recommend playing the old one to know the story and the new one when it comes out.
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In fact, that's one of the things the game is largely hailed for: having very different units and still remaining very balanced so that no side (if properly handled) has an overall advantage.


Thanks for bringing that up, millertime335. I'd forgotten to, but it's the truth - and most of the fun of the campaign was to figure out the subtle nuances of the three different species and how to use them.

For example, there are few things more satisfying than popping out a bajillion zerglings (the smallest, weakest unit the Zerg have) really quick and rushing the hell out of the Terran base before they have time to build the structures to get their nice units.

But at the same time, there are few things more exciting than watching a dragoon (one of the Protoss units) pop its top and start spewing blue-white death out on a sea of enemies.

Man, now I want to play Starcraft again. :CONGRAT:
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It seems that, in order to preserve the "starcraft" feel, Blizzard will make almost no changes to the game, with the exception of new graphics (which look poor), and new units. It may seem more like an update than a sequel. Just my two cents.

Etrius
Reply #10 Top
It seems that, in order to preserve the "starcraft" feel, Blizzard will make almost no changes to the game, with the exception of new graphics (which look poor), and new units. It may seem more like an update than a sequel.


Can you blame them? Think of the other option: they could change it, but what happens if the new formula doesn't work very well? Starcraft has such a legacy to live up to, Blizzard is probably afraid to do anything else. Besides, that is a bit of an over simplification I think. To me it looks like they are trying to drive the gap between the races more than before, making combat interactions even more subtly complex. And as far as the graphics are concerned, Blizzard has always preferred their vibrant, almost cartoonish style in their games, so this is, again, just living up to the trademark.
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Blizzard has always preferred their vibrant, almost cartoonish style in their games, so this is, again, just living up to the trademark.


Yeah, but I don't like cartoonish graphics in RTS games, which is one reason why I don't play Blizzard games. The other is that they don't live up their hype.

Etrius
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Well, to each their own, I guess


What you said made absolutly no sense.