Multiple Starbases - pt 2 - comments welcome!
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Stardock Forums
I'm in the end-game of my first attempt of having 3 - 5 starbases in each sector. These bases are maxed on def and production. I'm at peace with my neighbors and became an ship dealer: selling old Dreadnoughts and Avatars at 6 to 8 for 500bc/60months. Tribute/trade generates 7,000bc/mo and, at 55% tax and 100% spending, I still have negative cash flow. I have 76 bases and 50+ Overlords. Overlords are built every 1 to 5 months (40/40/20 income distribution)! Most planets running out of social projects. I expect a cultural victory but not soon as it only Jan 2195.
found 2 bugs:
1) the UP Screen has all Zeroes for voting power. Must have just overflowed on influence as it rated at 49,646 on graph.
2) Tir-Quan training was built but still remains on list.
my comments:
3) Space stations should generate income but have no economic improvements. Shopping Districts and Waterparks should help improve the sector's economy.
4) The International Space station is being constructed to help improve research yet Gal Civ's space stations have no research improvements.
found 2 bugs:
1) the UP Screen has all Zeroes for voting power. Must have just overflowed on influence as it rated at 49,646 on graph.
2) Tir-Quan training was built but still remains on list.
my comments:
3) Space stations should generate income but have no economic improvements. Shopping Districts and Waterparks should help improve the sector's economy.
4) The International Space station is being constructed to help improve research yet Gal Civ's space stations have no research improvements.