I know its only Beta, and I am sorry but...

I couldn't help myself.

First of all, I am sooo sorrry. I told myself I wouldn't do it, but...but...I couldn't help myself. So most of the day I tinkered around with Sins, and I found that...modding won't be that hard at all. A Sova and its fighters(not from hangers) And Im using this one as a wallpaper atm Here A Kol with all beam mounts: Here A Beam Kol with diffrent collored beams Here A huge fighter dog fight: Here However, I don't think the devs want us toying around with the game just yet, as if you modify it, they won't know whether its the game or somthing you did causing the problem.
43,097 views 19 replies
Reply #1 Top
I LOVE YOU!

How did you mod all them fighters into the game? That is what a carrier should have, not a meager 25 total fighters...

I also wish the planetary defense hangers would support more than 2 squads... I mean the damn thing has 6 total launch bays...

Also love the new beam colors, red is just so over used...

Reply #2 Top
i agree that carriers should have more fighters.
But as Silent Shade said on irc, ironclad is worried about proformance
Reply #3 Top
maybe there could be a slider or something before you start a game to increase the defaults depending on what YOU think your system can handle...

even if thats not an option... come on, at the carrier at least needs 40-50 fighters....
Reply #4 Top
I also think the devs will be delighted to know that you can have up to 5 star systems(I get a minidump error trying to start a new game with more than 5 star systems)

And also you can ACTUALLY have upwards to 10,000 planetary entities and the game will still work. Mien took nearly 20 minutes of pure grinding before it finally got into game, took another 15 minutes before graphics showed up, but it was smooth sailing afterwards. It's a bit of a strain on the system, I bumped everything down to low and it was given me issues, but yea....GOOD GAME ENGINE, I don't know many which can handle that many entities and not crash, although I was quite surprised to find I couldn't get more star systems but I could get more planets.

PS. I was way afraid to do too much cause my system has been fritsy in the past several days so I didn't do this, but as soon as I figure it out( or if dev would be nice enough) to have a "fog of War" removed so I could "see" all of the planets I'll definitely screenshot it.

Also something to note, when you add more planetary entities is does spread the star systems out, and it does infact lengthen travel time between some objects within a star system.
Reply #5 Top
I wonder how long the game would take to conquer 10,000 planetary entities
Reply #6 Top
I'm thinking upwards to a few months.(might become faster after awhile as you develop a massive fleet, though the system resources that would eat up would be astronomical, my system is not even top of the line...but I can't imagine something short of a Gaming Bred SuperComputer that'd be up to the task proper.
Reply #7 Top
I can see perfomance might bug down with that many figther squads he he. But as it is now i dont feel they pack enough of a punch. If the enemy brings just a few flak frigates all my fighters are blown out of the sky in no time. Ofc the same is true for when i bring flak frigates to the enemy. But i just think it kinda renders em not that usefull the fighters that is.
Reply #8 Top
Modding with this could be fun.

Would we be able to mod what sort of backgrounds are around our system. I mean I've only seen the green, blue and orangy backgrounds but like I said some modded ones could be great.....
Reply #9 Top
Yep, I've found that fighters last about 15-30 seconds and then its just the bigger ships fighting it out....
Reply #10 Top
Yep, I've found that fighters last about 15-30 seconds and then its just the bigger ships fighting it out....


Try bombers instead. With the fleets I use, the bombers are sufficient to mop up the orbitals alone while my caps nuke the planets
Reply #11 Top
I like the different colored beams!
The light yellow/orange used for almost everything gets old pretty fast.
Reply #12 Top
Damn that space fighter fight was AMAZING !

Reply #13 Top
Now this is a thread worth monetering.

I must say, great work!!
Reply #14 Top
I figured out how to change the fighter and bomber amounts, problem now is , they are over powered due to the swarm size... My single TechBattleship with 25 Bombers (1squad) and 25 Fighters (1squad) was able to take out 6-7 pirate frigates in under a minute. But it sure is satisfying seeing all them fighters zoom around!



Going to have to try and reduce their firepower next...


Also has anyone else noticed you cannot attach the camera to a single fighter?
Reply #15 Top
You can attach to a single fighter using the ctrl-bandbox feature. Its typically how I move the camera around. This is advanced and wasn't mentionned in the current basic tutorials
Reply #16 Top

You can attach to a single fighter using the ctrl-bandbox feature. Its typically how I move the camera around. This is advanced and wasn't mentionned in the current basic tutorials

YES!
Reply #17 Top
Today was...interesting to say the least. I played around alot, so I have alot of screenies to show you all. First off we have Aster Cars! I played alot with beam weapons, so here we have the main cannon of a Kol shooting off its main beam Here we have a bunch of BEAM bombers, that is, bombers with beam weapons blasting this poor capital ship And here is a up close shot of the beam fighters weapons hitting the Kol Here are some shots of the beam fighters in all their fantastic beamy glory: Here and Here

I also (thanks to LodossKnight) tried the 10000 planet galaxy...it took 15 minutes to load and about 1-2 minutes to scroll out far enough to see a star, but its amazing that the game was able to load at all without a crash! I also had some fun poking around looking at the other races abilities, PhaseGates are definitely cool =p
Reply #18 Top
Haha them beam bombers are crazy!
Reply #19 Top
Heh. I played my last game with high rate of fire on weapons and 8 bombers/10 fighters per squad and generally higher command points. Fighters/bombers had slightly fewer HP...

Assaulting the last enemy stronghold was ridiculous. It had 27(!) hangar defenses. With an even split of squadrons thats 216 bombers and 270 fighters. Holy shit.

Entire fleets of ships went down in ruin and defeat without killing anything larger than a frigate. I mean... with the rebuild times I had, they could build 56 bombers every 30 seconds. Yuk.

Gotta be careful with bumping up fighter numbers, heh.

Thank god for Flak Burst, Shield Restore, and Rapid Production, because I would have been utterly sunk otherwise.