Initial Beta Impressions
from
Sins Forums
Overall quite nice, was very surprised at how stable and smooth the game was playing for a beta, especially on my antiquated system (AMD XP 2500+, Radeon 9800, 1GB Ram) at 1680x1050 on High textures with 4x sampling. It didnt slow down until I started putting out some very large fleets (5-6 cap ships, 12 frigates, X fighters/bombers/missle drones)
Some quirks:
- Camera controls; its weird and unintuitive, in part b/c my fingers have been trained into certain pathways by all the other games out there. I spend way too much time screwing around with the camera to get my viewpoint where I want it.
- Units: - Way too easy to get Mammoth class Capital Ships. I had giant dreadnought/mammoth capital ships deployed long before I even finished the research for the Heavy Frigate.
- Far too easy to upgrade ships; after I upgraded my first seasoned up ship I discovered you can simply buy your way into more abilities. Especially after about 30min, I was just pumping up my fleets to max level with maxed out abilities. In a Battleship on Battleship engagment, my ship ahnnialated a comparable alien ship after I dumped some credits on it; the costs need to be scaled up for leveling up.
- Diplomacy: - AI is very inconcsistent, one minute declaring a cease fire and opening trade then canceling the cease fire without canceling the trade. This ends up with my trade ships being considered hostile while still going to their space and vice versa; my stationary defenses tore their trade fleet apart while they wrecked my trade fleet as well.
- Ceasefire is not the same as alliance, however the voice overs call it this way. There should be a grey ground between friend or foe: neutral.
- You need some kind of indicator showing what other species relations look like ot each other. Currently you only can see your own relations (The Treaties screen of GalCiv2 is perfect example of this). I spent 30min getting cries for help before I realized that two of my allies were at war. In my space.
- UI: Need an easier way to find all ships of a class; after killing a planet I am always searching for my Colony frigates and its a devil to find them when your fleets get big.
Some quirks:
- Camera controls; its weird and unintuitive, in part b/c my fingers have been trained into certain pathways by all the other games out there. I spend way too much time screwing around with the camera to get my viewpoint where I want it.
- Units: - Way too easy to get Mammoth class Capital Ships. I had giant dreadnought/mammoth capital ships deployed long before I even finished the research for the Heavy Frigate.
- Far too easy to upgrade ships; after I upgraded my first seasoned up ship I discovered you can simply buy your way into more abilities. Especially after about 30min, I was just pumping up my fleets to max level with maxed out abilities. In a Battleship on Battleship engagment, my ship ahnnialated a comparable alien ship after I dumped some credits on it; the costs need to be scaled up for leveling up.
- Diplomacy: - AI is very inconcsistent, one minute declaring a cease fire and opening trade then canceling the cease fire without canceling the trade. This ends up with my trade ships being considered hostile while still going to their space and vice versa; my stationary defenses tore their trade fleet apart while they wrecked my trade fleet as well.
- Ceasefire is not the same as alliance, however the voice overs call it this way. There should be a grey ground between friend or foe: neutral.
- You need some kind of indicator showing what other species relations look like ot each other. Currently you only can see your own relations (The Treaties screen of GalCiv2 is perfect example of this). I spent 30min getting cries for help before I realized that two of my allies were at war. In my space.
- UI: Need an easier way to find all ships of a class; after killing a planet I am always searching for my Colony frigates and its a devil to find them when your fleets get big.
Explore the UI and report back to base.