Beta question - and a few other things
Can I still get in a month from now?
from
Sins Forums
Well I just found out about Sins and it looks absolutely awesome, I can't believe I hadn't heard about it. Combining SupCom's genious "zoom" innovation with awesome "empire" gaming. I love it.
Anyways, I've decided that I can prolly risk pre-ordering the game to get in the beta early, it looks extremely promising, and the dev team seems to be very willing to listen to community suggestions. The problem is... I'm broke. I just started a job (I'm a poor college kid) and I'll prolly have the money in a month. Will the beta be closed by then? I really, really want to get into it.
Quick question/suggestion: If the devs haven't put in some sort of "time to waypoint" feature... they need to! (like in SupCom).
Also, this might be a dumb question, but will the huge distances have an affect on gameplay since you can simply hyperspace around. For example... say I attack Planet X with a decent sized, but unknown to my opponent, distraction force. He sends almost his entire fleet there to defend it... but as soon as they arrive I launch the REAL assault with my main battle group on Planet Y, which is far more crucial to his war machine. Unfortunately for him, he cannot get back in time.
Is that sort of thing possible (it is on SupCom's largest 81x81km2 maps)? It really takes the "strategy" thing to a new level because you're thinking like a real general, managing an entire "front".
That brings me to another question, if the above is true, will that render player micro of a battle pointless? I hope not, because at the end of the day, personally owning your opponent in battle is extremely satisfying. If they can pull off a satisfying tactical experience as WELL as a great strategic one, I'm sold.
Finally, let me just say that a solid AI will be CRUCIAL to the success of this game. As awesome as say, Rome: Total War was, something that killed it for me was the weak AI (both strategic and tactical). Get this: I NEVER lost a (tactical) battle against an enemy AI force of close to equal numbers. That shouldn't happen, period. From the sound of it, Sins' main strength will be its singleplayer (which will allow for "week long" games unlike MP... I urge the devs to put some SERIOUS time into developing both advanced strategic and tactical AI. And for the love of all that is good, DON'T make hard AI cheat! (i.e. by getting extra resources).
Anyways, I've decided that I can prolly risk pre-ordering the game to get in the beta early, it looks extremely promising, and the dev team seems to be very willing to listen to community suggestions. The problem is... I'm broke. I just started a job (I'm a poor college kid) and I'll prolly have the money in a month. Will the beta be closed by then? I really, really want to get into it.
Quick question/suggestion: If the devs haven't put in some sort of "time to waypoint" feature... they need to! (like in SupCom).
Also, this might be a dumb question, but will the huge distances have an affect on gameplay since you can simply hyperspace around. For example... say I attack Planet X with a decent sized, but unknown to my opponent, distraction force. He sends almost his entire fleet there to defend it... but as soon as they arrive I launch the REAL assault with my main battle group on Planet Y, which is far more crucial to his war machine. Unfortunately for him, he cannot get back in time.
Is that sort of thing possible (it is on SupCom's largest 81x81km2 maps)? It really takes the "strategy" thing to a new level because you're thinking like a real general, managing an entire "front".
That brings me to another question, if the above is true, will that render player micro of a battle pointless? I hope not, because at the end of the day, personally owning your opponent in battle is extremely satisfying. If they can pull off a satisfying tactical experience as WELL as a great strategic one, I'm sold.
Finally, let me just say that a solid AI will be CRUCIAL to the success of this game. As awesome as say, Rome: Total War was, something that killed it for me was the weak AI (both strategic and tactical). Get this: I NEVER lost a (tactical) battle against an enemy AI force of close to equal numbers. That shouldn't happen, period. From the sound of it, Sins' main strength will be its singleplayer (which will allow for "week long" games unlike MP... I urge the devs to put some SERIOUS time into developing both advanced strategic and tactical AI. And for the love of all that is good, DON'T make hard AI cheat! (i.e. by getting extra resources).


