Moons?

Any Moons?
30,756 views 17 replies
Reply #1 Top
No moons...
Reply #2 Top
p5y, use the search.
Reply #3 Top
I did , and I found this thread
Reply #4 Top
...
Reply #5 Top
Hey, I know planets are actually models in the 3D maps. But what I would love to have confirmed is whether or not STARS are part of the 3D maps, or are they just backdrop images?
Reply #6 Top
you can go to them.

what serious purpose they serve is unknown as of yet.
Reply #7 Top
Doesnt antimatter refill a lot faster near one?
Reply #8 Top
yeah, but what does THAT get you?
makes fights near the sun more energetic. but again, thats not really helpful.
Reply #9 Top
depends, if your AM recarges pretty slowly normally, it's usefull to refuel during system hops and to mbush enemies trying the same.

Reply #10 Top
It is really going to depend on how important they make AM regarding Phase Travel, weapons and technologies. Also, recharge rates near and away from Stars will determine their importance as well. No point in taking the time to go near a Star if it only gives you a tiny boost to your recharge rate.
Reply #11 Top
The best use I can see for them is as a staging point. Say you have to jump to another system (far away). If you jumped straight to an enemy planet then your AM reserves are going to be low from the long phase-jump. you could instead jump to the star first, rapidly recharge your AM, and then make the relatively short jump to an enemy planet.

Also a good place to regroup. Say you are attacking an enemy planet and it isn't going so well. You could beat a hasty retreat to the star, recharge quickly, and then go somewhere else. If they didn't follow you then when you pop out again at another of their planets they are forced to go after you. When they arrive their ships will still be low on AM from the previous battle (their recharge was much slower) and from the jump to the new location. You on the other hand are all charged up and are only missing the AM from the jump. This could turn the tides in your favor.

And, if nothing else, they will serve as a neutral point that you can jump to. So far as I know, you cannot "own" a star or build any structures around one. This means that the enemy will not have any static defenses there. If he wants you then he's gonna have to come get you with his fleet.
Reply #12 Top
The best use I can see for them is as a staging point. Say you have to jump to another system (far away). If you jumped straight to an enemy planet then your AM reserves are going to be low from the long phase-jump. you could instead jump to the star first, rapidly recharge your AM, and then make the relatively short jump to an enemy planet.

just look at how far into a system the sun is. unless if you're galaxy is right over (or near to) their star that won't be very usefull.
When they arrive their ships will still be low on AM from the previous battle (their recharge was much slower) and from the jump to the new location.

keep in mind the "exhaustion" of your engines from phasejumping. you don't just lose AM, you lose capacity for AM to.

speaking of planets: I want to see colliding solar systems.
I know its unrealistic in both chance and gameplay but...
oh comeon...


PLEASE???  
Reply #13 Top
keep in mind the "exhaustion" of your engines from phasejumping. you don't just lose AM, you lose capacity for AM to.


My take on that was that it was a defense against being unable to jump due to low AM. On your way IN the effect would be pretty much the same as if it was just consumed: there is a portion of the AM that you cannot use for a period of time (recharge). But on the way OUT it makes a huge difference because now no matter how depleted your AM is from a battle you can still make a jump.

I don't know exactly how it would be represented if your AM was totally depleted AND you made a long jump but I would imagine that if you did have AM reserves and made a jump then it would just grey out that area of the AM bar until it had time to recharge.

It would make little sense to permanently lose AM capacity from jumping because that would encourage camping strategies.
Reply #14 Top
well obviously. but it will stop anyone from incessantly jumping around the universe in an attempt to confuse and/or salvage an army and redirect it quickly to counterattack.
Reply #15 Top
And, if nothing else, they will serve as a neutral point that you can jump to. So far as I know, you cannot "own" a star or build any structures around one. This means that the enemy will not have any static defenses there.

Remember you can't jump into a gravwell? Also, It's unlikely you can reach that far from you neareast planer.

keep in mind the "exhaustion" of your engines from phasejumping. you don't just lose AM, you lose capacity for AM to.

huh? where did that come from? So after a while, your ships WILL need time in spacedock to overhaul the engines? I'm not sure i like that feature.
Reply #16 Top
huh? where did that come from?

the man himself
blair.
your ships WILL need time in spacedock to overhaul the engines?

agh no. it tapers of slowly, but much slower than AM regens.
Reply #17 Top
sorry, i just noticed the oter thread.