Hello.
I've played couple of victorious games now, with federalists, against Normal AIs. Some observations (some of these reiterate what has already been said here; consider those as supporting votes ;)):
- The governor screen, and indeed, all places where there is references to tech, improvements, ship types, need a hyper-text like quick access to the technology data. In the governor this is a must, but would be VERY helpful in the tech screen also. (though I don't know if I want to know more, game-wise, from more advanced techs, i.e. in future research options).
- resources (that have been found with a scout etc) should _always_ be visible in the strategic map. Now when I have found some resource I want to mine, send a constructor, and it disappears from the strategic map, I instantly know that an AI player has built a star base there. The resources, and also starbases, IMO, should be visible in the minimap after they've been found, and should remain on the "tactical map" also. If covered with FOW, their state should only be upgraded if someone goes and looks.
- Federalists seem to have a very tough time declaring war; I think there should be an option to bribe the senate, even if it incurs a shift to evil (sometimes I absolutely need to take a resource from the AI, but the senate won't allow me to attack).
- I managed to take a technological victory (had to change my tactic in midgame, I was aiming for a conquest-style victory, but Altarians had managed to get up from their slump, and took advantage of my war against the Arceans), but it was _very_ time consuming. Which I gather it should be. Anyway, the video in the end was VERY cool, and I would like to see it again without loading up a save (to show to friends and whatnot). Think Baldur's Gate, where you could wathch the videos from the main menu after seeing them in the game.
- I would love to see the different ships have more meaningful names; When I'm trading a ship to an ally, it usually makes a difference whether it is "USS BattleAxe 911" or "922", as the two can of course be in totally different locations.
- Similarly, it would be very helpful, if I could right click or something on a ship in the diplomacy screen (own ships only, of course), and see where they are. Also in the ships list this would be helpful. Say, if a ship is on planet Thirdon, location would be "Thirdon", and otherwise it would inform me that "two parsecs from Thirdon, on route to Sol" or something to that effect. This would be a huge helper, as currently the ship manifest is mostly useless without clicking it through.
- Military production should also be queueable, somehow, be it a governor or planet-specific build-queues (this would help reduce end-game micromanagement). I would've loved to just queue "ranger-combat transport-ranger-combat transport-you get the idea" when I was in the middle of a heavy war.
- I managed to get a class 44 planet, but it couldn't have more than 100 billion inhabitants. Why is this?
- Ships should by default leave orbit when built, most of my ships at least don't have any business in orbit. At least constuctors should leave orbit. This was a major headache for me in my last game, where in the end I was building 5 constructors per turn, and had something like 20 turns of research left for "Near Omnipotence"(or something to that effect). Lots of clicking.
Lastly, I'd like to thank all the people of Stardock for this great game! No game so far has caused me to miss more sleep or work as this (practically played this all week). This, for me, is the real indicator of game quality. Also "One-turn-more"-syndrome has never struck me harder than with this game. The level of support is also astonishing. My hat is off to you!
//sjl
~SDC~