Lharrs

Give some constructive thoughts based on the walk through here.

Give some constructive thoughts based on the walk through here.

Well, I have noted some mixed feelings about hte delay announcment, though we are all appreciative of hte update( of sorts) the delays is a bit unwelcome.


Given that, it was stated that part of the reason for the announcement was so that feedback could be given before hte beta was released.


My first comment on this would be to reduce the number of planets per system by a margin of 35% to 65% and increase the number of systems allowed. This comment is based soley on the fact that it appeared byt the way the information was presented that those three systems were considered a large map.

Weather or not that is a large or small map more systems with fewer planets will allow a play greater control over his/her empire and provide more of a challenge for solar assaults.

I understand your attempt to make the game seem epic by making a solar system look like a galaxy both far away and close up, but it just seems too messy to me. I know that it was stated with regards to system screens that it is a matter of artistic choice or some such, but just because a babe chooses to paint with its own fecal matter doesnt mean it is a good artistic choice.

If you wanted a grand EPICNESS( royalties paid to schem who coined the word, as far as I know) feel too it, simple, create say 10-20 systems per glaxy with each sytem containing between 1-5 habitable planets and perhaps a total of maybe 10 solar objects( ranging from belts to artifacts and brken planetoidial bodies). This would be huge.

I wil try and think on my suggestion a little bit more, but I didnt want to say that designing a solar system to look like a galaxy( and nothing liek a solar system) was bad, without at least presenting some sort of solution. Currently my idea would be to large for the game engine as it seems to be presented. If there were some esimate as to how big the game could get and still run properly, then my idea may have more weight but an idea of the scale would be needed.

If one was to overlook the solar layout of hte game, I would have no further comments at this time and will look more at teh game pics we have been presented with.
102,202 views 60 replies
Reply #26 Top
good enough for me! Thanks Yarlen
Reply #27 Top

my bad, I meant 20 solar systems with 10 planets in EACH solar system... damn my poor writing skills.... or is 10 planets in a system too little?

This is possible, but right now you can't have that many solar systems.


What exactly stops you from letting me choose such a number of solar systems if I reduce the planet number so my computer would keep up?
If the maximum number of systems will be 5, I'll always play with 5. If the maximum number is 7, I'll always play with seven, and if the maximum number is 10 I'll always play with 10. (Beyond 10 I'd propably stop )
I like the idea of planning out a strategy that involves 10 minute long phases of not being able to influence the campaign. That seems very challanging to me.
Frankly speaking, those screenshots with some 20 planets in one system really put me off. I decided not to preorder until I know more about the beta after seeing that. 7 planets of which 2 are colonizable would be more like it .

And another point:
Are there uncolonizable systems? Let's imagin a system that contains nothing but one star, a huge gas giant and an asteroid belt. Surely a boring system. But later in the game a heavily fought over one, because as the resources in other systems start to deplete everyone will try to get their hands on these asteroids to mine them, which means they'll have to come up with starbases to cope with such a system.
Reply #28 Top

There aren't uncolonizable systems.

The balance of how many star systems to allow will be based on fun factor. You can only have 10 players in a game, so more than that would mean there would be totally empty star systems, or only one faction per system. That wouldn't be fun.

Reply #29 Top
You can only have 10 players in a game, so more than that would mean there would be totally empty star systems, or only one faction per system. That wouldn't be fun.
Actually that's exactly what I'm suggesting, because I think it's the only scenario I can imagin to be fun.
Reply #30 Top
7 planets of which 2 are colonizable would be more like it.


If there are only 2 planets in a system, then the combat within that system would be too straightforward. With more planets, an attacking player would need to use a large fleet to take a beachhead planet, and the defending player would then need to be able to defend all of his planets, not just the one he is left with.
Reply #31 Top
Id like the idea of 11 solar systems with 10 players. Each player has there own system, with maybe 9 grayed out planets.
And the last solar system, is where, there will be maybe only one planet. Where you will have to capture it and hold it for a time eg 20min.

So as you have capturet the planet the timer will go down. If someone else is lucky enough to capture it from the other player. His timer will go down, and the one who lost it, the timer would stop.

And the timer of 20min would force every of the 10 players to hurry it up to get out there and start getting that planet in the 11's solar system.

just an idea

And if im forced to have someone else live in MY Solar system!!!! ill see that race, as a deasise, and they have to be removed
Reply #32 Top
I would like it to be customizable (X solar systems with Y planets each), or possibly (solar system A with X planets, solar system B with Y planets, etc). A cap of probably 15 (solar systems and planets within solar systems)is reasonable? That is what I am hoping for (the latter, but the former would be OK, not great, OK). Thoughts?
Reply #33 Top
I also think the size of the black spheres be smaller to make the galaxy feel less crowded

I prefer to call it "exceptionaly cozy"
Are there uncolonizable systems? Let's imagin a system that contains nothing but one star, a huge gas giant and an asteroid belt. Surely a boring system. But later in the game a heavily fought over one, because as the resources in other systems start to deplete everyone will try to get their hands on these asteroids to mine them, which means they'll have to come up with starbases to cope with such a system.

because god created solar systems with no planets.
uh...
no.

and finally, customizability and fun have a direct logistic relationship.
Reply #34 Top
just as a small suggetion i read in the beta preview that there would be victory point games i hope that is made optional cause i for one hate victory point games cause all it causes is people to rush for a key objective as fast as possible and leads to small skirmish battles that never actualy become the epic fleet engagments i would want to see because evryone is rushing to send wat ever they have to take the points and eventualy all it becomes is a w8ing game i like full on annihlation games where it isnt just noob rushing to see who can get to such and such a place faster then anyone else
Reply #35 Top
Ill bet its VERY configurable, to make the game totaly as you want.


[guessing from what we know]
Its been said, it will take about 10min from one solar system to another.
If its a 1 vs 1, ill suggest you make a game where you start on diffrent solar systems.
And before he can do any seriously damage, it will take him about 30min
[/guessing from what we know]
Reply #36 Top
just as a small suggetion i read in the beta preview that there would be victory point games i hope that is made optional cause i for one hate victory point games cause all it causes is people to rush for a key objective as fast as possible and leads to small skirmish battles that never actualy become the epic fleet engagments i would want to see because evryone is rushing to send wat ever they have to take the points and eventualy all it becomes is a w8ing game i like full on annihlation games where it isnt just noob rushing to see who can get to such and such a place faster then anyone else

WOO!!! run on sentance!
Reply #37 Top
so will we be able to play as pirates (extra tech tier)
Reply #38 Top
Eh, some decent points on here but I fail to see why you have to bitch so much about the representation of the galaxies... It looks good to me and I'm sure others feel the same, and while it may or may not appeal to you it still makes you look like a total asshole if you compare it to a baby painting with its own fecal matter. You could have simply said you hate how they have done it and left it at that.

Anyway... Customisability is good, but you should just wait and see if the game Ironclad are making appeals to you rather than act like they HAVE to make changes that appeal to you regardless of their original plan for how they want their game to play... As far as I'm concerned less systems with more planets is a better choice than multiple systems with less planets considering the amount of time it takes to travel between systems and how you can do nothing during that time. It's a RTS for a reason and that's to not have people waiting about as much as they do in a TBS title... Sure they could make that waiting smaller but again then they would have to change half the game's balance and style to make up for such significant changes.

In the end, it's either a game you like or a game you hate. Changes and improvements can be done with player feedback but making it a different game that will appeal to someone doesn't sound like a viable option... It may simply not be a game some of you will enjoy, that doesn't make it a bad game or your opinions the only right decisions about gameplay or visual elements...

My 2 cents...
Reply #39 Top
personally i dont feel strongly enough about any game to "hate" it

its a beta if dont think somthing looks good and it takes away from an otherwise fantastic looking game thats what a beta is for to let the designers know what we think of the game and how it can be improved and to iron out bugs.

Al3xand3r you should grow up and watch your manners
Reply #40 Top
LOL, Alexanader, we bitch about the rep of the galaxy, because they arent galaxies. They are solar systems. The screens shown, are of planets in a solar system, and there are multiple solar systems.

Anywho, I am willing to endure the deformaty of the solar systems, as long as the game itself is done well.
Reply #41 Top
it still makes you look like a total asshole if you compare it to a baby painting with its own fecal matter.

then again, thats a pretty poor comparison to use on anything. well, other than socialism.
Anywho, I am willing to endure the deformaty of the solar systems, as long as the game itself is done well.

*shrug*
I dont really care, same as the walkable-solar systems.
Reply #42 Top
So first you tell me I should grow up then you agree that the comparison I pointed out really was over the top... Maybe you should take your own advice and properly read a discussion before posting a comment that you more or less contradict on your next reply... Anyway thanks for caring but I really don't feel I posted anything immature.
Reply #43 Top
Maybe immature isn't the right word... more like overreacting.

Reply #44 Top
Oh well, fight fire with fire. I thought that comparison was overreacting, therefor I pointed out as much, just as you and Ninja feel like pointing out what you think I'm doing... Can we drop it now?
Reply #45 Top
when did I get tangled up in this?
just as you and Ninja feel like pointing out what you think I'm doing

what???
am I like some universal scapegoat?
Reply #46 Top
Sigh, I guess we really can't drop it then... Work on your English, re-read the discussion (from my first reply here and downward I guess), and you'll see nothing about what I said makes you a scapegoat... And in case you can't bother doing that, I'll write what happened in six simple steps:

1 - Someone uses a "baby painting with fecal matter" metaphor about Ironclad's work
2 - I respond to that negatively
3 - You come up telling me I'm immature
4 - I respond saying nothing I wrote was immature
5 - Someone says I was not being immature but maybe overracting
6 - I say I found the original metaphor to be overreacting so in the same way you and him could comment on what I said (and call it immature or overracting), I felt I could comment on that metaphor and so I simply did.

If you want to call that getting "tangled up" then, well, whatever. End of story as far as I'm concerned. I don't care what more you have to say over this, or how you'll try to make my posts appear bad by twisting what happened with replies like your last, or if you keep replying with such things just to see how far you can drag this on.
Reply #47 Top
Work on your English

what are you talking about...
your making absolutely no sense. do you speak english? or are you using some auto-translating system.
and you'll see nothing about what I said makes you a scapegoat

let me show you my recent posts.
WOO!!! run on sentance!

and
then again, thats a pretty poor comparison to use on anything. well, other than socialism.

*shrug*
I dont really care, same as the walkable-solar systems.

and
when did I get tangled up in this?

what???
am I like some universal scapegoat?

none of which is immature and/or wrong in any way.
You come up telling me I'm immature

I haven't once said you're immature. are you talking about johnboyire??? because this is striking me as overreaction.
It's quite simple... Anyway, end of the story as far as I'm concerned

its just funny how you haven't distinguished my posts from someone elses. which makes this a bit more complicated.
I don't really care about what more you have to say over this or how you'll make my posts appear bad by completely twisting what I said with replies like your last one

I haven't twisted anything
take a good look at WHO is saying WHAT before you start rapping on someone who never mentioned baby fecal matter or that you're immature...
Reply #48 Top
Argh... I'm sorry about that it's a bit late here... I thought you had said what john did... Can someone delete the off topic posts (at least everything after Wraith's reply) to clean up the thread and keep it more on topic
Reply #49 Top
.... I just read you original response to what I wrote Alexander, Originally I just saw the first part where you thought that we have galaxies in the game and I replied to that, then I saw your next what came after that and it is totally uncalled for. Perhaps I went on an extreme with my example but insults are not the way to differ with someone who is wrong all the time *cough* schem *cough*

Perhaps a better comparision would be that to one of Picasso's jumbled up art pieces, they just dont look right, and if you have to look at it every day, it may get on your nerves. However, his work shows that of someone not thinking in normal terms and thinking out of the box. Perhaps it is similar with SoaSE, though it may not look right and may not have all the strategic elements that a realistic solar system might, it may just be better off, if the game itself is done well.
Reply #50 Top
What was uncalled for? I don't think my first reply had something so uncalled for... And yes, that new metaphor would have been better, I suppose.

As for the more recent posts here, I acknowledged I made a mistake, I thought Ninja had said something someone else did...

Hope a moderator cleans this thread soon...