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1UP.com Posts Sins Preview & Interview

1UP.com Posts Sins Preview & Interview

For those of you who may have missed it or live outside North America, 1UP.com has republished the preview for Sins of a Solar Empire that first appeared in the March 2007 issue of Games for Windows magazine. Along with the preview is a new interview that goes into further detail on the game, Ironclad and Stardock.

Check them out:

GFW Republished Preview

1UP.com Sins Interview

56,267 views 47 replies
Reply #26 Top
I said that because they seem to have the broadest amount of options open to them, you want big fleet, you have big fleet, you want hit and run tactics, you do hit and run tactics, you want to build vast riches, you build vast riches.

Many options open to the TEC aren't for the other two, the Advent probably favour using mental powers over all out assault(brain over brawn in the most literal sense), the Vasari cannot build a large fleet, so open warfare is most likely limited to be a last resort. That is not to say the TEC don't have downsides, their fleets need to be large because of their primitive technology, but, if well played, other options can be pulled off as well. I didn't mean that the skill required was low, I meant it may be easier to survive.
Reply #27 Top
I doubt that you'll find that.
I think the TEC cannot possibly do effective hits and runs, their ships simply are too weak to stand up to mind-infiltration or the super fast Vasari.
additionally making a huge armada goes hand in hand with economy, so I dont see that being a viable arguement either.
I think TEC are a specific class that nobody sees for its clicks and niches.
Reply #28 Top
I think the TEC cannot possibly do effective hits and runs, their ships simply are too weak to stand up to mind-infiltration or the super fast Vasari


Good point, the TEC seem to be winning this battle though
Reply #29 Top
I think all side can do hit and run , at least in some aspect...
Reply #30 Top
Maybe with the TEC it'd be a swarm of small frigates against a couple of battleships.
Reply #31 Top
too bad ships in their last gasp of life , can't ram other ships thus taking them out...
Reply #32 Top
Yeah, like the Pegasus in BSG, that was spectacular.

Video

Reply #33 Top

Hi Multianna,

I am still alive. My Wacom tablet pen has become permenantly joined to my index finger, making it difficult to type    After beta I'll do away with the finger and install a permanent pen appendage.
Thanks for the feedback everyone - it really keeps our Art Team pumped   


Keep up the good work, we love it
Reply #34 Top
Keep up the good work, we love it


Indeed.

Reply #35 Top

Yeah, like the Pegasus in BSG, that was spectacular.

Video




EXACTLY, that was my favorite episode of season 3!

Also for the game it looks Amazing! And I want one of them Tablet pens!
Reply #36 Top

So, you can't hide unis on the far side of planets/behind moons?

Sure you can, if the opposing player isn't paying attention, and if he is he'll know what you're up to. On the other hand, if he/she isn't, well...serves him/her right.

Reply #37 Top
I can see it all now:

"Hm, I'm doing ok, home system secure, all is well, I may actually win this" >mother gets in way with vacuum cleaner "Damn its annoying when she does that, hey, where'd my fleet go, those aren't my ships, where did they come from...DAMMIT!!"
Reply #38 Top
Sure you can, if the opposing player isn't paying attention, and if he is he'll know what you're up to. On the other hand, if he/she isn't, well...serves him/her right.

as in the same reasoning as "oh, you can hide your ships right next to him. if he happens to not be paying attention"
or "sure, put all of your fleets smack dab on his central planet, he'll never notice!"
Reply #39 Top
i think he'll never notice if he isn't paying attention so pile up as you please. but don't get cought cause he might send waves of fleet to kick your ass.
Reply #40 Top
thats what I'm pointing out. you have to hope that he's not paying attention in order to pull off the "hide behind the moon" strategy.

I'm just saying that strategy works for anything.

next question: are there moons?
Reply #41 Top

thats what I'm pointing out. you have to hope that he's not paying attention in order to pull off the "hide behind the moon" strategy.

I'm just saying that strategy works for anything.

next question: are there moons?


*bends over and aims his butt at schem*

I believe so....
Reply #42 Top

There aren't moons currently and I don't think any are planned at this point....

A legitimate tactic is sending some of your forces around to the opposite side of a planet while your main force keeps the enemy busy. While he's preoccupied, your forces are nuking his world with impunity. Of course, this strategy can be countered by the careful player in a number of ways too, but it's essentially the same as outflanking your foe.

Reply #43 Top
ok, sounds good. I love flanking.
*bends over and aims his butt at schem*

*Swift ninja-dodges*
Reply #44 Top

Hello, new around here. I stumbled across the game while thumbing through PCG and was immediately hooked, (I've been a fan of this kind of game since MOOII, but got a lot more enjoyment out of Homeworld and Homeworld 2 (Cataclysm, not so much)).

As for the fourth tech tree, a few ideas immediately came to me. It could be the 'heretofore unseen alien tech' or simply once you have researched most of your race's technology, a 2nd tree opens up, giving you access to super science. Alternatively, perhaps you can capture and reverse engineer some pieces of an opponent's tech, although that may be grossly over balancing without some form of artificial limitations.

I look forward to participating in these forums as soon as I can get caught up with most of the posts.

-Per
Reply #45 Top
They mentioned some kind of additional science/tech you can get your hands on in an interview. I think as a fusion of RTS and more traditional turn-based 4X with a strong competitive multiplayer element, the open view of the tech probably makes sense. Not sure if there is still a campaign mode or if it's all sandbox at this point.
Reply #46 Top
too bad ships in their last gasp of life , can't ram other ships thus taking them out...


I'm kinda glad that they can't. That may be fun for the person who is getting his butt beat but put yourself in the place of the person that is winning. It would suck to outmaneuver, outsmart, and outclass your opponet and STILL have the skirmish result in a draw (you killed his ships but he rammed and killed yours too).

Alternatively, perhaps you can capture and reverse engineer some pieces of an opponent's tech, although that may be grossly over balancing without some form of artificial limitations.


Yea, that kind of thing sounds cool but you're right, it would present some serious balance issues. Say your in a 4 way ffa and the person you end up fighting first is the same race as you. You therefore have no opportunity to capture alien technology. Meanwhile players 3 and 4 are fighting each other and are of different races. They would be getting alien tech from each other. So when player 3 kills player 4 and comes after you he will have an advantage.
Reply #47 Top
I'm kinda glad that they can't. That may be fun for the person who is getting his butt beat but put yourself in the place of the person that is winning. It would suck to outmaneuver, outsmart, and outclass your opponet and STILL have the skirmish result in a draw (you killed his ships but he rammed and killed yours too).

and it would DRASTICALLY favor the TEC.
Yea, that kind of thing sounds cool

hey, you know that was my idea from ages ago.