SeniorDonde

Give Suggestion here!!! Ironclad will read them

Give Suggestion here!!! Ironclad will read them

Hi guys give suggest and only sugest!!!! I would like that.....or that..
that is all and if there are manny great guys from Ironclad will have no choice but to read here becus every company know tha you have succes when you listen you clients and that they could find genius ideas that they would not have concidered by themselves we are all human after all ....Lets go!

P.s my english is bad i know lol
75,964 views 255 replies
Reply #201 Top
Ill patiently wait till Schem beats your resoaning to a pulp, no sense in me intefering.

(this so reminds me of when Lharrs was a newbie here , so many questions and very long posts)
Reply #202 Top
his arguement is valid for the most part. but there is just a huge acceleration energy issue.

also, that part about dissipating energy; can't they just create a more complex fridge system... (think analogy, not a serious fridgelike system) but instead of Ke being dissipated, you convert it into electromagnetic radiation. you don't need any mass to dissipate electromagnetic radiation.
Reply #203 Top
Or just discover fussion to onlock infinite energy, than who cares if it disipates just give it more juice .
Reply #204 Top

Or just discover fussion to onlock infinite energy, than who cares if it disipates just give it more juice .


A: They don't need fusion power, they are already using matter-antimatter annihilation

B: Infinite energy!? That would be quite a feat. (No more running out of ammo, let's just create some more! )
Reply #205 Top
??? Sorry Great Emperor, but I am pretty sure that Schem is talking about getting rid of heat waste on a real space ship. It might seem minor, but it really is a serious problem.

Schem, how is it exactly that heat can be transformed directly into electromagnetic radition? I am curious here and do not intend to come off as sarcastic. I do not have an engineering degree, but I understand enough of the basics to grasp new information quickly. I do, however, have a degree in military history (BA in history with my study focus being 20th century modern warfare).

Hmmm, maybe we could run beam weapon/engine heat sinks into a steam turbine system to make good use of that heat. This would be easy if the ship's power plant system is based on a nuclear reactor design. Still, that steam will have to have a good system for losing heat or the reactor will be pretty lame.
Reply #206 Top
Infinite energy!? That would be quite a feat

I had an idea that bridges far out of my knowledge. but I've considered what would happen if you brought mass into a heterogenous, lower energy vacum state, forced it to undergo complete matter annihilation, took the electromagnetic radiation that came out of the lower vacum state, make it into mass again, and recycle.

I would need someone with a PHD in theoretical physics to even analyze whether or not it would work (and if mass and energy change as they cross a heterogenous vacum state, it won't) but from the little things I've heard about vacum state (its not reliable info, simplification etc.) thats the best option for infinite energy.

put simply, change the value of "c" in E= m c^2
Schem, how is it exactly that heat can be transformed directly into electromagnetic radition

well heat releases infared light, which is electromagnetic. but the problem is thats a slow process, there probably is a way to do it quicker. but I can't think of one, yet.
Reply #207 Top
Hmmm, maybe we can use solar sails as both a supplemental means of propulsion as well as providing the huge surface area needed to give off heat.
Reply #208 Top
Solar sails would look awesome on a ship.

Anyone remember the movie Treasure Planet?
Reply #209 Top
solar sails have to be huge to get any sort of distinguishable acceleration, also they have to face some sort of photon emission source, third how do you get acceleration (or decceleration!) in inter-stellar gaps?

I dont think they are very useful. they also tear really easily.
Reply #210 Top
But they would look awesome.
Reply #211 Top
I remember solar sails from an episode of Star Trek DS9... It did look cool
Reply #212 Top
I meant that you could use solar sails to give you a tiny in-system boost to speed, and a huge boost for getting rid of power plant/weapon/engine heat. So we would use the sails as a giant radiator.
Reply #213 Top
Alright, I am going to nail a few things here because its obvious people do not understand what I am talking about.

First

.1 C which is a C fractional velocity is 1/10 the speed of Light.

Second

I never stated they would use energy shields, I stated they would have to use some type of sheild and what that shield would have to withstand in a standard solar system. That would include Particles traveling at or near the speed of Light (Radiation), cosmic dust, micrometorites, etc. You would almost have to have two or three types of shielding to do it, otherwise just moving at the velocities that they are talking about would either destroy the ship, or if it maanged to never strike a micrometorite or a non trival piece of dust the radiation from the particles slicing through the ship would kill the crew and destroy the electronics systems. But I never stated what type of shielding because that gets into a branch of physics I have not nor do I ever intent to study. The only reason I mentioned it was someone brought shields up in passing and I decided to chime in.
The only other way to deal with this is to put some large heavy and decidely unwieldy sort of physical shielding over the entirety of the ship. This material would have to be extremely dense, and in doing so you incraease the mass of the ship, which will reduce the acceleration and manueverability of the ship.

Third
I never mentioned heat disipation for the reason that that is one of the true bitches of dealing with space travel after protecting the crew and the ship itself. There are various ideas floating around out there but none of them are what you would call efficient. So for this reason I left it alone. Unless you consider dealing with waste heat management fun, and there have been a few space games that forced you to do it over the years, as well as games like the mech warrior series I assume there is some technology or field of science that we have not yet discovered that will allow energy disipation without massive radiators, coating the ship in ice and running pipes through it, or some other wild scheme.

Fourth
As for the firing of the of a projectile from a space vessel moving at a .1C velocity I will go and speak with my physics professor about this, I may be making an assumption thats going to bite me on the ass, but thats why I am an engineering major and not a physics major. So until I can get a clarification I am going to leave this sleeping dog lie entirely.

Luke, and by the way you may want to take a look at creation date. I rarely post, but I have been around for a very long time.
Reply #214 Top
.1 C which is a C fractional velocity is 1/10 the speed of Light.

yes. that was obvious. although, granted I've looked a lot into relativity (although its c, lowercase)
Third

oh, I dont want it in the game. I'm just brainstorming.
obviously I'm not going to come up with something that engineers can't.
Second

basically they are really unrealistic!
Reply #215 Top
really unrealistic


Thats why this is called science fiction

Reply #216 Top
Solar Sails would look very cool.

Though very impractical in non-fictional terms. Too impractical for my taste, I think it would bother me if they were in the game and behaved like normal ships that used propulsion.

Off Topic but has the word Solar in it:

Anyone play a game called Solar Winds? Its an old game, I used the play the heck out of it!
Reply #217 Top
Who cares about realism, I say let your immagination soar, at least for the time being.
Reply #218 Top
I am new to this game, having only found out about it recently from a friend. That being said, please bear with me if these questions have already been asked.

1. Will there be random events (rogue asteroids, solar storms, etc.)?

2. Does this take place in our galaxy and will we see our solar system?

3. Can planets be terraformed?

4. Will we see city lights on colonized planets? I didn't see any on the screenshots that I looked at.

5. Will we be able to name any of the ships? It would be great to name the fleet flagship after the great emperor (namely me).

6. What types of steller phenomenon will we encounter (nebula, blackholes, a quasar would look cool, etc.)?

7. How similar are the controls to Homeworld?

8. Will there be a strategy guide? I collect strategy guides of all my favorite games and like having such infromation such as ship and weapon stats to look over when I'm not playing. In addition, after I beat a game, its always fun to see if there was anything that I missed.

That's all I have for now. Thanks!
Reply #219 Top
Oh, yes. I forgot the quote.

"Almighty Tallest Rocks!"-Invader Zim
Reply #220 Top
I am new to this game, having only found out about it recently from a friend. That being said, please bear with me if these questions have already been asked.

1. Will there be random events (rogue asteroids, solar storms, etc.)?

2. Does this take place in our galaxy and will we see our solar system?

3. Can planets be terraformed?

4. Will we see city lights on colonized planets? I didn't see any on the screenshots that I looked at.

5. Will we be able to name any of the ships? It would be great to name the fleet flagship after the great emperor (namely me).

6. What types of steller phenomenon will we encounter (nebula, blackholes, a quasar would look cool, etc.)?

7. How similar are the controls to Homeworld?

8. Will there be a strategy guide? I collect strategy guides of all my favorite games and like having such infromation such as ship and weapon stats to look over when I'm not playing. In addition, after I beat a game, its always fun to see if there was anything that I missed.

That's all I have for now. Thanks!


Hi ZimatDeltaHalo,
You will see visual progression and lights on the planets. You will be able to rename all your planets and ships after yourself (currently disabled in Beta). There is a lot of steller phenomenon including gas clouds, animated stars, artifacts, and more gems that I can't expose at this time
Reply #221 Top
My thanks to Craig Fraser for his quick reply. Looks like it will be one heck of a game. Now, if I can just make it until it comes out in August(?)...  
Reply #222 Top
Had a few more questions.

1. In another game, Conquest: Frontier Wars, I could train admirals to take charge of the fleet, which would then give the fleet certain bonuses and allow for a certain level of autonomy. Are there any plans for fleet commanders in Sins?

2. I heard somewhere in the forums that the old Marza Dreadnought (the one with the blue dome on the top near the bow which appears under the ships section on what appears to be another version of this site by Ironclad) was instead replaced by another design. Any chance that the original ship will appear in the game (what does the new design look like anyway)?

3. Is the current TEC emblem final? I sort of liked the other emblem on the site mentioned above. If you wanted to display the old emblem, say, off of an important building, you could do so by hanging three banners. Displaying the new emblem, in my opinion, looks like someone hung their jacket out.

4. I read somewhere that you could not control your carrier's fighters directly. Is this correct?

5. I also wanted to ask again about the possibility of a strategy guide being released for the game?

That's all I have for now.
Reply #223 Top
4. I read somewhere that you could not control your carrier's fighters directly. Is this correct?


No, you can select fighters/bombers and give them orders if you like. Just as squads, though, not individuals.
Reply #224 Top
First of all, Ironclad and Stardock, I LOVE this game! Exactly what I needed.

I do have a request for more victory options in upcoming updates to make it even better:

-eliminate a player's capital (the homeworld)to eliminate that player--instead of hunting down and eliminating everything. Maybe all their remaining planets could turn neutral. This would make players especially careful about diligently guarding their homeworlds, which would make sense to me. If that was an option, there would probably need to be a way to lock the homeworld as the capital planet.

-a "king of the hill" option. Perhaps there could be one planet that would be the goal of every player to possess (key to the secrets of the Universe and all that). Maybe a time factor--a player needs to hold and defend this world for x minutes (30?).

-Goals--maybe one side would have to capture a faraway world in the territory of another side, and vice-versa.

-control x% of the planets.

-or control all the x type of planets (like Terran)

-economic victory--first to attain x amount of credits wins.

-have AI players surrender if they lose x% of their worlds.

-not really a victory condition, but it would be really cool to be able to "diplomatically annex" (buy) neutral worlds. Birth of the Federation had this feature, and it was fun to court worlds to join your federation/empire.

-also, be able to vassalize worlds, either through diplomatic courting or intimidation.

That's what I can think of right now. Of course, people could always play with the standard victory condition. But having options would really enhance the variety and longevity of this game. I would especially like to see the capital elimination condition.

Thanks for listening, Ironclad and Stardock!
Reply #225 Top
Necromancy sucks.

Necromancy to post something you've already posted? That really sucks.