SeniorDonde

Give Suggestion here!!! Ironclad will read them

Give Suggestion here!!! Ironclad will read them

Hi guys give suggest and only sugest!!!! I would like that.....or that..
that is all and if there are manny great guys from Ironclad will have no choice but to read here becus every company know tha you have succes when you listen you clients and that they could find genius ideas that they would not have concidered by themselves we are all human after all ....Lets go!

P.s my english is bad i know lol
75,674 views 255 replies
Reply #76 Top
If you look at the pic you generated so kindly for us, you will see that some planets seem to be close then others(to the screen that is) and that some overlap others.

Now this could be just the way things that are close to each other are displayed, or it might mean they are on different 3 dimensional planes.
Reply #77 Top

The galaxy is not tightly packed. That is an illusion of the zoom distance. As you pull away from things, they appear to get closer together. Now, icons have a minimum size so that you can actually tell what things are so that, combined with zooming out makes it appear that they overlap. However, if you were somehow able to see the planets all at once without the icons (you can't in that picture because the meshes are less than a pixel big) you would see that they are no where near each other. Infact they are millions of meters apart.

Reply #78 Top
The single thing I'd like to see the most would be the ability to further differentiate capital ships.

What I'd really like is to be able to make MY flagship, and pour ridiculous amounts of resources into making it something an Empire could be proud of.

Not really having different models (though I'd love that) but trainings it's crew and upgrading it to the point where it's presence alone can really affect the course of a battle. Naming it and marking it distinctively would be the icing on the cake.

Enemy Admiral: "The Empire's flagship Emperor's Pride!"
Enemy Captain: "Should we engage the enemy sir?"
Enemy Admiral: "No, that dreadnought is worth any three of ours! Fall back and call for reinforcements."


(Pardon the dramatics, just thought I'd indulge myself)
Reply #79 Top
Infact they are millions of meters apart.

like from NY to wash D.C.   
No, that dreadnought is worth any three of ours!

*plows thru frosts dreadnaught*
well wasn't that fun.
Reply #80 Top
Hey Frost. If EvilleJedi is able to mesh his StarWars Warlords mod into this game with relative ease, you might very well get your wish for super sized flag ships. Than man's model work is simply amazing.
Reply #81 Top
just keep in mind, uber-powerfulization creates balance issues.
Reply #82 Top
Yeah, but EvilleJedi did a great balancing job with his Homeworld 2 StarWars Warlords mod. Those uber ships really cost you. In fact, you could buy a whole fleet of destroyers, escorts and strike craft for the same cost as a single Executor Class SSD.
Reply #83 Top

No, that dreadnought is worth any three of ours!

*plows thru frosts dreadnaught*
well wasn't that fun.


No! You sank my dreadnought!
The Emperor will NOT be pleased... Perhaps an extended vacation is in order till he calms down.

Hey Frost. If EvilleJedi is able to mesh his StarWars Warlords mod into this game with relative ease, you might very well get your wish for super sized flag ships. Than man's model work is simply amazing.


That would be great! I love Star Destroyers, and while EAW is fun this looks to be better. I wonder if the game engine would allow the Deathstar to work its magic on the planets...
Reply #84 Top
Of course, the Sovereign and Eclipse Super Star Destroyer were even better in SW: Warlords. Both had a miniaturized Deathstar super-laser mounted on a SSD. Nothing like watching those pathetic Rebel ships vaporize in one shot.
Reply #85 Top

Of course, the Sovereign and Eclipse Super Star Destroyer were even better in SW: Warlords. Both had a miniaturized Deathstar super-laser mounted on a SSD. Nothing like watching those pathetic Rebel ships vaporize in one shot.


Yeah the Eclipse Super Star Destroyer made a brief and destructive appearance in EAW:FOC in the last mission. Unfortunately, they felt it would be to unbalancing to allow it as a regular hero unit. There was a mod that promised to put it in, but the mod never worked for me personally. (Probably my mistake somewhere, but I can't seem to find it.)

Reply #86 Top
Woooh, super capital ships (semi-heroes, experimental units) will make a great addidtion I think. The core of a battlefleet.



Reply #87 Top
Those uber ships really cost you. In fact, you could buy a whole fleet of destroyers, escorts and strike craft for the same cost as a single Executor Class SSD.

can it take out that "whole fleet?"
The Emperor will NOT be pleased...

am I the ONLY staunch supporter of Democracy on this forum???
Woooh, super capital ships (semi-heroes, experimental units) will make a great addidtion I think. The core of a battlefleet.

so long as they aren't invincible.

I.e. they really should have difficulty retreating and dealing with smaller units.
Reply #88 Top
The Emperor will NOT be pleased


Your right I am not pleased

am I the ONLY staunch supporter of Democracy on this forum???


I love democracy, I love the Republic

Reply #89 Top
Hehe
Reply #90 Top


The Emperor will NOT be pleased...

am I the ONLY staunch supporter of Democracy on this forum???


Well, outside the game I do support democracy in all its dysfunctional glory.

However, when I'm trying to run the war I really don't like being told what to do by a bunch of "representatives of the people." So suspending all democratic activities for the duration of the emergency sounds like a fine idea (in game, in real life I'd freak.)


The Emperor will NOT be pleased


Your right I am not pleased

am I the ONLY staunch supporter of Democracy on this forum???


I love democracy, I love the Republic




Cringe "Emperor! We did everything we could ..."Choking sounds

I need to come up with an original name for ingame... When multiplayer comes out there will be Emperors by the dozen. (Not that I use that ingame, usually I just use Frost)
Reply #91 Top


So suspending all democratic activities for the duration of the emergency sounds like a fine idea (in game, in real life I'd freak.)



It's not that it's in-game that makes it sound good, it's the fact that you become supreme leader that makes it sound good
Reply #92 Top
Cringe "Emperor! We did everything we could ..."Choking sounds


I am sure I wouldnt choke you... yet

And by the way TGE is mine!!!!!!!!!!!!!! Thought I would make it clear. If the name is ever taken, I think I would lose a sense of identity I have had for a few other multiplayer games. And that will be sad
Reply #93 Top



So suspending all democratic activities for the duration of the emergency sounds like a fine idea (in game, in real life I'd freak.)



It's not that it's in-game that makes it sound good, it's the fact that you become supreme leader that makes it sound good


Well you're right about that. Being on the other side of the equation certainly changes one's perspective. In GalCiv2 on the rare occasion where I've made a big enough mess of things that the senate refuses to allow me to go to war I wish I could change the government back to Imperial without taking the economic hit.

Cringe "Emperor! We did everything we could ..."Choking sounds


I am sure I wouldnt choke you... yet

And by the way TGE is mine!!!!!!!!!!!!!! Thought I would make it clear. If the name is ever taken, I think I would lose a sense of identity I have had for a few other multiplayer games. And that will be sad


If you choked someone every time you lost a flagship you'd run out of officers right quick. Unless you stumbled across an Admiral Thrawn and stopped losing flagships.

I have no designs on your name lol. I'm just pretty sure a lot of pretentious players will try and pass themselves off as Emperor. Probably not as The Great Emperor.

(Re-reading it I in no way mean to insinuate pretentiousness on your part.)



Woooh, super capital ships (semi-heroes, experimental units) will make a great addidtion I think. The core of a battlefleet.

so long as they aren't invincible.

I.e. they really should have difficulty retreating and dealing with smaller units.


Well, the flagship I was thinking of wasn't that much more massive then a normal dreadnought. Closer to one and a half times more massive.

Maybe players should be limited to a certain number of these units so as to make them more...epic. I'd really only want one, decidedly more powerful than a regular unit. To balance this you would of course have to put the resources into training and upgrading it. And yes, being more massive it would probably have a lower acceleration.

But the power of this ship (symbolic and actual) should set it apart from the run-of-the-mill dreadnought (and enhance the role-playing aspect of the game.)

By the way, is this game going to be star-wars-ish in having units with a max speed? Or are they going to have a max acceleration and (nearly) infinite top velocity instead?
Reply #94 Top
unless its been changed (which, cough, it probably has) its max accel, not max speed.
Reply #95 Top

unless its been changed (which, cough, it probably has) its max accel, not max speed.


Sweet! That will be a refreshing change.

And damn you reply fast!
Reply #96 Top
Hes has been branded the community title of Spammer. While many people compete for it daily, no one can beat Schem.

As for the dreadnaught thing, I would really enjoy having my fleet be graced by the Emperor's finest ships.

Reply #97 Top

Hes has been branded the community title of Spammer. While many people compete for it daily, no one can beat Schem.

As for the dreadnaught thing, I would really enjoy having my fleet be graced by the Emperor's finest ships.




I'm surprised they even try...

Thinking about why I'd like to see the Imperial Star Destroyer modded into SoaSE, I've realized that I really like the idea of a multipurpose capital ship. The Imperial Star Destroyer from EAW has the punch to go up against other capital ships, while providing its own fighter screen and bomber force.

That's really what I'd like to see, perhaps for the TEC. A capital ship that is a general purpose craft, like the SD was for EAW. Not smashingly powerful against capital craft. Not unbelievable against fighters or bombers.

But instead a balanced ship which in numbers can form the backbone of a fleet. That would fit with the TEC lore, strength through numbers rather than specialized deadly combat ships.
Reply #98 Top
Hes has been branded the community title of Spammer

I'm not the only one.
Thinking about why I'd like to see the Imperial Star Destroyer modded into SoaSE, I've realized that I really like the idea of a multipurpose capital ship. The Imperial Star Destroyer from EAW has the punch to go up against other capital ships, while providing its own fighter screen and bomber force.

sounds way too imbalanced. simply its presence on the battlefield would create issues (take down the massive ship killing all of my ships and lose in teh process, or let it tear me a new one while i kill the other ships and lose in the process)
Reply #99 Top

Hes has been branded the community title of Spammer

I'm not the only one.
Thinking about why I'd like to see the Imperial Star Destroyer modded into SoaSE, I've realized that I really like the idea of a multipurpose capital ship. The Imperial Star Destroyer from EAW has the punch to go up against other capital ships, while providing its own fighter screen and bomber force.

sounds way too imbalanced. simply its presence on the battlefield would create issues (take down the massive ship killing all of my ships and lose in teh process, or let it tear me a new one while i kill the other ships and lose in the process)


Well the balance may be a little tricky but it can be done. I want to stop referring to EAW but in it they managed to tackle it. One on one an Imp Deuce would have a hard time fighting a Mon Cal Cruiser. And its tie fighter and tie bomber complements weren't nearly as effective as x-wings or y-wings. They were however, very visually impressive.

And the game is going to be in beta soon, so if it were a practical idea this would be the time to test and balance such a ship. I'm sure by raising or lowering its firepower, shielding, and size of fighter/complement it could be made useful but not the game-killer you and I are afraid of.

Still it doesn't truly matter, I'd much rather see my idea of a "Flagship" then the general-purpose capital ship. I can always (try to) mod either in afterwards.
Reply #100 Top
just posted to get the 100th post...