Mighty Mongoose Mighty Mongoose

In regards to FTL travel...

In regards to FTL travel...

Some general ponderings...

I have here some general questions about the Phase Drives, these questions are aimed at no one in particular, it's more out of interest than anything else.

1. Will there be upgrades available, and will the improvement be speed related (ships go faster) or range related (ships go further, assuming range is an issue)

2. Can you (and if not it might be a good idea) order your ships to change course while they are in transit.

3. Can you impose countermeasures that stall enemy FTL drives when they enter your system, forcing them to go it at sublight.

4. Is it possible for your ships to deplete their fuel reserves during a jump and be forced to a) stop and recharge or b) be towed and/or refueled by another vessel.

5. Finally, Phase Gates, do these consist of two gates with a stable link between them, or an anygate to anygate scenario, or can ships use on gate to increase speed (exiting through it without entering another one)

I only wonder because of the impact faster than light travel has on a lot of RTS games. ie, ships get there too quickly, making game too easy (not an issue for Sins) or being unable to communicate or control ships while in Phase Space (don't know about this on yet).
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Reply #26 Top
riiiight, well i'll give my view of the matter



Definatly, has been officially confirmed by the devs, both on speed and range(ammount of Antimatter reserves). Range is also an issue, because the map is full 3d. There might also be upgrades to jump deeper into gravity wells.


I sure hope so, i've asked elsewhere but it hasn't been answered (yet)


unknown, it would be nice. We do know that ships will arrive some distance away from the planet.



Not during a jump, as there is no interplanetary space (between planets or solar systems) When exiting in a system/near a planet, it is possible for Antimatter to be depleted, which, parafrased, "makes shields less effective" and prevents use of abilities, as you need AM for these.



I personally agree with the discription given by mongoose, as it sure sounds like it. Keep in mind that the info in the ship section of the website is pretty old. If it still exists, I believe one should read it as "The ability for ships to jump directly to the scout using the ability, instead of arriving at the edge of the system. This ability also reduces AM useage of incoming ships"

The construction of a stargate like system (or even one or two way system) would prove a huge advantage and would certainly fit in with what we know of the lore.
The ability to jumps from A to D without having to stop and refuel in B and C will be a boon, but going from A to G is even better. Even if the range is limited, I see the construction of a massive gate network as a major boon. Having your enemy hit your gate nexus wouldn't be a pretty though.

Reply #27 Top
I personally agree with the discription given by mongoose,

is it what you believe the devs are putting in? or is it just what you want?
because personally... I'm split on the subject. on one end I want the ability to with any race, on the other hand I want to preserve the unique power of the Vasari.
Not during a jump, as there is no interplanetary space

allthough refueling in interplanetary space has not been outruled.
its a possibility, but this isnt SotS. so...
Reply #28 Top
allthough refueling in interplanetary space has not been outruled.
its a possibility, but this isnt SotS. so...


SotS refueling system was so tedious.... I am glad this game doesn't have a refueling system, it just sucks the fun out....
Reply #29 Top
*sigh*
again, your jumping to conclusions. I haven't heard news confirming or assuaging said fears.
Reply #30 Top
Its what people do, we need news!!
Reply #31 Top
SotS refueling system was so tedious.... I am glad this game doesn't have a refueling system, it just sucks the fun out....


I'mm assuming you didn't patch the game... That can suck the fun out of most games....
Reply #32 Top
I'mm assuming you didn't patch the game... That can suck the fun out of most games....


haha no it was patched, because it was released with a major bug that you couldn't play LAN games... so you almost had to apply to first patch to the game to be able to play with friends!
Reply #33 Top
On the Phase Gate Issue:

Phase Gate: Establishes a temporary phase gate at this ship’s location, allowing friendly capital ships to phase jump there at an accelerated rate and further into a gravitational well.


This leads me to believe a ship creats a Gravity Well that "attracts" ships that are phase jumping to that locations at an accelerated pace. This may not be "new" to others, but from some of the statements I've read here I think that distinction needs to be made.

As for whether a "permanent" gate can be created, it seems you guys are missing the most obvious statement there. If a ship in a system can create the gate why not simply leave a ship in that system to, I dont know, create a gate when you need it? Therefore making a more or less permanent gate? Now, logically if:

A Ship can create the gate
AND
A ship can be left in the system to open a gate whenever needed
THEN
A stationary space platform capable of creating and maintaining a gate as its sole function would be the next logical technological step.

Simply put, if the devs DONT give us permanent gate structures then what we will have is people leaving whatever ship can create the gate sitting in the orbit of every planet in the galaxy. So, it would make sense for them to give us permanent gate structures. (I mean honestly, could you envision your scientists trying to explain to you why its possible to build this technology into a "ship" and not a "space station")

However an alternative implementation would require the sacrifice of said ship to produce the energy required to open a gate. For instance you fly your "scout" into a system, see a planet you want to take, and then "activate" the gate system causing said ship to self destruct. Or perhaps make a "warhead" type device so you have a finite supply that must be replenished once used. This would reinforce the "temporary" nature of the gate while preventing the scenario I described above of people leaving one ship capable of making the gate in each system they own.

Just some thoughts on the matter
Reply #34 Top
perhaps just an RU cost would be sufficient.
besides, its a fighter class vessel, its auto-recreated upon destruction.
Reply #35 Top
The JiTirska Scout is a fighter class vessel? I don't think so. It probably just uses up antimatter like any of the other special abilities and has a "recharge" time so that you can do it only, say, once every 45 seconds.
Reply #36 Top
???
woops... misread.
just related "scout" and assimilated the fighter-like vessel to a fighter class.
I constantly do that. its like everything I read is an inkblot test...
Reply #37 Top
Yea, or else it wouldnt be listed in the ships list would it.

Which needs any update by the way devs *ahem*  
Reply #38 Top
thats not completely true. a fighter is still a ship, albiet a small one.