Battleship vs Battleship v2

So how long does 2 battleships last against each other? 1min? 3min?

Yeah i asked the this on the fan made forum long ago, but i think stuff has changed alot since then, oh and i dont remember the answer

I do now know experience has a factor though.
54,046 views 26 replies
Reply #1 Top
Matters, if they are just duking it out against temselves or if they have fighter compartments. Or even what race they are, but i would say that an all our dukefest between the two should last a few minutes, as long as the player uses the skills they have correctly.
Reply #2 Top
I agree, I wouldn't like to see the biggest ships popping like popocorn all over the universe. Rare and lasting, that's the way I like them.
Reply #3 Top
i think the popcorn part would go to the fighters all over the place. then the battleships would be like a single firework or depending on how many battleships you got on your arsenal for that sector .

but all in all i think i'd prepare my battleship with the latest upgrades for a higher surviveability rate to go up the scale.
Reply #4 Top
i think the popcorn part would go to the fighters all over the place.


That would be nice, why not. Just not the battleships. And I agree about the upgrades.
Reply #5 Top
I think when taking into account lastability of a battleship you need to time how long it would take to get in reinforcements.

In homeworld 2 , I think a BC vs BC match lasts approximately 15 seconds , but reinforcements can arrive from base in 10 seconds.

I think what id love to see in Sins is a non-stop battle where reinfrocements keep arriving and arriving ,the original battlships long destroyed but newer ones joining the fray.

Reinforcing I think takes 1-2 minutes of hyperdrive + thrusters in grav from strategically close planets so if a bc lasts about 1.30mins I think that will allow reinforcements to arrive in time from tactically close positions , but also allow fleets to rip apart a smaller enemy fleet before their reinforcements arrive if their fleets arent positioned in close tactical positions
Reply #6 Top
It would be nice to hear from a dev about this, but I think it was mentioned that the travel from one system to the other may take like 10 minutes. For the defender naturally it may take much less to bring the reinforcements from other planets of the same system...
Reply #7 Top
I think the 10 minute FTL journey is between galaxies (See here) rather than systems. If so then you'd obviously want to send you're hardy battleships to invade another galaxy since they've gotta last until reinforcements arrive (Which will take 10 minutes). However once you've established a foothold in the galaxy you can use weaker ships since interplanetary and interstellar jumps would take less time.

However an interesting point what difference do improved translight engines make, will journeys be faster? If so then the sort of battle that P5y was talking about would be possible, and you could send in weaker ships knowing that reinforcements are never far away.
Reply #8 Top
It'll likely depend on the situation. If your shipyards are in one solar system and the battle is happening in another, that battleship is toast. If you've established a beachhead in that other system with shipyards, you may be able to build a new battleship and get it to the battle in time. However, that assumes the planet where the battle is taking place is fairly closeby. If it's on the other side of the system, the odds aren't too good.
Reply #9 Top
Yarlen

now that you have tried it, can you tell how long 2 ships will last against each other?

As 15sec to me is kinda short.
Reply #10 Top
Depends on the ships involved, it's kinda hard to say. It's longer than 15 sec. (or at least seems that way) but I haven't ever timed it. 
Reply #11 Top
I'd prefer that the really big ships (like the flag ships) take a good deal of time. those ships should be a labor to take down
of course, you should have to sell half your empire just to buy one. and they shouldn't be capable of blowing up a ship in 3 seconds.
just make them big-defense with a lotta guns.
Reply #12 Top
is the tactics involved so great a deptph that if I circle the enemy battleship with my own hitting it from all sides and forcing it to turn etc will mine win with less damage than a head on frontal asault?
Reply #13 Top
is the tactics involved so great a deptph that if I circle the enemy battleship with my own hitting it from all sides and forcing it to turn etc will mine win with less damage than a head on frontal asault?


if you circle the ship, the enemy shit would be hitting YOU on all sides at the same time, unless you just keep one side pointed at it, in which case, that side of your ship would be beat up pretty bad...
Reply #14 Top
15 second capital ship battles and instant EAW style building times has me worried.
Reply #15 Top
15 second capital ship battles and instant EAW style building times has me worried.


me too! EAW sucked.... it had such promise, but land battles ruined it as well as fast space battles....
Reply #16 Top
If Sins is to live up to it's "epic" charter than battles should be large scale and long. Long battles are always more exciting, giving you (and the enemy) a chance to make numerous tactical decisions that could see the outcome of the battle shift numerous times before a conclusion.

I remember playing Star Trek: Armada 2, no strategy involved whatsoever, just build a massive fleet of ships, and send them against another massive fleet of ships, and 10 seconds later, he with the biggest fleet wins...dull.

15 second capital ship battles and instant EAW style building times has me worried


If that is true (which I doubt) than we must pray that the long transit times balance it out.
Reply #17 Top
If that is true (which I doubt) than we must pray that the long transit times balance it out.


I agree, IMHO it should take at least 10min to travel between star systems, using FTL drives...
Reply #18 Top
We will just have to wait and see the beta(well you will, since i have little chance of having it). Then balance issues could be truely talked about and fixed, the game is still months away, changes can always be made.
Reply #19 Top
I'll add my vote against 15 secs batleship fights. This would really remove any "epic" feeling from the battles, reducing battleships to popcorn. Not to mention the redundancy of ship naming.
Reply #20 Top
the fighters should be the popcorn, lasting 15 seconds in a 1v1
frigates should last maybe a minute or two
cap ships at least 3
and the flagship (if it so exists) lasting 5-7 at the least

thats what I want to see.
Reply #21 Top
That'd be awesome.

Two flagships duking it out with reinforcements coming in on both sides.

I so want this game!!!

Anyway 5-7 for flagships sound pretty good. But Cap ships only 3? That seems a bit short to me.
Reply #22 Top
Matters how much other stuff is hitting them.
Reply #23 Top
Matters how much other stuff is hitting them.


We're talkinga about 1:1 battles. Naturally a battleship can pop in 15 secs if it is bobarded by 4 others. I agree with Schem about the length.
Reply #24 Top
We're talkinga about 1:1 battles. Naturally a battleship can pop in 15 secs if it is bobarded by 4 others. I agree with Schem about the length.


But we don't know if space environments are going to be employed. ie asteroid fields or nebulae. Asteroids could collide with your ship at the wrong moment and nebular gas could have acidic or electromagnetic effects on your ships hull or shields.

But I must also agree with the ninja, big ships, mono e mono should have truly epic shooting wars, definitely 5-7 minutes for a flagship should it so exist, cap ships probably more 3 1/2 to 4 minutes IMO but thats just me.

Another thing that could affect the length of a battle is the technology and races involved. A TEC ship (More specifically the Kol class) could activate its adaptive forcefield and survive much longer. Any battle that involves the Advent may or may not be dramatically shortened by their advanced energy cannons. And the Vasari have a major tech advantage, although I haven't seen much in the way of weapons for them. So the length of a battle wouldn't stay rigid, but as long as it hovers around or about Schematicsninja's estimate it will rock.

Reply #25 Top
But we don't know if space environments are going to be employed. ie asteroid fields or nebulae. Asteroids could collide with your ship at the wrong moment and nebular gas could have acidic or electromagnetic effects on your ships hull or shields.

assuming said factors are negligable
also assuming they are on equal gravitational footing.