Battle plan

Would it be possible to create a battle plan?
Example:
At my mark I want cap ships to turn left to that bearing, light ships should dive and move under the enemy, interceptors will screen the cap ships, bombers and their escort will turn right fly 2 clicks and begin their torpedo run.
Whole tactics?
23,550 views 6 replies
Reply #1 Top
Waypoint - Definatly, if you want to waymark it out that close, go ahead.

Supreme Commander has this nifty litte tool which allows you to see how long a unit will take to get from A to B, which is really usefull. Will sins have something similar?
Reply #2 Top
that would be a really *fine* thing to add in

then again, you may have to do it manually and intuitivly
Reply #3 Top
Supreme Commander has this nifty litte tool which allows you to see how long a unit will take to get from A to B, which is really usefull. Will sins have something similar?


supreme commander has it built in so that no matter how many different objects you have heading for the exact same point from different directions....they will all reach the target at the same time for a massive on-time assault.

my only problem with your thoughts of control is sure...you can possibly set up those waypoints...but what is the point????? the game is going to be so massive that you wont really have the time to sit there and fiddle with exact settings like that. you will basicly set positions for your fleets to jump in..once they jump in..start the attack and then race off to check your other fleets on the other side of the galaxy and do the same. the focus on individual battles is going to be alot smaller and if people keep focusing on the one battles....they are going to lose in this game if they cant get into their heads that the game isnt like homeworld or games before it where you can focus on a battle here and there. the scale is going to be far to large to sit there and micro every tiny lil detail like alot of you like to do. ofcourse all i just said is totally wrong when you decide to play one of the smaller games....but when it comes to the full maxxed out game of sins...there just wont be the time to fool with all the tiny stuff. most of your stuff will be running in automatic most likely just to ease your load to focus on other things.
Reply #4 Top
The game will be large in scale but i hear that you can set prefrances for the commander of the fleet to target certain ships over others and to try to protect the less expandable ships in your fleet. But i agree there would be no point in winning that one battle and taking so much time, cause you still have a war to fight.
Reply #5 Top
my only problem with your thoughts of control is sure...you can possibly set up those waypoints...but what is the point


I think he is also referencing waypoints for full on fleets

that would be a macro detail that is useful
Reply #6 Top
It would be cool to have one fleet enter battle and be like a scouting fleet and then you could time another fleet to ambush the enemy you discover from behind or something.