Stardock Please Revive MoO!

http://apolyton.net/moo3/ States Stardock Considering Purchasing MoO

A `TRAGEDY` FOR THE FRANCHISE
(8 September 2005, 23:43 | MoO3) Master of Orion III spelled an ignominious end to Master of Orion, one of the best turn-based "4X" (explore, expand, exploit, exterminate) strategy series ever made, writes GameSpy`s Allen "Delsyn" Rausch at the start of his preview of Galactic Civilizations II: Dread Lords [see story]. GalCivII is the sequel to GalCiv from developer Stardock Systems, released just a month after MoO3 but made Rausch almost forget that MoO3 ever existed.

At that time [of GalCiv`s release], I, like many other turn-based strategy fans, was reeling from the tragedy [that was MoO3], he further slamed the third title in the MoO franchise.

News that Stardock may be preparing to purchase the MoO franchise from publisher Atari, who marketed MoO3 under their old label Infogrames, was brokered by Apolyton Civilization Site at the end of last month [see story]. - DanQ


Source http://apolyton.net/moo3/

This post is over 1 year old. Did anything come of this? Who would not like to see Stardock create a MoO4 that does justice to the franchise!?
67,150 views 80 replies
Reply #1 Top

A couple years ago some people at Atari approached us to do new versions of a series of Atari properties (MoM, Star Control, XCom, and even MOO) but other than talks on MoM not a lot has progressed and even there, things have come to a stand still.

I'd love to do a MOO 4. It would basically be MOO 2 with some elements from MOO 1 with a big graphics update, more streamlined multiplayer options (along the lines of Civ IV) and a campaign mode to reintroduce players to the mythos that Simtex created.

Reply #2 Top
I'd love to do a MOO 4. It would basically be MOO 2 with some elements from MOO 1 with a big graphics update, more streamlined multiplayer options (along the lines of Civ IV) and a campaign mode to reintroduce players to the mythos that Simtex created.

That would be so cool! Don't give up on this idea! There clearly is a market for such a game. Just look at the many posts trying to turn GalCiv2 into MoO4 (i.e., asking for MP, tactical combat, carriers, etc.) GalCiv and MoO are both great series I would like to continue.
Reply #3 Top
I am sure Stardock has the money but with its current projects its hard to tell wheter it will have the manpower for something like this. Hopefully it does but its not for us to decide.
Reply #4 Top
A couple years ago some people at Atari approached us to do new versions of a series of Atari properties (MoM, Star Control, XCom, and even MOO) but other than talks on MoM not a lot has progressed and even there, things have come to a stand still.

I'd love to do a MOO 4. It would basically be MOO 2 with some elements from MOO 1 with a big graphics update, more streamlined multiplayer options (along the lines of Civ IV) and a campaign mode to reintroduce players to the mythos that Simtex created.


Awesome, I hope you someday get the liscense!

10 things I would like to see in MoO 4:

1. Planetary management from MoO 1 (from the galaxy screen itself)

2. Galaxy layout from Galciv

3. The cool additions from MoO 2 (artificial planets, genetic manipulation, doom stars, custom races, world destroying weapons, etc.)

4. 3D tactical combat like in homeworld

5. Planetary invasions like in Star Legions

6. Evil/good alignment from Galciv

7. Ability to customize ship visuals like in Galciv, while still keeping the complexity from MoO 2 ship design.

8. A great AI

9. A huge tech tree, with race specific as well as random elements.

10. Multiplayer
Reply #5 Top
Hmmm...ok, who wants to start a massive email campaign to convince Atari that they will make more money by selling the rights to those games to Stardock than they ever will sitting on that IP?

Because to see a MOO4 like Brad describes, done by this company...I mean it would be like...well...Stardock is the only game company you'd ever need as a 4X fan! And we know they wouldn't grow fat and lazy without competition because they love the games too much!
Reply #6 Top
Hey all,

That would be so sweet!!!!! Sign me up for the email campaign or whatever it takes !!  
Reply #7 Top
I still think you guys can do it just buy a bunch of cheap shares of Atari and you will have them by the balls. 0.56$ cents a share man! Just buy the whole dam company share by share.
Reply #8 Top
I am sure Stardock has the money but with its current projects its hard to tell wheter it will have the manpower for something like this. Hopefully it does but its not for us to decide.


Great Emporer, I think you miss how some important points might be working even though you raised them. First, the MOO and MoM questions are very much about branding, at least if you are indiscrete enough to mention the "original" engines--and right now branding means significant intellectual property-based overhead.

More importantly, from a biz perspective, the *most* important thing Stardock can consider is how we paying customers think they should direct their limited develpoment resources.

p.s. I would pay more than I think reasonable for a good MoM sucessor.
Reply #9 Top
I good MoM successor is what we plan to do.  It won't be MoM2 (i.e. we're not looking to clone it) but as MoM fans we have a pretty good idea of the key points that made MoM so fun for us.
Reply #10 Top
Why do MOO4 when you can do GalCiv3? There's really not anything that you could do with MOO4 that you can't do with GalCiv3 [except call the aliens Klackon, Sakkra, etc., admittedly, but that doesn't stop you having similar races: bugs, lizards, fish, rocks, cats, etc (including something like the ithkul/aliens from the aliens movies would be pretty cool - and hopefully not too likely to draw a lawsuit)as all these races are staples of the science fiction genre, so Atari would have a hard time justifying a claim of copyright infringement], plus you won't have to put up with outside interference and get to keep all of the profits.

vince
Reply #11 Top
"4X" (explore, expand, exploit, exterminate)

Ah, there we go. I'd always wondered what 4X meant.
Reply #12 Top
Frogboy, I'd love to hear some details on y'all's

pretty good idea of the key points that made MoM so fun for us



I also think that
Why do MOO4 when you can do GalCiv3?
is a really good question, especially given my current concerns that the modern corporate approach to branding is an irrational drag on the overall economy. Why wait for a deal with owners of an apparently dead (if beloved to weirdos like me) "franchise" like MoM? Your crew appear perfectly capable of building "your own" software to both answer the call from us old-guard MoM fans and start up a base of fantasy 4X TBS fans.

Reply #14 Top
Agreed, let the old franchises stay with atari and let them sit and watch as you rake in profits with "Dreadlord Masters"!!! lol
Reply #15 Top
A couple years ago some people at Atari approached us to do new versions of a series of Atari properties (MoM, Star Control, XCom, and even MOO) but other than talks on MoM not a lot has progressed and even there, things have come to a stand still.


Why do MOO4 when you can do GalCiv3?


The real question is could Stardock actually do MoO4 and not GalCiv3 with MoO4 taped over the title. That is what caused the disaster known as MoO3. A new set of developers tried to take a completely different game and put a few terms from MoO in it and then tried to pass it off as the sequel to MoO2. GalCiv is the descendant of Civilization, while MoO is the descendant of the pen and paper game Star Fleet Battles.

If Stardock has the will and the vision it could hire new developers, expand to meet the chalange, and become a driving new force in the software industry...
Or it could overreach itself, lose coherance and become another in a long line of software companies that is just a fond memory.

Like many fans, I would pay good money for a sequel to any of those titles, or even an updated version of a classic (MoO2.1 anyone?) It is a tantalizing idea for us fans but we are not the ones who will have to bet the farm on this.

If Stardock could make a true sequel, you will have my loyalty (and my money.) On the other hand if what will will end up with is GalCiv3 in MoO4 clothing, please don't.

Scincerely,
Scintor
Reply #16 Top
GalCiv is the descendant of Civilization, while MoO is the descendant of the pen and paper game Star Fleet Battles.


Pretty much every modern galactic conquest game is a descendant of MoO 1, Galciv included. MoO 1 itself is more of a descendant of Spaceward Ho! and Reach For The Stars than anything else.

Reply #17 Top
This whole thread makes my juices flow. These are THE classic games that made me a PC gamer for life.
Reply #18 Top
I've never played MoM, but I would love to see a new XCom game. XCom Enforcer really killed the franchise and it would be great to see it make a comeback. I loved Enemy Unknown and Terror From the Deep as well as Interceptor. If you guys were to do a new one I would snatch it up in an instant.
Reply #19 Top
I loved Enemy Unknown


Xcom Enemy Unknown is one of the greatest games EVER! I even play it nowadays sometimes! And it looks worse than it used to, because on fast computers the animations go weird.

Reply #20 Top

I'm a bit leery of more X-Com PC games just from seeing how much it went wrong on UFO Aftermath. Then again, Aftermath was pretty much a remake of X-Com: Apocalypse, not Enemy Unknown. Whoever handles the next remake I hope would stay properly focused on good game mechanics, balance, and usability instead of devoting too much resources to being graphically competitive.

I said I'm leery of more PC games in that vein, since I actually do enjoy Rebelstar Tactical Command on the GBA. Not a true remake, it only does the tactical combat and it has you following a storyline, but an able adaptation of the general theme and feel. If I heard about a pure port of UFO: Enemy Unknown to the GB DS though, I'd go out and buy one right away(I mean the platform, not just the game itself). Pretty much anything Microprose made in the old days (MoO, MoM, etc) would sound worthwhile to me on a portable platform that can approximate mouse control.

A Master of Orion remake by Stardock sounds pretty pointless to me right now. Master of Magic is much more different than GalCiv, it's pretty much as different as GalCiv is compared to Civilization. It was much more advanced than any of the Heroes of Might & Magic games-- did those games even HAVE spells you could cast? Or research of any kind?

MoM had you choosing at the start of the game what schools of magic you would forevermore be good at, drastically increasing replayability by making you rely on different spells, PLUS special abilities like Warlord, Artificer, Channeler, etc, even letting you choose to start on an alternate, mana-rich 'mirror world'. Choosing your initial starting race was important, but you could conquer the towns of other races and thus open up new options for your armies, plus the option of using summoned creatures or powerful heroes with potentially customizable items; this meant you didn't feel oppressively restricted on one playthrough, even though you'd already picked what schools of magic you could use.

It wasn't a perfect game, the AI isn't great and I'm pretty positive it cheats, also it's lacking in build queues and other accessibility features.. but those were just problems of the times, I don't worry that a sequel by a good developer would leave those out. Just worried a lot of the complexity and features would be left out.


Reply #21 Top
Pretty much every modern galactic conquest game is a descendant of MoO 1, Galciv included. MoO 1 itself is more of a descendant of Spaceward Ho! and Reach For The Stars than anything else


The original GalCiv came before MOO.
Reply #22 Top
Pretty much every modern galactic conquest game is a descendant of MoO 1, Galciv included. MoO 1 itself is more of a descendant of Spaceward Ho! and Reach For The Stars than anything else.


Brad first made GalCiv for OS/2 when he was in college, and the first public version of it predated MoO1's release.
Reply #23 Top
Looks like I'm mistaken then.

What would Galciv be the 'descendant of' in that case? Spaceward Ho! and Reach For The Stars?
Reply #24 Top
What would Galciv be the 'descendant of' in that case?


I suspect the Stardockers are being humble here. I'm not an industry expert, but if I recall rightly I was reading about Galciv on OS/2 when it was first released and wondering why there was nothing like it anywhere else. I worked in a mainframe shop back then and we had some sad little toy that thought it was a space empire game, but you could get more out of play-by-mail at that point.
Reply #25 Top
Why do MOO4 when you can do GalCiv3?


Exactly. Forget MoO. And everybody pushing for MoO4 are a bunch of ungrateful assclowns. Stardock has a bolt of lightning in their hands with Galactic Civilizations. If you want them to let it go, I wonder about your grasp of the game development industry. Atari deserves nothing less than death for sitting on their licenses.

On the x-com remakes...If anyone remakes X-Com, it should be JoWood, not Stardock. JoWood made Silent Storm--the true descendant to X-Com. Stardock's greatest strength is the quality assurance. Silent Storm's developers don't seem to care but the engine is quite amazing.