Organized revolts



It would be cool if we could have reappearing opponents. Ex If a race is conquerd by a race of an opposing alignment, the conquerd planets would slowly move to have an organized uprising against thier opressors. The event could be stopped or mitigated by building improvents such as the secret police center. Also with the indroduction of ground forces into the game, we could choose to exterminate, enslave or meerly occupy the planet (think total war). Extermination would eliminate any threat of uprising and yield a bunch of cash, but the planet would be decemated and economically hard off past that point. Enslavement would add a production boost to your empire for x number of turns but makes your planets vulnerable to uprisings. Occupation only makes conquerd planets vulnerable to uprisings (midigated if conqueror and conquerd are same alignment) but otherwise the planet is economically productive. If enough planets were to be teetering that were originally part of the same race, that race would reappear as a rebel faction. (one with possibly modified behaviour). You would also be restricted by alignment. Good civs could not exterminate or enslave planets, only occupy them, but would be far less likely to have planets rebel.
8,353 views 11 replies
Reply #1 Top
I don't necessarily agree with this. There are more than enough opponents in the game to keep it challenging without reviving "dead" races. It's a good idea in theory, as far as the "revolt" issue, but otherwise, not needed.
Reply #2 Top
I like your idea. That would add to the game. Might have to be on the next expansion though so enough of the features would be added.

I would like to see rival empires being able to support the resistance movement. Maybe have the empires sell weapons to the resistance and give some support. But when the planet does become independent again, the "dead" race should be limited to being a minor race afterwards.

Also, I would like to see a feature where we could grant independence to our colonies and make them a minor race friendly to our empire.
Reply #3 Top
Good ideas but only if they're optional and easy to turn off.
Reply #4 Top
The problem with this idea is that in order to take over a world, you have to kill off the previous population. So there's no one of the other "race" to revolt against your rule. The planets are now run by your own former soldiers...
Reply #5 Top
What? You kill off the entire population? I was under the impression that you kill the military, and the population is just assimilated- forcibly or otherwise. It doesn't make sense for, say, Torians massacring civilians or Korx getting rid of a local market.
Reply #6 Top
You could use something like in Rome: BI, were a defeated enemy would form a horde and go off to capture or colonize some place new. Maybe give them 3 Colony ships with 1 Bil people each and call it the (Whatever Race Navy Acronym) Survival, Horde, and Hope. Give em some fights for fodder, and a cruiser, and zoom!
Reply #7 Top
What? You kill off the entire population? I was under the impression that you kill the military, and the population is just assimilated- forcibly or otherwise. It doesn't make sense for, say, Torians massacring civilians or Korx getting rid of a local market.


The game certainly seems to give the appearance of invaders massacring all the locals and then colonizing. I've always tried to rationalize it, though it takes some complicated logic. Perhaps you're really just destroying you opponents' ability to fight, not killing them off, after which the defeated residents are slowly reintegrated into society (manifested though population growth).

All in all, it's a strange system. There's talk that DA will include real attacking troops that you recuit; maybe that will also mean recruitable defenders too. SD hasn't announced anything yet.

Krazykarl: I think this is a great idea. I've always found it problematic that races simply "disappear" when defeated. Having to deal with multi-race planets (even if that fact is only indicated abstractly) would add a great deal of depth. Uprisings should also be a possibility on conquered planets of the same alignment, but the danger of this happening might not last as long, or might be more easily mitigated. Perhaps the possibility of uprising would be a factor of your influence, improvements you've added, and the number of troops or settlers you've added to a planet. Also, there's no reason such a system couldn't be applied to individual conquered planets, even if an entire race hasn't been eliminated.
Reply #8 Top
It might be realistic, but personally I hate the idea. I used to play some of the Total War games, and when revolts occurred, the rebels were always insanely strong, stronger than any player group or nation. Plus, the scope of revolt could be ridiculous. One game I had nearly won, and then revolt occurred in nearly every province I had. Every single player that had been eliminated was back, and it essentially reset the game to the beginning. Some might have considered that a challenge, or even fun, but what's the point of playing a conquest game where you can't keep what you conquer? Eliminating an opponent should be an achievement, rather than an invitation for them to come back 10x as strong.

Now, granted, Stardock are hardly silly enough to introduce a system as flawed as that. Still, those experiences turned me off the whole idea. If it was an option, I wouldn't use it, and if it was mandatory, I wouldn't buy the game that included it.
Reply #9 Top
ras: I agree that the Total War rebellions were rediculous. Somehow the rebels always managed to have to best tech, with stacks far larger than I had when I conquered them. When they appeared, there were a genuine threat to your home territories, not just those new territories you had conquered. Of course, rebellions don't have to be like that - they could simply cause enough trouble to bog down an invasion, not wipe out your empire as in Total War.
Reply #10 Top
I like the idea of a conquered population that might rebel, with the ability to assimilate them over time with influence. This would give us micro-managers something else to watch, give influence satalites something else to do. Heck I would like to give rival parties a chance to take control of worlds in you empire. This would not necessarily result in rebellion, but you losing control of what improvements are built and such.
Maybe I am just masochistic.
Reply #11 Top
The game certainly seems to give the appearance of invaders massacring all the locals and then colonizing. I've always tried to rationalize it, though it takes some complicated logic. Perhaps you're really just destroying you opponents' ability to fight, not killing them off, after which the defeated residents are slowly reintegrated into society (manifested though population growth).

Indeed- the defending force is exactly the same size as the population, and the size of the population after a successful invasion is the same as the surviving invading force. As well, a failed invasion will always leave the population of the planet in question at the level of the defending force's reduced strength.

So, yes, as it stands, it's basically genocide, with the occupying force returning to civilian life once the fighting's over.

Some division/diversification/detail in this respect would indeed be appreciated.