medcatt

Planetary Management: How?

Planetary Management: How?

I remember reading somewhere before that planetary management (buildings construction, placement) in SoaSE is largely automated, with the option of diving into the dirty details at our discretion.

Can we get more details on how this aspect of gameplay going to be? Can we get to see the surface of the planet, with the buildings littered all over it? I remember reading that some terrain tiles have special properties, and that distances between infrastructures affect production efficiency... can anybody elaborate on these?

I read that there won't be ground combat, only orbital bombardments/infiltrations. How does these come into play? Can spaceships target specific buildings?

How different are planetary constructions from orbital constructions? e.g. their roles, behavior, capabilities, pros/cons...

Many thanks for the juicy details!
22,718 views 28 replies
Reply #26 Top
gee thanks for the enlightments...

Blair, from how you describe the surface infrastructures are simplified, reminds me of SotS's abstracted Terraforming/Infrastructure/Construction sliders... I wonder if they're in similar spirit...
Reply #27 Top
There is currently no hard limit to the number of things you can build in orbit (there is lot more space and one piece of space terrain is no more or less useable than another unlike the surface). However, you are limited by what you can afford.


wow, so another soft cap...

this could be really interesting, because I can see now that the way you plan your orbitals could also be key in defending your empire

for example it may not be so wise to place all of your defense platforms on your homeworld   

not to mention that these soft caps would be shared with your stellar navy, which means this will have an effect on gameplay to.
Reply #28 Top
Blair, from how you describe the surface infrastructures are simplified, reminds me of SotS's abstracted Terraforming/Infrastructure/Construction sliders... I wonder if they're in similar spirit...


It isn't really similar. In SotS you set the sliders and decide which field you want to develop most/less/least. The main difference is that at some point all the fields of developlent are 100% done and all sliders drop to 0.

In Sins you build different number of the three types of structures and thus determine the usage of the planet. Probably in the lines of reserach/production/monetary buildings. In Sots this is determined from the planet resources and population. So the only "similarity" is the number 3, which isn't really a similarity.