Distance finally becomes important!

though crossing the galactic divide could take somewhere around ten minutes.

this info is usefull, now we can start making strategic guesses about mass-movement xD
as well they noted inter-planetary jumps last a few minutes. so this means many things
1 ) if someone monopolizes a galaxy (and defends it correctly) it will be very difficult to manage a beachead
2 ) planets will be much closer together than galaxies will, so this *will* make a significant difference in gameplay
3 ) 10 person MP may actually start out as players vying for control of galaxies between 2-3 players (or perhaps... forming alliances w/in galaxies?.. sounds like a smart move to me) after which the game will become a sort of a 3-4 prong competition
17,280 views 25 replies
Reply #1 Top
Yep blair said that along time ago in an old artikel i cant seem to find. And on the forum
Thought you knew, as you where the one with more then 1000posts
Reply #2 Top
This is great info indeed. I just hope that the game will make liberal use of these massive galaxies. However, if it does take 10 min to travel between systems, what is in between? I recall old posts about not making the game boring to the players, so there must be a mechanism to make those 10min fun or go by faster right?

Personally I don't care about the wait. Heck I'd love it if the game is REALLY to scale

aside:
You guys need to pick up your posting, I enjoyed reading all the detailed analysis of every aspects of the game back on the old forum. C'mon guys!
Reply #3 Top
Yeah... this is one of the aspects I was really looking forward to. It makes strategic planning really important.

@Leth:
Give it time. It'll happen. You can't rush these things.
Reply #4 Top
Yep blair said that along time ago in an old artikel i cant seem to find. And on the forum
Thought you knew, as you where the one with more then 1000posts

we had some vague references, but nothing direct or concrete   
Reply #5 Top
dont worry leth xD

(as to time management)- you will be more than preoccupied with other things going on in your galaxy to remotely consider sitting on your arse for 10 minutes
Reply #6 Top
Hey Leth,
10 minutes can really fly by (excuse the horrific pun) as you move on to other units, battles, tradelines, and diplomatic planning and plotting. You also need to keep in mind that a multi-system game is quite large. Movement between planets/planetoids in a single system is much faster.
Reply #7 Top
i really like this idea.. it makes us able to plan of how to manage the system and requires a lot of thought... good finally a game for the skilled =p
@ leth
dont worry me and schem will be back to our old ways eventually =p just give it a bit of time.... schem though has the upper hand on me since he is on the forum every 20 mins
Reply #8 Top
One thing i have been woundering..
What happens if my last colony gets taken, and my main fleet is like 8min away?

Do i still loss, or do i have a chance to take it back?
Reply #9 Top
Good to hear that you guys are going to go at it again schem and TFL

Blair: I am not worried about the 10 min wait. I was just wondering if there is going to be some technology that can speed up the travel. I ask this purely for strategic reasons, since if such tech exist, teching to it may be vital if the map is HUGE (ie many galaxies)
Reply #10 Top
There is research, special abilities, and special structures that can increase speed. We still have plenty of balancing to do w/r to travel times. Hopefully you guys can help us out in the beta
Reply #11 Top
beta... Now when will that be I already check SDC for updates twice a day... Don't make me have to hit the refresh button on SDC every 5 min
Reply #12 Top
schem though has the upper hand on me since he is on the forum every 20 mins

I spam, I dont live here fatal, you know that.   
Reply #13 Top
If you guys have ever played time of defiance you probably know that 10 min between destinations is way too long for it to be fun. I hope they plan on making that the slowest possible speed and faster gameplay. Strategic gameplay doesn't have to mean slower then glacier ice pacing. Just slow enought to make decisions and execute at a paced rate not frantic. But going to slow will make this a hamster wheel. We'll have to see how it turns out. Hopefully they're be a demo? Please.
Reply #14 Top
Yet again, if you preorder there will be a beta in January.
Reply #15 Top
If you guys have ever played time of defiance you probably know that 10 min between destinations is way too long for it to be fun. I hope they plan on making that the slowest possible speed and faster gameplay. Strategic gameplay doesn't have to mean slower then glacier ice pacing. Just slow enought to make decisions and execute at a paced rate not frantic. But going to slow will make this a hamster wheel. We'll have to see how it turns out. Hopefully they're be a demo? Please.

your thinking along the lines of a 4x, which is way off base here. 4xes wont have nearly as much going on as SoaSE
Reply #16 Top
10 minutes can really fly by

*hopes that [quote ] is the right command here to

that depends, I can imagine two fleets both jumping to each others galaxy, completely missing eachother and laying waste to a good part of the galaxy. Neither will turn around, because it takes 10 minutes to get back, and then will need to catch up to the enemy fleet....

Reply #17 Top
10 minutes should be plenty to build a sufficient counter-force, so I doubt that will be a huge problem.

...of course this means that you would probably have to make simultaneous attacks on a galaxy in order to establish even one planet...
Reply #18 Top
if one player has built his defences right... even if you manage to get a front, you would probably do best to send the bulk of your fleet, since your in enemy territory with enemy fleets inbound in the next ten minutes?
Reply #19 Top
I would leave my big fleets to defend while I send a few ships with the capability to bombard enemy planets. This way I could harass the easy planets which are largely and hopefully undefended planets.
Reply #20 Top

that depends, I can imagine two fleets both jumping to each others galaxy, completely missing eachother and laying waste to a good part of the galaxy. Neither will turn around, because it takes 10 minutes to get back, and then will need to catch up to the enemy fleet....


this brings up a good question, do the fleets travel the same inter-stellar routes? if so they would pass one another , and would they do battle there or be retarded and just go to their original destination?
Reply #21 Top
Blair said somewhere that using the Phase Drive consumes a lot of Antimatter, so it is possible that ships would have to stop periodically to replenish there reserves before moving on. This means you could attack an opponents fleet while its recharging its FTL drives.
Reply #22 Top
they also said there will be no interstellar battles,so they will probably pass each other by, which isn't that odd considering how much space there is.

I just hope it won't be like in EAW, where you send a fleet from planet to planet and then loose control while it is en route, so that you can only send the next order once it arrives.
Reply #23 Top
Blair has said that ships in Phase space can't change directions. Once they arrive at the target, they can then be redirected.
Reply #24 Top
This means you could attack an opponents fleet while its recharging its FTL drives.

nope, already denied

and it doesnt technically "consume AM". it takes up the fuel capacity for AM, as if your engines are exhausted.

where you send a fleet from planet to planet and then loose control while it is en route, so that you can only send the next order once it arrives.

be more careful
Reply #25 Top
Didnt we go through all of this before...