Sins of a solar empire?

looks like Stardock are involved in this new RTS 4x game.The game does look interesting.A never liked the lightwieght Sword of the stars.I'm hoping this game is like Totalwar in space.

https://www.sinsofasolarempire.com/

59,884 views 15 replies
Reply #1 Top
Hm... definetly interesting seems to be a good game but they are going to have problems with the amount of scale they want to put int.
Reply #2 Top

It could be excellent if done right. I like the idea of a seamless transition between a huge interstellar expanse, and the tactical combat between ships. There's been a fair bit of games with turn-based grand strategy and real-time combat but the sync-up between the different modes is hit or miss.

There've been largescale tactical space games like Homeworld, good in their own right, but that have always seemed to me too small and mission-based-- you'd either have a campaign where you could only research a few things in the span of each battle and be confined to a given space until the fight was finished, or you'd have a skirmish mode with all the research available but no continuity between fights whatsoever.

Then there's other games, like Star Wars: Empires at war that came at it from the other direction, making an empire-centric game that had a real-time battle component. What I don't like is the weird mismatch of time. You'd build up a big force and run your empire, then when a battle began you'd be trapped in it until you were finished.

It'll be interesting if they manage to capture the feel of an cerebral 4X strategy game where you can make interesting decisions about leading an empire, and allow you to move back and forth at will to the tactical scale where other vital decisions are to be made.
Reply #3 Top
What I don't get is why they removed the old site... It used to have forums and a trailer, now there's just the one page that I can find
Reply #4 Top
The website is still there.Click below.

WWW Link
Reply #5 Top
The graphics look astounding; hopefully the gameplay can back that up. I'll keep an eye on this -- it's a good time for strategy. I already knew I'd need to upgrade my computer for Supreme Commander. And now this? It's more motivation!
Reply #6 Top
I've been on their forums since last december and the game seems to be already very solid. There's a trailer somewhere. It shouldn't be long until we can play this jewel...

PS: Great Job Stardock for taking them under your wings...i am sure you've got a winner there.
Reply #7 Top
Hmmm, i wonder if the project was getting off track and stardock was called in to get things back on schedule?

Any idea on a release date? I doubt it's still 2006...
Reply #8 Top
Expect details to come up in the next few days/weeks.  I'm sure everyone here will be pretty pleased 
Reply #9 Top
Hmmm, i wonder if the project was getting off track and stardock was called in to get things back on schedule?


No...they just hadn't a publisher yet...and that's were Stardock comes into the game it seems   

Reply #10 Top
Expect details to come up in the next few days/weeks. I'm sure everyone here will be pretty pleased


Great! I've been keeping an eye on the game for a few months now, it looks like it could be an awesome game. Stardock's involvement can only make things better. Can't wait 'til it comes out.


Doeth i see a totalgaming.net connection?
Reply #11 Top
Sounds great now if we can get so official word instead of just the Stardock logo on the web page would give me a warm fuzzy.
Reply #12 Top
This could potentially be awesome, but will it be a cool game?

In Galciv (or any 4x game) I try to make sure that I always go into battle with superior force, so most of my battles would be quite boring in a tactical sense. In games like Homeworld I'm typically outnumbered making the battles quite interesting and challenging.

Rome Total War has the same problem for me: Because my armies were more powerful than my enemies most of the time, most of the battles were not very exciting. Only when things got wrong do the battles become interesting, but I don't think I would be able to purposely let things go wrong just to get a few interesting battles.

I hope they can find a way to make the battles an exciting part of the game.
Reply #13 Top
I would argue that the battles already are interesting/challenging, and it's quite difficult to amass a huge military force as you describe, at least early on. 
Reply #14 Top
But attacking with an inferior force in Galciv is just plain suicide, you don't mean to say that you do that a lot do you?
I don't mean you need a huge military force, but I mean that I pick my battles such that I am fairly confident I'll win (like attacking a freighter or a lone fighter if I don't have a large enough force to attack a fleet). For this reason the most interesting battles would be the onese that my opponent picks
Reply #15 Top
There are initial battles that you can win with a smaller force. You'll see as we release more details on the game.