Post your 'good' techs, etc here

To keep it a bit readable for the devs, please post the following stuff :

What type of 'good' thing it is (ie tech, project)
how you would call your tech, etc
Small description or explanation on what it does, and or the advantages are.

1) Interplanetary Liberation Taskforce. (ILT) These bold people try to rescue people of their own race which are held in captivity. The bonusses will be a moral increase sine people get saved and reunited.
Would be cool if this project could gain exp and be more effective over time. Offcourse this would only be possible if the evil races could capture slaves, people send to death furnaces, etc.

2) A new tech that enables the ILT too also liberate people from other races, this gives you 5% more influence.

3) Special ships that can sabotage evil projects, will be cool if this can be upgraded with cloaking if that gets implanted in the game.

4) If your race is in war with evil races your people will work harder, thus you get more production, a bit more morale.
This only happens if you already got the news project build.



~SDC~
883 views 32 replies
Reply #2 Top
I like the idea of a 'Righteousness' tech that gives you a bonus against evil civs. I think in that kind of society people would work harder when directly fighting the forces of evil. I see this as a mid-game tech.

'Ecological Oneness' - Every planet gets either a raise in morale, pop. growth or planet class as a result of a committment to maintaining their planets' natural habitats. Or maybe a boost in production because of their ability to work in concert with their surroudnings. I see this as a late-game tech.

-Dave

~SDC~
Reply #3 Top
Fifth Column: New planetary assault option. A percentage of the enemy's planet equal to

[(your influence in the sector)/2 + (your alignment - 50)]

will defect to your side when the assault begins.

The (alignment-50) is intended to make this more powerful the more angelic the player is; influence/2 gives weighting to the influence you weild while keeping to total below 100%.

Builds on Empathic Translator and Multi-Cultural Media Blitz.

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Empathic Translator (requires Universal Translator & Unambiguous Communication)

+10% to Diplomacy ( [+ 3*(Alignment/10)] ? 3* in order to make it useful at less than perfectly angelic alignment).

Prior translation devices translated the meaning of the message with precision. Empathic Translators translate the full spectrum of meaning by correctly translating idiom, subtext, and cultural referents into the other civilization's equivalents.

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Multi-Cultural Media Blitz (requires Empathic Translator)

Our multimedia entertainment conglomerates combine their proven expertise in irresistible mass entertainment with Empathic Translators to spread their profit margins more widely across the galaxy.

Influence increased by ((Alignment-50)/3)%
Reply #4 Top
For good Church of the Eternal Light. A new religion that's purpose is the utter destruction of evil. +20% Morale and +15% soldiering as it will encourage the formation of Zealot Soldiers.

Perhaps have it be a wonder that only a good civ could build.

~SDC~
Reply #5 Top
5) Mass building luxury effectiveness, this tech enables to adjust engineer effectiveness to build homes the best way, enabling all people to live in very good houses with the latest techs.

Morale +5% Population growth +5% Income +5%

~SDC~
Reply #6 Top
Wonder:

Monument of Unity.
Building a monument of unity improves relations with all other good civs. It also gives your civs citizens a sense of pride and belonging and therefor improves productiona and happiness.

It could be in the shape of a fist holding up a piece unbroken of chain.

/Andreas
Reply #7 Top
Project: Alert Populace

Civilization spends time and money to educate population in the threat posed by Evil civilizations and the whole populace is on alert for acts of espionage and sabotage.

For 100 turns any act of espionage or sabotage against this civilization incurs a % penalty. At the end of 100 turns this project ceases to exist, although it may be built again to raise the alert level of the populace once more.
Reply #8 Top
Technology: Destructive Thought Sensor Leve (1), Level (2)
Brain wave scanner senses beings who think of committing acts of destruction.

At Level 1 Race gains bonus to detect and stop acts of sabatoge. At Level 2 Technoglogy gives increased chance of detecting such destructive thoughts.

Allows construction of Scanning Stations on Planets and Space Stations to protect them against sabotage.

Reply #9 Top
Project : Center for Disease Control

Research station allows the civilization to respond faster to unknown viruses and plagues.

Effects of any plague or virus attack or random event are reduced by 5% per CDC project built.

The effects of multiple research stations are cumulative. Thus 10 CDC stations will reduce the effect of any plague/virus attack by 50%.

Only Good nations have this project as they focus on curing the disease, not creating it.
Reply #10 Top
Project: The Temple of Serenity.

Temple and school aimed at propagating contentness and serenity.


Effects:

Bonuses to morale, political stability so long as peace is maintained; large penalties to both in wartime. Intruding foreign influence is of reduced effectiveness within the empire. Slight positive bonus to influence, diplomatic relations with other 'good' nations.
Reply #11 Top
Genesis Device:

dont know if any of this is in the game or what. Some type of beam that when fired instantly makes a planet a paradise. Great if you use it on planets that are uninhabited dustbowls but make it so that it could be used as an evil weapon to that could be used to wipe out planets with a population and then everyone would hate you. its basically the thing in the second star trek movie. by far the best star trek...
Reply #12 Top
(1)Artistic Focus(from ????)
Influence +10
project:Creative Center
boosts morale+20, Economy +10
Influence +20, Cult. Resist+20

Project:Orbital Museum:
Influence+10% Trade +10%

(2)Theological Focus:
Influence increased 50%
Cultural Resistance +100%

(3)Theological Understanding:
Economy +30, Morale +20, Influence +20

(4)Creative Fusion:
Influence +20, Trade +10, Economy +10

Creative Fusion Center:
Influence +50%, Trade +20%, Economy +20%

(5)Advanced Warfare Tactics(from Interstellar Tactics):
Attack +10, Repair +10, Sensors+1

(6)Advanced Coordination(from Adv Warfare Tactics):
Defense +10

Rapier--frigate with half the maintenance and 50% faster, due to coordination philosophies.

(7)Advanced Hyper Computers(From Hyper Computers)
+20 Tech

Project:Hyper Computer Center
+20 Tech

(8)Advanced Hyper Thought(from Adv Hyper Computers)
+20 Espionage
*This tech created prediction philosophies of evil civs based on past decisions, and current information. Allows for advanced espionage without violating ethics..

Achievement:Hyper Thought Training Center
+30 Espionage, +10 Morale

(9)Diversity Understanding(from theological fusion)+25 cultural resistance, +25 Influence

(10)Philosophical Focus(from diversity understanding)
Philosophy Center:+30% Influence, +30% Economy, +10 Diplomacy

(11)Advanced Justice Thought(from Advanced Coordination)

Judge Warship: Ranger with upgraded firepower, double defense, medium to low maintenance, medium speed and range. Costs the same as a battleship.

(12)Advanced Justice Warfare(from Adv Justice Thought)

Judge Satellites:Orbital Station with 0 Move points, acts as a ship in your starsystem. Has High HP(150), High Attack(10), High Defend(14), Medium Maintenance(10). Cost(300)
Reply #13 Top
There are a lot of excelent "good" things here, but I hasten to point out that anything with a religious bent could be seen as only evil any time it has a fanatical aspect to it. This was recently listed as one of the reasons a religion goes bad in a news article about a book written by a Catholic religious leader (but I forgot the name of the writer or the book name).

~SDC~
Reply #14 Top
True, governmental focus on such things has its advantages but also has tremendous weaknesses in the long run.
Reply #15 Top
Biological Enlightenment: requires align>=85 & some fairly advanced medical tech .
New biofeedback techniques pioneered by Meditatives extend lifespan and resistance to disease.

Improvement:
Meditation Seminary: +15% growth +5% morale +15% cultural resistance

I also really like Sterrett's Empathic Translator.

gofar: The Destructive Thought Sensor (Censor?) reeks of extreme totalitarianism, and seem to me an *evil* use of technology. Good civs *treat* those less fortunate; evil civs eliminate the 'unfit' -- meaning the uncooperative.
Reply #16 Top
Tech: Impulsive Defense Reaction Maxtrix

Improved sensors detect attacking ships at distance and give the defending unit a 10% to avoid combat.

10% To Retreat Before Combat Begins Option -

Popup Alert Screen: Battle Sensors Detect Overwhelming Enemy Force on Intercept Course. Execute Retreat Manuever Delta - Yes / No. You have 3 seconds to respond.

If player does not respond in 3 seconds the player's unit lose the option to avoid combat.
Reply #17 Top
Good civs promote untiy in diversity

Evil civs promote unity by conformity
Reply #18 Top
Galactic Disarm tech every war ship all the sudden turns into kittens.

Ultimate Tree Hugger tech everything becomes recycleble.

Universal hippie, all the Generals quit their jobs, grow their hair, go to the park, hold hands and sing folk music.
Reply #19 Top
Technician,

I think I must have known for a long time you were having kittens. LOL LOL LOL

~SDC~
Reply #20 Top
Space Guitarr of Destruction.

The race is able to build a humongous Space Guitarr Ship wich can float around in the universe and destroy all who opposes music!
Reply #21 Top
btw.. music is good, therefor this, the ultimate weapon, belongs here among the good thingies..
Reply #22 Top
Nidaros,

As in "music soothes the savage heart?". Yet I have heard music that put my teeth on edge. Pure torture.

~SDC~
Reply #23 Top
Up With Good Aliens!
====================

A major charity concert is held and proceeds go to benefit all good empires which have participated... "Everyone put your tentacles in the air and gesticulate like ya just don't care!" :CONGRAT:

+?%Morale, +? Money
Reply #24 Top
Empire ambulence, search and rescue. It could be a module that could be added to starbases or a facility based on planets, that sends ships to find survivors of shipwrecks or people lost on uninhabited planets. Just generally find the lost and heal the sick. It could add to stability happiness etc.