Bugs with 4B
from
Stardock Forums
Here are the bugs I have observed with 4B and 4A.
When building the advanced trade module on a space station (2nd trade module) the station gets both the advanced trade module and the one after that (2nd and 3rd modules.)
Ships still stop early when on autopilot. They always seem to stop at the end of their turn so they are available at the beginning of the next turn with their full movement available to them.
Kvim
When building the advanced trade module on a space station (2nd trade module) the station gets both the advanced trade module and the one after that (2nd and 3rd modules.)
Ships still stop early when on autopilot. They always seem to stop at the end of their turn so they are available at the beginning of the next turn with their full movement available to them.
Kvim