Game Diary: The Terran Dominion

Well, I've been playing GalCivII for awhile, and it's certainly been a most fun experience. However, one thing I've noticed missing from these forums (except the Developer Journals) is a saddening lack of personal game diaries. So, I figured I might as well get the ball rolling, and start posting my diary/fanfiction/game example.

For the most part, I've adapted the canon backstory to my own purposes, throwing out and changing whatever I feel like. Not to say I don't like what's there, but rather I find it funner to come up with my own mirror universe, of sorts.

And for anyone who's curious, I'm using a custom race, large map with all AI players enabled at tough difficulty. Habitable planets are set to common, and everything else is set to abundant. Research rate is set to slow, and star density is set to scattered. Victory conditions are turned off, so that the only way to win is by military conquest.

Oh, as you'll soon notice, I'm horrible at coming up with planet/ship names. Don't be suprised to see some familiar names that I've blatantly...borrowed from other scifi universes. Kudos to you if you can spot them all.

Comments and feedback are especially welcome.
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Reply #1 Top
It was the year of 2117.

It was the year we found them.

In truth, it was they who found us, but such details hardly matter, not anymore. It’s been less than a decade, yet those who still can find it hard to remember. Truth can be denied. Fact can be diluted by fiction. It’s all easy when you’re the sole government of entire planet, with entire libraries of propaganda hailing your name. Sometimes, it’s easier to question your sanity than to keep believing what you believe. As one soon learns, some things never change.

And those that don’t, are often doomed to oblivion.

In the end, it doesn’t matter who discovered whom, or even who initiated the bargain– all that matters is that somebody did. As technologically inferior as we were, it was us that ultimately changed the fate of the galaxy. We had fantasized for ages over our destructive capabilities – global warming, nuclear fallouts, bird flu – but none could compare to what really happened – good old military conquest. Mass genocide on the largest of scales.

The ultimate ego trip fulfilled.

This is not to say that we meant too, no – our intentions were, for all intents and purposes, noble. After all, with the discovery of fusion power, we’d long since passed the age where poverty, strife and terrorism ran rampant – or at least, that’s what they told us. We were different from the ruffians that occupied the early twenty first century. We were the Terran Alliance, a beacon of all things morally good. In truth, we’d never been able to eradicate such undesirable elements, of course, but for the vast majority of the human race, we believed it to be so, and thus it was. In reality, unlimited energy could only do so much. Dig deeper, and you’d certainly find the darker side of humanity. It was the side that had enabled us to rise above all others to become the dominant species on Earth. As Charles Darwin had put it, it was the survival of the fittest, and we would survive, by whatever means necessary. For all our propagation of peace, we were ultimately creatures of war.

And in time, it would lead to just that.

They called themselves the Arceans, a space-faring race both more powerful and advanced than we, having been exploring the galaxy for years – albeit rather haphazardly, through the use of unreliable structures known as Star Gates, massive devices used to facilitate space travel. However, travel was limited between existing Star Gates, making the process unreliable at best, and outright dangerous at worst. And so it came to be, we had the one thing they didn’t already have, the one thing their ships lacked – unlimited power. Coupled with existing Arcean technology, we could revolutionize space travel, eliminating the need for Star Gates, whilst retaining the ability to travel across great distances in minimal time.

And so, Hyperdrive came to be.

Everything would have been fine, if we had just stopped there. In fact, we could have easily monopolized the good, using it to our advantage. We could have saved the lives of billions had we begun our path of conquest right there. But years without exposure to violence had turned our people into soft advocates of peace – unable to see the consequences their actions would cause. Blinded by their notions of xeno rights, we distributed it for free. The greatest invention of the human race – given out like candy. And thus began the beginning of the end.

But for a time, there was peace, just as they said.

But not for long. Despite claims to the contrary, the Hyperdrive had not brought about the proposed age of intergalactic peace and trade. Rather, it couldn’t have been any further from the truth. Almost overnight, the galaxy witnessed a hundred percent decrease in trade, while experiencing a sudden boom in military production and technological research. There was only one explanation for this bizarre turn of events – they were preparing for war.

They tried to cover this up, of course, but we knew better. And so we took our chances.

In 2178, they sent us out into space, to spread our influence upon distant worlds. The Human Colonial Project – us. Into the vastness of uncharted space, the blank spot on the map between us and the Arcean Empire. For the billions living on Earth, we were heroes, leading the way into a new age of exploration. For the five hundred million of us on board that transport, it was a different story. We would be heroes, but not in the way the citizens of Earth could ever imagine.

For several years, we – the citizens of Tarsonis, the first colony of the Terran Alliance – lived quietly under the rule of our Earthly brethren, listening docilely to their fabricated news reports, while keeping our own, careful watch upon the galaxy. Things were becoming worse – in the final preparations for war, a race to colonize as much planets as possible had begun. Meanwhile, the Terran Alliance, still oblivious to the looming threat, continued to wave banners of peace, even as the first stones were already being cast. To stay with them, would be to die. If not today, then the millennium after. Peace and pacifism could only get you so far. We had to survive. We had to trust our instincts.

We had to kill.

As 2224 drew to a close, we made our choice. For the first time in hundreds of years, man was once again free. In a planet wide revolt, Tarsonis cast down the chains of propaganda, the manacles of thought control, and declared our independence. We were no longer part of the passive Terran Alliance – we became the Terran Dominion, sworn to ensure the survival of the human race – and the human race alone.

War had come to our galaxy.

And we were going to be the last ones standing.
Reply #2 Top
Interesting, I'll keep reading. Some pics would be cool though.
Reply #5 Top

Tarsonis, Planetary Capital of the Terran Dominion


Originally Colonized By: TSS Rising Star

Dubbed the “New Earth” by many, Tarsonis marked mankind’s first ever attempt at colonizing a foreign world. The Human Colonial Project, as it was named, was marked as a great success, with half a billion colonists quickly setting up infrastructure across the planet. In fact, the colonial vessel seemed to have struck it lucky, arriving at a planet ranked Class 10 on the Lucasian Scale, which makes its liveability factor nearly identical to that of Earth. It is no surprise then, that coupled with advancements in cloning and growth acceleration, the planet has seen a massive population boom, with its population rivalling that of Earth circa the year 2000.

It wasn’t long before Tarsonis broke another human record, albeit a far less flattering one. In a move that shocked their former masters on Earth, Tarsonis declared a planet wide revolution, breaking away from the Terran Alliance. Within less than a week, Tarsonis quickly became the ruling seat of power for the newly formed Terran Dominion. However, while the promises of the Terran Dominion managed to sway a considerable majority of the population to their cause, a significant number of people question their leadership, especially their promise to break away from the ‘old ways’.

Only time will tell if the Terran Dominion will be able to establish itself as a galactic power, or if the Terran Alliance will reclaim what was initially theirs.
Reply #6 Top
The writing is of a surprisingly good quality.
Reply #7 Top
we need a forum for such expression.


I like.
Reply #8 Top
Looks nice keep up the writings!
Reply #9 Top
Yes definetly, for a new story it is very well writen.
Reply #11 Top
January 1st, 2225

It had begun.

Not war – well, not directly anyway, but the prelude to it. For years, warfare between the major civilizations of our galaxy had been limited by the unreliable Star Gates, which in turn made intergalactic wars equally unreliable, and generally a waste of time and resources. With the invention of the Hyperdrive, all that changed. No longer bound by the Star Gates, the other civilizations were now free to expand, settling upon and fortifying nearby worlds in preparation of the conquest to come. It had become a race – a race to seize as many planets as possible before the opportunity to do so without conflict still presented itself. It was a simply mathematical fact: whomever had the most planets would logically have the most power – at least, until the first stone was cast.

As for us, we had hardly anything to work with. In the time we spent as part of the Terran Alliance, our productive capabilities had been severely restricted. No military, no infrastructure, no espionage, no research. All we had were guts – not that guts alone could conquer the galaxy – and the battered starships that had first brought us to Tarsonis: survey vessel TSS Calypso, and the colony ship TSS Rising Star, lovingly patched up and re-launched into orbit in preparation of the work to come.



The TSS Calypso, Explorer-Flagship of the Terran Dominion


Originally commissioned as part of the Human Colonial Project, the original purpose of the Calypso was to seek out a suitable planet for colonizing. As such, it features an extended sensor range, enabling it to scout out distant star systems with ease. Following the Tarsonis revolution, however, much of the residential decks were cleared in favour of various scientific facilities, enabling the Calypso to store and investigate various anomalies scattered across the known galaxy. In recognition of the usefulness of the vessel, the Calypso was quickly named by the Terran Dominion as the official flagship of their fleet.

However, the Calypso does have it’s drawbacks – built as a entirely scientific vessel, it lacks any form of offensive or defensive modules, making it an easy target for any would-be attackers. To make matters worse, given the current productive and developmental capabilities of the Terran Dominion, replacing the Calypso would prove a near-impossible task, and its loss would no doubt be a devastating blow to the budding empire.


And there was much work to be done. Tarsonis marked the centre of a vast region of uninhabited space, bridging the distance between the Arcean Empire and the Terran Dominion. While it was certainly most pleasing news, in that it presented us with a reasonable space for expansion, it was also uninhabited for a reason. Most of the planets surrounding the Tarsonis system were barren chunks of rock or ice, barely suitable for development – if developable at all. No, in order to seize a clear advantage, we would need much more than the wastelands immediately available to us. We needed better. We needed more.

We needed to reach out into the galaxy.

A task, that was much easier said that done. We weren’t alone in our plans – stories from abroad had begun to filter in, speaking of the growing reach of neighbouring civilizations. With each tale, the imaginary boundaries between civilizations began to shrink. They were catching up with us, and if we wanted to survive, we had to push back.

But not with what we already had. While certainly respectable and revolutionary in its own right, the Rising Star possessed little in the way of speed, speed that we most definitely needed if we wanted to colonize as many planets before our rivals could.

It is true that we had nothing, no natural advantage that we could speak off.

And so we created our own.


The TSS Rising Star, Salvaged Colony Ship


In the year of 2117, the Rising Star was launched in celebration of the Human Colonial Project. Carrying close to a 100 million colonists from Earth, the Rising Star set out alongside the Calypso in search for a new home for humanity. Eventually, it settled on the planet Tarsonis, which would soon become the site of the first ever global revolution. Following the Terran Dominion’s declaration of independence, the Rising Star was resurrected from its museum home, and returned to orbit in preparation for the colonization race to come.

Nearly identical in design to current day colony ships utilized by the Terran Alliance, the Rising Star is a slow, lumbering freighter, designed for long term exploration. However, it’s speed makes it unsuitable for short-distance journeys, where life support becomes negligible in favour of speed. In addition, with it’s weak hull, the vessel is especially prone to enemy attack, with little hope of escaping from hostile pursuit.

Plans to improve upon the current designed have been announced by the Terran Dominion.
Reply #12 Top
March 1st, 2225

A new month, a new discovery.

Following the immediate separation from the Terran Alliance, we had decided to invest entirely in research in development, pushing our scientists to improve upon the current Hyperdrive, to create a faster, more stable form of interplanetary table. With the amount of funds we were willing to invest in the project, failure was not an option. And there were breakthroughs, of course, each remarkable in their own right – such as the invention of Ion Drives. But it wasn’t enough. We needed more, and so we pushed on, determined to find the solution to our colonization problem.

One month later, we found it – the Impulse Drive, capable of pushing our ships to faster speeds rival civilizations could only dream off.

Just the advantage we needed.

Within days, production had started on the new Colony Ship MK II. Soon, man would once more take to the stars, this time under the banner of the Terran Dominion.

Our path to galactic domination had begun.


The TSS Hawkins, Colony Ship MK II


The Colony Ship MK II is the Terran Dominion’s answer to the galactic colonization race. Built with speed in mind, the second generation starship forgoes additional life support in exchange for superior engine power – twin impulse drives, in addition to single ion drive – enabling the vessel to travel more than three times as fast as the original colony ship.

However, several weaknesses still remain from the original colony ship design – namely, the vessel’s inability to survive combat of any form. However, supporters of the improved vessel have claimed that it’s increased speed will ensure that the ship stays safely out of danger, or at the very least, avoid it until proper help can arrive.

Furthermore, the Terran Dominion has placed high hopes on the craft, confidently stating that the improved design will give it the competitive advantage it needs, allowing them to quickly secure their corner of the galaxy before the need for military supremacy need arise.
Reply #13 Top
nice job so far, kudos...

a couple of comments:

before, it is stated that Tarson sits in the middle of unhabitable region of space... thus wouldn't it reasonable to design a ship with longer life support range to increase chances of finding a suitable planet?

also some typos (i think) in your last entry:

para 1: research in development: research AND development?

para 1: more stable form of interplanatery table -> interplanatery TRAVEL?
Reply #14 Top
Perhaps I'm in the minority, but I like my game examples/AAR's with as little story as possible. I'm more interested in what happened in the game and what you did about it. Throw in some little roleplaying if you'd like, but focus on the game itself.
Reply #15 Top
I much prefer the story. Some strategy is great to throw in, but the story is what makes it interesting.