V1.12 Starbase issue

Ok Now I've been playing gc for awhile now at v1.04 and I liked pumping out tons of starbases in a select few systems as a massive production base. About 3 sectors. I'm talking about 10-20 starbases per. Now with this new version V1.12 I cannot build base next to each other. They most be 4 parsects away from each other. This makes protecting miners, maxing producion, and maxing trade immpossible.

Is there a way to turn off this feature?

If not I am considering going back to v1.04. :(
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458 views 6 replies
Reply #1 Top
No there is no way to turn it off..
starbases now have to be at least 3 sectors away from each other in the same sector (and yes this even includes enemy starbases)

This was done because people were abusing starbases..

There are also good points about this.. IE: if you build the max you can in a sector thenthe AI's can't add a starbase in that sector.. :)


note: you can still fit about a max of 9 starbases / system..

However there is a way around this..

You can build your starbases outside that sector and make them evolve into doom stars.. then move them into that sector..

I myself can't see the need though.. as you can fully develope your resource minning / trade sbases to the max with full attack / defence bonuses.. and then place a ship on guard duty above it to reap all the attach bosuses..

Also say if you have 2 resources within three sectors of each other then you can still build starbases on them.. (according to brad).. although i've never had resources that close together
Reply #2 Top
There's no way to turn it off.

Are you sure you're actually getting any benefit from all those extra starbases? Production on a planet is heavily penalized when it exceeds 10xPQ. I would think you would run into that cap well before you reach ten starbases, let alone twenty.
Reply #4 Top
vincible is right, spamming space with starbases doesn't give prod benefits. However, the trade bonuses did stack and had no limit.
S nake, what you do has been considered cheesy and forbidden. Stardock is also considering the creation of a logistics ability which limits the number of starbases, though I haven't yet seen any description of what they intend to do.
Reply #5 Top
Thanks, That is what I figured.

I know it was cheesy but didn't care for 2 reasons most the time I was just messing around after taking over the galaxy. Second I have had production up to 200 units in military/social(on Sol) and research up to something like 600-1000(on sol). It is nice getting anything built in less than 10 turns.

But yes most other sectors never have more than about 5

Oh ya and one game I was getting over $5,000 in trade revenue. but I spent way to much time building the 400 starbases along ther trade route ( something like 8000 constructors)

Well I will get used to it. Thanks for the info.
Reply #6 Top
you have up to 18 starbases per sector - but that ofc is damn near impossible. the most i have gotten in 1 sector is 12, thats because of the resources, 3 resources in 1 sector meant i could build another 3.

this is because when they went from 1.11 to 1.12, the change with the AI meant they couldn't build on the resource so they cut something and you can now build within the limit of a resource starbase. :D
~SDC~
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