Economic Capitol
from
GalCiv2 Forums
Greetings,
I've played this game a few times now and have finally beaten it at "Normal" however I know in order to progress further up the difficulty tree I am going to need to learn how to optimize things a bit better. I just discovered the fact that PQ of a planet limits max population regardless of farms. Obviously my strategy of putting one farm and one entertainment on every planet even the PQ 3's was stupid.
Money seems to be a big limiter in this game, so I would like to see an analysis of how you would build an Economic Capitol. I'll start with a few assumptions.
#1 The planet that has been chosen to put this on is a PQ 24 world. It will never get more tiles with teraforming.
#2 It is in the corner of a larger map and thus unlikely to ever be attacked by a hostile civilization,
#3 You have found it on turn one of a standard game and thus you are going to have to do a lot of social building on this planet over the course of the game.
#4 This PQ24 world has NO special resource squares.
#5 Your default empire wide settings are 49% tax rate and 33mil, 33soc, 34research.
#6 Assume no racial mods, starbases or mining resources are in play.
Looking at the farm vs pop size it looks like maximum planet size is obtained with 12 high end farms (100 billion).
What would your initial build be for this planet.. and what would the 24 squares be with a max tech tree?
I was thinking something on the lines of
colony
factory x3
trade x2
farm x2
entertainment x2
econ capitol
farm x2
entertainment x2
trade
farm x8
replacing the factoryx3 with stock marketx3 once every other improvement hit end game building type
Help me out here
Faldyar
I've played this game a few times now and have finally beaten it at "Normal" however I know in order to progress further up the difficulty tree I am going to need to learn how to optimize things a bit better. I just discovered the fact that PQ of a planet limits max population regardless of farms. Obviously my strategy of putting one farm and one entertainment on every planet even the PQ 3's was stupid.
Money seems to be a big limiter in this game, so I would like to see an analysis of how you would build an Economic Capitol. I'll start with a few assumptions.
#1 The planet that has been chosen to put this on is a PQ 24 world. It will never get more tiles with teraforming.
#2 It is in the corner of a larger map and thus unlikely to ever be attacked by a hostile civilization,
#3 You have found it on turn one of a standard game and thus you are going to have to do a lot of social building on this planet over the course of the game.
#4 This PQ24 world has NO special resource squares.
#5 Your default empire wide settings are 49% tax rate and 33mil, 33soc, 34research.
#6 Assume no racial mods, starbases or mining resources are in play.
Looking at the farm vs pop size it looks like maximum planet size is obtained with 12 high end farms (100 billion).
What would your initial build be for this planet.. and what would the 24 squares be with a max tech tree?
I was thinking something on the lines of
colony
factory x3
trade x2
farm x2
entertainment x2
econ capitol
farm x2
entertainment x2
trade
farm x8
replacing the factoryx3 with stock marketx3 once every other improvement hit end game building type
Help me out here

Faldyar
That makes for an interesting divergence in strategies. I personally follow the PQ rating of the planet to achieve a large enough population to rake in cash and defend itself, but not too great a disparity between different worlds to make it difficult to organise morale. The most farms I have ever had and managed to keep in line morale wise was 4 on a pq28 planet. Anymore than that and they would have started whinging..... 95% of my other planets at the same tax setting were on 100% morale. It's a tough one to balance sometimes.