The Future of Gaming or Why is the ship designer so popular
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GalCiv2 Forums
Hello all,
Following the development of GalCiv2 during the last 2 months, it is obvious that no one expected the ship designer to be so popular. Since release a good portion of the players' suggestions have aimed that little portion the game. Even going as far as wanting the designer to be accessible from out of a game just so you'd be able to design ships at your leisurely plaisure.
But thinking back, I remember a game called Lords of the Realm that had a castle designer which didn't make it in the sequel. Result: that absent castle designer was the number one complaint there's been on LOTRII.
But one man could have foreseen all of this: Will Wright. The Sim creator.
Will Wright is presently working on a game concept called "Spore" (the premise looks awesome) which presents user-created content as a fun solution to the ever-growing problem of art budgeting.
And Spore is going to take this user-created content much farther thant just a designer.
Check it out!
http://pc.ign.com/articles/595/595530p1.html
http://www.gamespot.com/pc/strategy/spore/news.html?sid=6143653&mode=news
I think that Stardock have hit the spot Wright is talking about
Following the development of GalCiv2 during the last 2 months, it is obvious that no one expected the ship designer to be so popular. Since release a good portion of the players' suggestions have aimed that little portion the game. Even going as far as wanting the designer to be accessible from out of a game just so you'd be able to design ships at your leisurely plaisure.
But thinking back, I remember a game called Lords of the Realm that had a castle designer which didn't make it in the sequel. Result: that absent castle designer was the number one complaint there's been on LOTRII.
But one man could have foreseen all of this: Will Wright. The Sim creator.
Will Wright is presently working on a game concept called "Spore" (the premise looks awesome) which presents user-created content as a fun solution to the ever-growing problem of art budgeting.
And Spore is going to take this user-created content much farther thant just a designer.
Check it out!
http://pc.ign.com/articles/595/595530p1.html
http://www.gamespot.com/pc/strategy/spore/news.html?sid=6143653&mode=news
I think that Stardock have hit the spot Wright is talking about