Well, thanks, that does solve some of the revolving crash problems I had with this. I suppose the Trombley II fleet encounters that I had were all for naught!
I still think though that this game was released in an obvious beta status (as in, there's no way the playtesters would have missed some of these issues even with a cursory playthrough). As a founder on every single Stardock game (and a Star Control fan in particular), could we please consider a John Carmack's release date ("when it's done") in the future? Many of these bugs really broke the atmosphere of the game for me as I waited until formal release before trying it. We've waited over two years, addressing critical bugs and imbalances before release?
Also, and this is a question to my fellow players as a design choice, is the Juggernaut supposed to be able to outrun an Earthling cruiser missile and faster than a cruiser can turn? That makes for a fairly broken ship that really doesn't have weaknesses in a player's hands and leaves the player to cheese the AI to win. The Juggernaut is really not the Ur-Quan Dreadnought where it's a fantastic ship that does have exploitable weaknesses, I think that ship is basically a hard counter to anything the Alliance fields at this point.
I also have the Nvidia crashes. I continue to send my dump files to Nvidia (PDXLan direct connection) for analysis. It seems to be a driver interaction with the game.
I completely agree with you.
I have come to the point where the bugs, crashing, hanging and consistant lagging have completely taken away from any decent experience from the game and it really makes me sad. When the game is suffering from performance and stability issues, it's really difficult for me to become immersed in the story.
To make matters worse is that I have tested this game on 8 different computers and every single machine is experiencing some sort of issue playing this game. There's not a single computer I own where this game runs flaeless or even mostly stable which I find very disheartening...
Also, I'm very surprised at how resource-hungry this game is! There's some serious performance issues that need to be addressed. For example, in hyperspace, framerates drop heavily at times, does the entire solar system have to be rendered at full resolution when the planets in hyperspace are only a few pixels wide? I completely understand that character animations, textures and shaders do consume a lot of resources, but loading screen after loading screen as I watch my resource monitor jump several hundred megabytes? Something isn't right. Also my CPU (which is an i7, also my Ryzen does this!) redlines at strange moments for minutes at a time and completely hangs up the gameplay. Like there's some sort of massive memory dump taking place.
So until these issues get rectified, I am completely holding off on playing this game. It's shelved until further notice. 