Just throwing in my $0.02 from the limited amount of time I have been playing against the computer solo.
Graphical Corruption: Could just be my machine as I was only able to create this scenario once, but I have tried to recreate yet am unable to get the precise flow of events to potentially recreate the scenario. I was playing Trandals versus Scryve Battlecruiser. Used Speed Burst to fly just past the BC, getting clipped by the laser, pull a 180, start moving forward as I shoot the Laser Ribbon Bola, and graphical corruption formed a line from that blast to the right edge of the screen in a weird V-shaped Big Long Range Laser graphic, but the BC wasn't firing as it was still trying to turn. Again, could definitely just be my machine, but figured I would throw it out there in case anyone else hit it. AMD Radeon 380, 4GB not overclocked.
Gravity Wells: These definitely need tweaking. There seems to be minimal speed increase when accelerating towards the flow of gravity. Gravity seems to affect larger ships more (which is GREAT!), but simply entering the gravity well seems to slow down your ship regardless of directions being flown.
Race Pictures: These are cool, and I'd personally prefer to see the race I am flying as instead of a '?' on grey background because I haven't chosen an avatar.
Balance: There seem to be some real balance issues and how many points that particular ship/race cost. The Scryve Battlecruiser is a great obliterator so long as you can turn quickly enough. You'll get lots of clipping shots with the main cannon against everything besides The Measured. That being said, the Menkmack ship is only 14 points, can call in additional ships, and can leave a plethora of mines EVERYWHERE. I do enjoy the Drenkend ship concept though. Cause a little bit of damage but shut the ship down while your boarding party lands to take out the crew en masse.
Hard Edged Arena: I definitely prefer having a looped arena instead of one with hard borders, but that's just personal preference.
Asteroids: These fragging things are a real pain in my ... asteroid. More losses to asteroid collisions than to enemy fire.
Dan'nath Trickster: Once gravity wells get a good sound revisit, these folks might need an itsy bitsy, teensy weensy, smaller than large nerfing. As it is, their turn rate combined with the ability to create their own gravitational fields to escape planetary gravity wells, AND throwing limited lifetime singularities at varying distances (keep holding that button!)... if gravity worked properly they would be nigh unstoppable.
Again, just my $0.02, but I thoroughly enjoyed it. Now I'm going to have to reinstall 'The Ur-Quan Masters' HD beta again to get back into the saddle. 