At the moment if you're looking to find a multiplayer game of OTC you're faced with this:

How many players are online? How long am I going to be waiting for the lobby to fill? It feels pretty lonely in there. There's no way to know how many people are playing, how long until the next lobby will come up. If it weren't for Pipples there could even be 20 of us staring at the same blank lobby screen without knowing it.
I would propose that for the multiplayer lobby browser you move to something like this:

It has a chatroom area where people can discuss making lobbies and use as a post-match chat. But the main thing is: It doesn't feel lonely. You can tell other people are playing or looking to play the game. It feels more 'alive' - you can host a game with the confidence that at least a few people will see it. If you're looking for a game to play, you can be confident that someone else might see you and the others online and put up a lobby. As it is now, people are discouraged from sticking around waiting for a new lobby to come up.
Something I'd add on top of that would be the ability to also see public games in progress. When there's a critically low number of people online, knowing that there's an 8 player game which is 20min in can make the difference between waiting the 10 minutes for it to end and spill players out, and closing the game to find something else to do.
In short, I recommend adding:
1) List of other players online (in same screen as lobby browser)
2) Chat rooms (in same screen as lobby browser)
3) Ability to see games in progress (in same screen as lobby browser)
Also want to thank the devs for making this awesome game!