I don't need ultra linear console-influenced story-based FPS #9,998 with 15 hours of gameplay
Where you seen those? 6 hours, tops. Maybe 7, if game is long.
I'm not paying $60 for early access to an indie, low budget, RPG rehash no matter the pedigree of the producer, especially when the game has been community funded!
If we try to distance ourselved from our preferences, what is the difference between WL2 and GC3?
Both offered "early", only GC3 offered even before it was cool alpha.
"Earlier" access costs more than "later" access. By the way, I remember Planet Annihilation WTF when I saw the price.
Basically, the only difference is that GC3 is partially "community funded" through pre-order, and WL2 funded only through KS.
And I don't really know we should call GC3 "AAA" - it doesn't look like anti-aircraft artillery those "ultra linear console-influenced story-based FPS", with celebrities on voice-over and story-line told in phrases which could be used for outro song.
Yes, I consider "AAA" to be negative meaning.
I understand there's some learning curve with the combat and maybe it's that I hate the controls or console feel - dunno.
What's wrong with it? I liked first Witcher combat because it was first and only game with "QTE" I could tolerate. Not just meaningless clicky-clicky-click, but well, rhythmic clicky-clicky-click!
It wasn't annoying, wasn't about click-per-minute rate, you had to pick up proper style - almost ideal controls I could imagine.
W2 gave us different combat, and even if I miss W1 combat, I got used to W2. I even like it, to an extent, even if I'm not sure it fits the Sapkowski's writing.
At least it gives better feeling of actually participating in combat that Skyrim (or any TES's) picking and poking. Not sure for Dark Messiah of Might and Magic, it was quite different.